UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::SVT::FStreamingManager Class Reference

#include <SparseVolumeTextureStreamingManager.h>

+ Inheritance diagram for UE::SVT::FStreamingManager:

Public Member Functions

 FStreamingManager ()
 
 ~FStreamingManager ()
 
virtual void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
virtual void Add_GameThread (UStreamableSparseVolumeTexture *SparseVolumeTexture) override
 
virtual void Remove_GameThread (UStreamableSparseVolumeTexture *SparseVolumeTexture) override
 
virtual void Request_GameThread (UStreamableSparseVolumeTexture *SparseVolumeTexture, uint32 StreamingInstanceKey, float FrameRate, float FrameIndex, float MipLevel, EStreamingRequestFlags Flags) override
 
virtual void Update_GameThread () override
 
virtual void Request (UStreamableSparseVolumeTexture *SparseVolumeTexture, uint32 StreamingInstanceKey, float FrameRate, float FrameIndex, float MipLevel, EStreamingRequestFlags Flags) override
 
virtual void BeginAsyncUpdate (FRDGBuilder &GraphBuilder, bool bUseAsyncThread) override
 
virtual void EndAsyncUpdate (FRDGBuilder &GraphBuilder) override
 
virtual const FStreamingDebugInfoGetStreamingDebugInfo (FRDGBuilder &GraphBuilder) const override
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 
- Public Member Functions inherited from UE::SVT::IStreamingManager
virtual ~IStreamingManager ()=default
 

Friends

class FStreamingUpdateTask
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ FStreamingManager()

UE::SVT::FStreamingManager::FStreamingManager ( )
default

◆ ~FStreamingManager()

UE::SVT::FStreamingManager::~FStreamingManager ( )
default

Member Function Documentation

◆ Add_GameThread()

void UE::SVT::FStreamingManager::Add_GameThread ( UStreamableSparseVolumeTexture SparseVolumeTexture)
overridevirtual

◆ BeginAsyncUpdate()

void UE::SVT::FStreamingManager::BeginAsyncUpdate ( FRDGBuilder GraphBuilder,
bool  bUseAsyncThread 
)
overridevirtual

◆ EndAsyncUpdate()

void UE::SVT::FStreamingManager::EndAsyncUpdate ( FRDGBuilder GraphBuilder)
overridevirtual

◆ GetStreamingDebugInfo()

const FStreamingDebugInfo * UE::SVT::FStreamingManager::GetStreamingDebugInfo ( FRDGBuilder GraphBuilder) const
overridevirtual

◆ InitRHI()

void UE::SVT::FStreamingManager::InitRHI ( FRHICommandListBase RHICmdList)
overridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ ReleaseRHI()

void UE::SVT::FStreamingManager::ReleaseRHI ( )
overridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ Remove_GameThread()

void UE::SVT::FStreamingManager::Remove_GameThread ( UStreamableSparseVolumeTexture SparseVolumeTexture)
overridevirtual

◆ Request()

void UE::SVT::FStreamingManager::Request ( UStreamableSparseVolumeTexture SparseVolumeTexture,
uint32  StreamingInstanceKey,
float  FrameRate,
float  FrameIndex,
float  MipLevel,
EStreamingRequestFlags  Flags 
)
overridevirtual

◆ Request_GameThread()

void UE::SVT::FStreamingManager::Request_GameThread ( UStreamableSparseVolumeTexture SparseVolumeTexture,
uint32  StreamingInstanceKey,
float  FrameRate,
float  FrameIndex,
float  MipLevel,
EStreamingRequestFlags  Flags 
)
overridevirtual

◆ Update_GameThread()

void UE::SVT::FStreamingManager::Update_GameThread ( )
overridevirtual

Friends And Related Symbol Documentation

◆ FStreamingUpdateTask


The documentation for this class was generated from the following files: