UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::SVT::FStreamingManager Member List

This is the complete list of members for UE::SVT::FStreamingManager, including all inherited members.

Add_GameThread(UStreamableSparseVolumeTexture *SparseVolumeTexture) overrideUE::SVT::FStreamingManagervirtual
BeginAsyncUpdate(FRDGBuilder &GraphBuilder, bool bUseAsyncThread) overrideUE::SVT::FStreamingManagervirtual
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
EndAsyncUpdate(FRDGBuilder &GraphBuilder) overrideUE::SVT::FStreamingManagervirtual
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FStreamingManager()UE::SVT::FStreamingManager
FStreamingUpdateTaskUE::SVT::FStreamingManagerfriend
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
GetStreamingDebugInfo(FRDGBuilder &GraphBuilder) const overrideUE::SVT::FStreamingManagervirtual
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideUE::SVT::FStreamingManagervirtual
IsInitialized() constFRenderResourceinline
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideUE::SVT::FStreamingManagervirtual
ReleaseRHIForAllResources()FRenderResourcestatic
Remove_GameThread(UStreamableSparseVolumeTexture *SparseVolumeTexture) overrideUE::SVT::FStreamingManagervirtual
Request(UStreamableSparseVolumeTexture *SparseVolumeTexture, uint32 StreamingInstanceKey, float FrameRate, float FrameIndex, float MipLevel, EStreamingRequestFlags Flags) overrideUE::SVT::FStreamingManagervirtual
Request_GameThread(UStreamableSparseVolumeTexture *SparseVolumeTexture, uint32 StreamingInstanceKey, float FrameRate, float FrameIndex, float MipLevel, EStreamingRequestFlags Flags) overrideUE::SVT::FStreamingManagervirtual
ResourceStateFRenderResource
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
Update_GameThread() overrideUE::SVT::FStreamingManagervirtual
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
~FRenderResource()FRenderResourcevirtual
~FStreamingManager()UE::SVT::FStreamingManager
~IStreamingManager()=defaultUE::SVT::IStreamingManagervirtual