#include <SparseVolumeTexture.h>
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| FIntVector3 | VirtualVolumeResolution = FIntVector3(0, 0, 0) |
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| FIntVector3 | VirtualVolumeAABBMin = FIntVector3(INT32_MAX, INT32_MAX, INT32_MAX) |
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| FIntVector3 | VirtualVolumeAABBMax = FIntVector3(INT32_MIN, INT32_MIN, INT32_MIN) |
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| FIntVector3 | PageTableVolumeResolution = FIntVector3(0, 0, 0) |
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| FIntVector3 | PageTableVolumeAABBMin = FIntVector3(INT32_MAX, INT32_MAX, INT32_MAX) |
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| FIntVector3 | PageTableVolumeAABBMax = FIntVector3(INT32_MIN, INT32_MIN, INT32_MIN) |
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| TStaticArray< EPixelFormat, 2 > | AttributesFormats = TStaticArray<EPixelFormat, 2>(InPlace, PF_Unknown) |
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| TStaticArray< FVector4f, 2 > | FallbackValues = TStaticArray<FVector4f, 2>(InPlace, FVector4f(0.0f, 0.0f, 0.0f, 0.0f)) |
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◆ FHeader() [1/2]
| UE::SVT::FHeader::FHeader |
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default |
◆ FHeader() [2/2]
◆ UpdatePageTableFromGlobalNumMipLevels()
| void UE::SVT::FHeader::UpdatePageTableFromGlobalNumMipLevels |
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int32 |
NumMipLevelsGlobal | ) |
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◆ Validate()
| bool UE::SVT::FHeader::Validate |
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bool |
bPrintToLog | ) |
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◆ AttributesFormats
◆ FallbackValues
◆ PageTableVolumeAABBMax
◆ PageTableVolumeAABBMin
◆ PageTableVolumeResolution
◆ VirtualVolumeAABBMax
◆ VirtualVolumeAABBMin
◆ VirtualVolumeResolution
The documentation for this struct was generated from the following files: