#include <ISparseVolumeTextureStreamingManager.h>
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| virtual void | Add_GameThread (UStreamableSparseVolumeTexture *SparseVolumeTexture)=0 |
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| virtual void | Remove_GameThread (UStreamableSparseVolumeTexture *SparseVolumeTexture)=0 |
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| virtual void | Request_GameThread (UStreamableSparseVolumeTexture *SparseVolumeTexture, uint32 StreamingInstanceKey, float FrameRate, float FrameIndex, float MipLevel, EStreamingRequestFlags Flags)=0 |
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| virtual void | Update_GameThread ()=0 |
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| virtual void | Request (UStreamableSparseVolumeTexture *SparseVolumeTexture, uint32 StreamingInstanceKey, float FrameRate, float FrameIndex, float MipLevel, EStreamingRequestFlags Flags)=0 |
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| virtual void | BeginAsyncUpdate (FRDGBuilder &GraphBuilder, bool bUseAsyncThread=true)=0 |
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| virtual void | EndAsyncUpdate (FRDGBuilder &GraphBuilder)=0 |
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| virtual const FStreamingDebugInfo * | GetStreamingDebugInfo (FRDGBuilder &GraphBuilder) const =0 |
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| virtual | ~IStreamingManager ()=default |
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◆ ~IStreamingManager()
| virtual UE::SVT::IStreamingManager::~IStreamingManager |
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virtualdefault |
◆ Add_GameThread()
◆ BeginAsyncUpdate()
◆ EndAsyncUpdate()
◆ GetStreamingDebugInfo()
◆ Remove_GameThread()
◆ Request()
◆ Request_GameThread()
◆ Update_GameThread()
| virtual void UE::SVT::IStreamingManager::Update_GameThread |
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pure virtual |
The documentation for this class was generated from the following file: