UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Slate::FPreprocessedGlyphGeometry::FGeometryFingerprint Class Reference

#include <PreprocessedFontGeometry.h>

Public Member Functions

 FGeometryFingerprint (const SlateMsdfgen::FShape &MsdfgenShape)
 
bool operator== (const FGeometryFingerprint &Other) const
 
bool operator!= (const FGeometryFingerprint &Other) const
 

Detailed Description

Captures the geometry of a glyph so that it can be determined if contours were split or merged by simplification.

Constructor & Destructor Documentation

◆ FGeometryFingerprint()

UE::Slate::FPreprocessedGlyphGeometry::FGeometryFingerprint::FGeometryFingerprint ( const SlateMsdfgen::FShape MsdfgenShape)
explicit

Member Function Documentation

◆ operator!=()

bool UE::Slate::FPreprocessedGlyphGeometry::FGeometryFingerprint::operator!= ( const FGeometryFingerprint Other) const

◆ operator==()

bool UE::Slate::FPreprocessedGlyphGeometry::FGeometryFingerprint::operator== ( const FGeometryFingerprint Other) const

The documentation for this class was generated from the following files: