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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UGameViewportClient, including all inherited members.
| AbortInsideMemberFunction() const | UObject | |
| Activated(FViewport *InViewport, const FWindowActivateEvent &InActivateEvent) override | UGameViewportClient | virtual |
| ActiveSplitscreenType | UGameViewportClient | protected |
| AddCursorWidget(EMouseCursor::Type Cursor, class UUserWidget *CursorWidget) | UGameViewportClient | |
| AddGameLayerWidget(TSharedRef< SWidget > ViewportContent, const int32 ZOrder) | UGameViewportClient | virtual |
| AddRef() const | UObjectBase | |
| AddReferencedObjects(UObject *InThis, FReferenceCollector &Collector) | UObject | static |
| AddSoftwareCursor(EMouseCursor::Type Cursor, const FSoftClassPath &CursorClass) | UGameViewportClient | |
| AddSoftwareCursorFromSlateWidget(EMouseCursor::Type InCursorType, TSharedPtr< SWidget > CursorWidgetPtr) | UGameViewportClient | |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false) | UObjectBaseUtility | |
| AddToRoot() | UObjectBaseUtility | inline |
| AddViewportWidgetContent(TSharedRef< class SWidget > ViewportContent, const int32 ZOrder=0) | UGameViewportClient | virtual |
| AddViewportWidgetForPlayer(ULocalPlayer *Player, TSharedRef< SWidget > ViewportContent, const int32 ZOrder) | UGameViewportClient | virtual |
| AppendName(FString &ResultString) const | UObjectBaseUtility | inline |
| AreNativePropertiesIdenticalTo(UObject *Other) const | UObject | inlinevirtual |
| AtomicallyClearFlags(EObjectFlags FlagsToClear) | UObjectBase | inline |
| AtomicallyClearInternalFlags(EInternalObjectFlags FlagsToClear) const | UObjectBaseUtility | inline |
| AtomicallySetFlags(EObjectFlags FlagsToAdd) | UObjectBase | inline |
| AudioDevice | UGameViewportClient | protected |
| AudioDeviceDestroyedHandle | UGameViewportClient | protected |
| AudioDeviceHandle | UGameViewportClient | protected |
| bDisableWorldRendering | UGameViewportClient | |
| BeginDestroy() override | UGameViewportClient | virtual |
| bHasAudioFocus | UGameViewportClient | protected |
| bIsPlayInEditorViewport | UGameViewportClient | |
| bSuppressTransitionMessage | UGameViewportClient | protected |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const | UObject | virtual |
| CalculateDeadZoneForAllSides(ULocalPlayer *LPlayer, UCanvas *Canvas, float &fTopSafeZone, float &fBottomSafeZone, float &fLeftSafeZone, float &fRightSafeZone, bool bUseMaxPercent=false) | UGameViewportClient | |
| CalculateSafeZoneValues(FMargin &SafeZone, UCanvas *Canvas, int32 LocalPlayerIndex, bool bUseMaxPercent) | UGameViewportClient | |
| CallAddReferencedObjects(FReferenceCollector &Collector) | UObject | |
| CallFunction(FFrame &Stack, RESULT_DECL, UFunction *Function) | UObject | |
| CallFunctionByNameWithArguments(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false) | UObject | |
| CallRemoteFunction(UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack) | UObject | inlinevirtual |
| CanBeClusterRoot() const | UObjectBaseUtility | inlinevirtual |
| CanBeInCluster() const | UObjectBaseUtility | virtual |
| CanCheckDefaultSubObjects(bool bForceCheck, bool &bResult) const | UObject | protected |
| CanCreateInCurrentContext(UObject *Template) | UObject | static |
| CapturedMouseMove(FViewport *InViewport, int32 InMouseX, int32 InMouseY) | FViewportClient | inlinevirtual |
| CaptureMouseOnLaunch() override | UGameViewportClient | virtual |
| CheckDefaultSubobjects(bool bForceCheck=false) const | UObject | |
| CheckDefaultSubobjectsInternal() const | UObject | protectedvirtual |
| ClearFlags(EObjectFlags FlagsToClear) | UObjectBaseUtility | inline |
| ClearGarbage() | UObjectBaseUtility | inline |
| ClearInternalFlags(EInternalObjectFlags FlagsToClear) const | UObjectBaseUtility | inline |
| CloseRequested(FViewport *Viewport) override | UGameViewportClient | virtual |
| CollectDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const | UObject | |
| CollectSaveOverrides(FObjectCollectSaveOverridesContext SaveContext) | UObject | virtual |
| ConditionalBeginDestroy() | UObject | |
| ConditionalFinishDestroy() | UObject | |
| ConditionalPostLoad() | UObject | |
| ConditionalPostLoadSubobjects(struct FObjectInstancingGraph *OuterInstanceGraph=NULL) | UObject | |
| ConditionalPreload() | UObject | |
| ConditionalRestoreWorld(class UWorld *InWorld) | FViewportClient | inlinevirtual |
| ConditionalSetWorld() | FViewportClient | inlinevirtual |
| ConsoleCommand(const FString &Command) | UGameViewportClient | virtual |
| ConvertLocalPlayerToGamePlayerIndex(ULocalPlayer *LPlayer) | UGameViewportClient | |
| CreateCluster() | UObjectBaseUtility | virtual |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | |
| CreateDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateEditorOnlyDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateGameViewport(TSharedPtr< SViewport > InViewportWidget) | UGameViewportClient | virtual |
| CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| Deactivated(FViewport *InViewport, const FWindowActivateEvent &InActivateEvent) override | UGameViewportClient | virtual |
| DebugProperties | UGameViewportClient | |
| DECLARE_FUNCTION(ProcessInternal) | UObject | |
| DECLARE_FUNCTION(execUndefined) | UObject | |
| DECLARE_FUNCTION(execLocalVariable) | UObject | |
| DECLARE_FUNCTION(execInstanceVariable) | UObject | |
| DECLARE_FUNCTION(execDefaultVariable) | UObject | |
| DECLARE_FUNCTION(execLocalOutVariable) | UObject | |
| DECLARE_FUNCTION(execInterfaceVariable) | UObject | |
| DECLARE_FUNCTION(execClassSparseDataVariable) | UObject | |
| DECLARE_FUNCTION(execInterfaceContext) | UObject | |
| DECLARE_FUNCTION(execArrayElement) | UObject | |
| DECLARE_FUNCTION(execBoolVariable) | UObject | |
| DECLARE_FUNCTION(execClassDefaultVariable) | UObject | |
| DECLARE_FUNCTION(execEndFunctionParms) | UObject | |
| DECLARE_FUNCTION(execNothing) | UObject | |
| DECLARE_FUNCTION(execNothingInt32) | UObject | |
| DECLARE_FUNCTION(execNothingOp4a) | UObject | |
| DECLARE_FUNCTION(execBreakpoint) | UObject | |
| DECLARE_FUNCTION(execTracepoint) | UObject | |
| DECLARE_FUNCTION(execWireTracepoint) | UObject | |
| DECLARE_FUNCTION(execInstrumentation) | UObject | |
| DECLARE_FUNCTION(execEndOfScript) | UObject | |
| DECLARE_FUNCTION(execReturnNothing) | UObject | |
| DECLARE_FUNCTION(execEmptyParmValue) | UObject | |
| DECLARE_FUNCTION(execJump) | UObject | |
| DECLARE_FUNCTION(execJumpIfNot) | UObject | |
| DECLARE_FUNCTION(execAssert) | UObject | |
| DECLARE_FUNCTION(execPushExecutionFlow) | UObject | |
| DECLARE_FUNCTION(execPopExecutionFlow) | UObject | |
| DECLARE_FUNCTION(execComputedJump) | UObject | |
| DECLARE_FUNCTION(execPopExecutionFlowIfNot) | UObject | |
| DECLARE_FUNCTION(execLet) | UObject | |
| DECLARE_FUNCTION(execLetObj) | UObject | |
| DECLARE_FUNCTION(execLetWeakObjPtr) | UObject | |
| DECLARE_FUNCTION(execLetBool) | UObject | |
| DECLARE_FUNCTION(execLetDelegate) | UObject | |
| DECLARE_FUNCTION(execLetMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execAddMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execClearMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execEatReturnValue) | UObject | |
| DECLARE_FUNCTION(execRemoveMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execSelf) | UObject | |
| DECLARE_FUNCTION(execContext) | UObject | |
| DECLARE_FUNCTION(execContext_FailSilent) | UObject | |
| DECLARE_FUNCTION(execStructMemberContext) | UObject | |
| DECLARE_FUNCTION(execVirtualFunction) | UObject | |
| DECLARE_FUNCTION(execFinalFunction) | UObject | |
| DECLARE_FUNCTION(execLocalVirtualFunction) | UObject | |
| DECLARE_FUNCTION(execLocalFinalFunction) | UObject | |
| DECLARE_FUNCTION(execStructCmpEq) | UObject | |
| DECLARE_FUNCTION(execStructCmpNe) | UObject | |
| DECLARE_FUNCTION(execStructMember) | UObject | |
| DECLARE_FUNCTION(execEqualEqual_DelegateDelegate) | UObject | |
| DECLARE_FUNCTION(execNotEqual_DelegateDelegate) | UObject | |
| DECLARE_FUNCTION(execEqualEqual_DelegateFunction) | UObject | |
| DECLARE_FUNCTION(execNotEqual_DelegateFunction) | UObject | |
| DECLARE_FUNCTION(execIntConst) | UObject | |
| DECLARE_FUNCTION(execInt64Const) | UObject | |
| DECLARE_FUNCTION(execUInt64Const) | UObject | |
| DECLARE_FUNCTION(execSkipOffsetConst) | UObject | |
| DECLARE_FUNCTION(execFloatConst) | UObject | |
| DECLARE_FUNCTION(execDoubleConst) | UObject | |
| DECLARE_FUNCTION(execStringConst) | UObject | |
| DECLARE_FUNCTION(execUnicodeStringConst) | UObject | |
| DECLARE_FUNCTION(execTextConst) | UObject | |
| DECLARE_FUNCTION(execPropertyConst) | UObject | |
| DECLARE_FUNCTION(execObjectConst) | UObject | |
| DECLARE_FUNCTION(execSoftObjectConst) | UObject | |
| DECLARE_FUNCTION(execFieldPathConst) | UObject | |
| DECLARE_FUNCTION(execInstanceDelegate) | UObject | |
| DECLARE_FUNCTION(execNameConst) | UObject | |
| DECLARE_FUNCTION(execByteConst) | UObject | |
| DECLARE_FUNCTION(execIntZero) | UObject | |
| DECLARE_FUNCTION(execIntOne) | UObject | |
| DECLARE_FUNCTION(execTrue) | UObject | |
| DECLARE_FUNCTION(execFalse) | UObject | |
| DECLARE_FUNCTION(execNoObject) | UObject | |
| DECLARE_FUNCTION(execNullInterface) | UObject | |
| DECLARE_FUNCTION(execIntConstByte) | UObject | |
| DECLARE_FUNCTION(execRotationConst) | UObject | |
| DECLARE_FUNCTION(execVectorConst) | UObject | |
| DECLARE_FUNCTION(execVector3fConst) | UObject | |
| DECLARE_FUNCTION(execTransformConst) | UObject | |
| DECLARE_FUNCTION(execStructConst) | UObject | |
| DECLARE_FUNCTION(execSetArray) | UObject | |
| DECLARE_FUNCTION(execSetSet) | UObject | |
| DECLARE_FUNCTION(execSetMap) | UObject | |
| DECLARE_FUNCTION(execArrayConst) | UObject | |
| DECLARE_FUNCTION(execSetConst) | UObject | |
| DECLARE_FUNCTION(execMapConst) | UObject | |
| DECLARE_FUNCTION(execBitFieldConst) | UObject | |
| DECLARE_FUNCTION(execNew) | UObject | |
| DECLARE_FUNCTION(execClassContext) | UObject | |
| DECLARE_FUNCTION(execNativeParm) | UObject | |
| DECLARE_FUNCTION(execCast) | UObject | |
| DECLARE_FUNCTION(execDynamicCast) | UObject | |
| DECLARE_FUNCTION(execMetaCast) | UObject | |
| DECLARE_FUNCTION(execInterfaceCast) | UObject | |
| DECLARE_FUNCTION(execDoubleToFloatCast) | UObject | |
| DECLARE_FUNCTION(execFloatToDoubleCast) | UObject | |
| DECLARE_FUNCTION(execObjectToBool) | UObject | |
| DECLARE_FUNCTION(execInterfaceToBool) | UObject | |
| DECLARE_FUNCTION(execObjectToInterface) | UObject | |
| DECLARE_FUNCTION(execInterfaceToInterface) | UObject | |
| DECLARE_FUNCTION(execInterfaceToObject) | UObject | |
| DECLARE_FUNCTION(execGetDynArrayElement) | UObject | |
| DECLARE_FUNCTION(execSetDynArrayElement) | UObject | |
| DECLARE_FUNCTION(execGetDynArrayLength) | UObject | |
| DECLARE_FUNCTION(execSetDynArrayLength) | UObject | |
| DECLARE_FUNCTION(execDynArrayInsert) | UObject | |
| DECLARE_FUNCTION(execDynArrayRemove) | UObject | |
| DECLARE_FUNCTION(execDynArrayFind) | UObject | |
| DECLARE_FUNCTION(execDynArrayFindStruct) | UObject | |
| DECLARE_FUNCTION(execDynArrayAdd) | UObject | |
| DECLARE_FUNCTION(execDynArrayAddItem) | UObject | |
| DECLARE_FUNCTION(execDynArrayInsertItem) | UObject | |
| DECLARE_FUNCTION(execDynArrayRemoveItem) | UObject | |
| DECLARE_FUNCTION(execDynArraySort) | UObject | |
| DECLARE_FUNCTION(execBindDelegate) | UObject | |
| DECLARE_FUNCTION(execCallMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execLetValueOnPersistentFrame) | UObject | |
| DECLARE_FUNCTION(execCallMathFunction) | UObject | |
| DECLARE_FUNCTION(execSwitchValue) | UObject | |
| DECLARE_FUNCTION(execArrayGetByRef) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmTransact) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmStopTransact) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmAbortIfNot) | UObject | |
| DeferredRegister(UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protectedvirtual |
| DestroyNonNativeProperties() | UObject | |
| DetachExternalPackage() | UObjectBaseUtility | |
| DetachViewportClient() | UGameViewportClient | virtual |
| Draw(FViewport *Viewport, FCanvas *SceneCanvas) override | UGameViewportClient | virtual |
| DrawHighResScreenshotCaptureRegion(FCanvas &Canvas) | FCommonViewportClient | |
| DrawTitleSafeArea(UCanvas *Canvas) | UGameViewportClient | virtual |
| DrawTransition(UCanvas *Canvas) | UGameViewportClient | virtual |
| DrawTransitionMessage(UCanvas *Canvas, const FString &Message) | UGameViewportClient | virtual |
| EnableCsvPlayerStats(int32 LocalPlayerCount) | UGameViewportClient | |
| ENetFields_Private enum name | UObject | |
| EngineShowFlags | UGameViewportClient | |
| Exec(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) | FExec | virtual |
| Exec_Dev(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) | FExec | inlineprotectedvirtual |
| Exec_Editor(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) | FExec | inlineprotectedvirtual |
| Exec_Runtime(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) override | UGameViewportClient | protectedvirtual |
| ExecuteUbergraph(int32 EntryPoint) | UObject | |
| ExportCustomProperties(FOutputDevice &Out, uint32 Indent) | UObject | inlinevirtual |
| FCommonViewportClient() | FCommonViewportClient | inline |
| FinalizeViews(class FSceneViewFamily *ViewFamily, const TMap< ULocalPlayer *, FSceneView * > &PlayerViewMap) | UGameViewportClient | inlinevirtual |
| FindFunction(FName InName) const | UObject | |
| FindFunctionChecked(FName InName) const | UObject | |
| FindNearestCommonBaseClass(const UClass *TestClass) const | UObjectBaseUtility | |
| FinishDestroy() | UObject | virtual |
| GameInstance | UGameViewportClient | protected |
| GetAllMarks() const | UObjectBaseUtility | inline |
| GetArchetype() const | UObject | |
| GetArchetypeFromRequiredInfo(const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags) | UObject | static |
| GetArchetypeInstances(TArray< UObject * > &Instances) | UObject | |
| GetAssetRegistryTags(FAssetRegistryTagsContext Context) const | UObject | virtual |
| GetAssetRegistryTags(TArray< FAssetRegistryTag > &OutTags) const | UObject | virtual |
| GetAssetRegistryTags(FAssetData &Out) const | UObject | |
| GetAssetRegistryTags(FAssetRegistryTagsContext Context, FAssetData &Out) const | UObject | |
| GetClass() const | UObjectBase | inline |
| GetConfigOverridePlatform() const | UObject | inlinevirtual |
| GetCurrentBufferVisualizationMode() const | UGameViewportClient | inline |
| GetCurrentGroomVisualizationMode() const | UGameViewportClient | inline |
| GetCurrentLumenVisualizationMode() const | UGameViewportClient | inline |
| GetCurrentNaniteVisualizationMode() const | UGameViewportClient | inline |
| GetCurrentSplitscreenConfiguration() const | UGameViewportClient | inline |
| GetCurrentSubstrateVisualizationMode() const | UGameViewportClient | inline |
| GetCurrentVirtualShadowMapVisualizationMode() const | UGameViewportClient | inline |
| GetCursor(FViewport *Viewport, int32 X, int32 Y) override | UGameViewportClient | virtual |
| GetDefaultConfigFilename() const | UObject | |
| GetDefaultSubobjectByName(FName ToFind) | UObject | |
| GetDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects) | UObject | |
| GetDesc() | UObject | inlinevirtual |
| GetDetailedInfo() const | UObject | |
| GetDetailedInfoInternal() const | UObject | inlineprotectedvirtual |
| GetDPIDerivedResolutionFraction() const | FCommonViewportClient | |
| GetDPIScale() const override | FCommonViewportClient | virtual |
| GetEnabledStats() const override | UGameViewportClient | inlinevirtual |
| GetEngineShowFlags() override | UGameViewportClient | inlinevirtual |
| GetExporterName(void) | UObject | inlinevirtual |
| GetExternalPackage() const | UObjectBase | |
| GetExternalPackageInternal() const | UObjectBase | |
| GetFlags() const | UObjectBase | inline |
| GetFName() const | UObjectBase | inline |
| GetFNameForStatID() const | UObjectBase | virtual |
| GetFullGroupName(bool bStartWithOuter) const | UObjectBaseUtility | |
| GetFullName(const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetFullName(const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetFullName(FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetFunctionCallspace(UFunction *Function, FFrame *Stack) | UObject | inlinevirtual |
| GetGameInstance() const | UGameViewportClient | |
| GetGameLayerManager() const | UGameViewportClient | inline |
| GetGameViewport() | UGameViewportClient | |
| GetGameViewport() const | UGameViewportClient | |
| GetGameViewportWidget() const | UGameViewportClient | |
| GetGlobalUserConfigFilename() const | UObject | |
| GetImplementingOuter() const | UObjectBaseUtility | inline |
| GetImplementingOuterObject(const UClass *InInterfaceClass) const | UObjectBaseUtility | |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | |
| GetInternalFlags() const | UObjectBaseUtility | inline |
| GetIsUsingSoftwareCursorWidgets() | UGameViewportClient | inline |
| GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const | UObject | virtual |
| GetLinker() const | UObjectBaseUtility | |
| GetLinkerCustomVersion(FGuid CustomVersionKey) const | UObjectBaseUtility | |
| GetLinkerIndex() const | UObjectBaseUtility | |
| GetLinkerLicenseeUE4Version() const | UObjectBaseUtility | inline |
| GetLinkerLicenseeUEVersion() const | UObjectBaseUtility | |
| GetLinkerUE4Version() const | UObjectBaseUtility | inline |
| GetLinkerUEVersion() const | UObjectBaseUtility | |
| GetMaskedFlags(EObjectFlags Mask=RF_AllFlags) const | UObjectBaseUtility | inline |
| GetMouseCaptureMode() const override | UGameViewportClient | virtual |
| GetMouseLockMode() const | UGameViewportClient | |
| GetMousePosition(FVector2D &MousePosition) const | UGameViewportClient | virtual |
| GetName() const | UObjectBaseUtility | inline |
| GetName(FString &ResultString) const | UObjectBaseUtility | inline |
| GetNativeInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | |
| GetNativeInterfaceAddress(UClass *InterfaceClass) const | UObjectBaseUtility | inline |
| GetNativePropertyValues(TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const | UObject | inlinevirtual |
| GetNetPushIdDynamic() const | UObject | inlinevirtual |
| GetOuter() const | UObjectBase | inline |
| GetOutermost() const | UObjectBaseUtility | |
| GetOutermostObject() const | UObjectBaseUtility | |
| GetPackage() const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter=NULL) const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter, FString &ResultString) const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter, FStringBuilderBase &ResultString) const | UObjectBaseUtility | |
| GetPixelSizeOfScreen(float &Width, float &Height, UCanvas *Canvas, int32 LocalPlayerIndex) | UGameViewportClient | |
| GetPreloadDependencies(TArray< UObject * > &OutDeps) | UObject | virtual |
| GetPrestreamPackages(TArray< UObject * > &OutPrestream) | UObject | inlinevirtual |
| GetPrimaryAssetId() const | UObject | virtual |
| GetProjectUserConfigFilename() const | UObject | |
| GetRefCount() const | UObjectBaseUtility | inline |
| GetReplicatedCustomConditionState(FCustomPropertyConditionState &OutActiveState) const | UObject | virtual |
| GetResourceSizeBytes(EResourceSizeMode::Type Mode) | UObject | inline |
| GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) | UObject | virtual |
| GetRestoreForUObjectOverwrite() | UObject | inlinevirtual |
| GetSoftwareCursorWidget(EMouseCursor::Type Cursor) const | UGameViewportClient | |
| GetSparseClassDataStruct() const | UObject | |
| GetStatHitchesData() const override | UGameViewportClient | inlinevirtual |
| GetStatID(bool bForDeferredUse=false) const | UObjectBaseUtility | inline |
| GetStatUnitData() const override | UGameViewportClient | inlinevirtual |
| GetSubobjectsWithStableNamesForNetworking(TArray< UObject * > &ObjList) | UObject | inlinevirtual |
| GetSubtitleRegion(FVector2D &MinPos, FVector2D &MaxPos) | UGameViewportClient | virtual |
| GetTypedOuter(UClass *Target) const | UObjectBaseUtility | |
| GetTypedOuter() const | UObjectBaseUtility | inline |
| GetUniqueID() const | UObjectBase | inline |
| GetUseMouseForTouch() const | UGameViewportClient | |
| GetVersePath() const | UObjectBaseUtility | virtual |
| GetViewportSize(FVector2D &ViewportSize) const | UGameViewportClient | |
| GetViewStatusForScreenPercentage() const | UGameViewportClient | |
| GetWindow() | UGameViewportClient | inline |
| GetWorld() const override | UGameViewportClient | virtual |
| HandleBugScreenshotCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleBugScreenshotwithHUDInfoCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleDisplayAllCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleDisplayAllLocationCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleDisplayAllRotationCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleDisplayClearCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleDisplayCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleForceFullscreenCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleForceSkelLODCommand(const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld) | UGameViewportClient | |
| HandleGetAllLocationCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleGetAllRotationCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleHighresScreenshotCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleHighresScreenshotUICommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleKillParticlesCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleNavigation(const uint32 InUserIndex, TSharedPtr< SWidget > InDestination) override | UGameViewportClient | virtual |
| HandleNextViewModeCommand(const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld) | UGameViewportClient | |
| HandlePauseRenderClockCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandlePreCacheCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandlePrevViewModeCommand(const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld) | UGameViewportClient | |
| HandleScreenshotCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleSetResCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleShowCommand(const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld) | UGameViewportClient | |
| HandleShowLayerCommand(const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld) | UGameViewportClient | |
| HandleTextureDefragCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleToggleFullscreenCommand() | UGameViewportClient | |
| HandleToggleMIPFadeCommand(const TCHAR *Cmd, FOutputDevice &Ar) | UGameViewportClient | |
| HandleViewModeCommand(const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld) | UGameViewportClient | |
| HasAllFlags(EObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAllMarks(EObjectMark Marks) const | UObjectBaseUtility | inline |
| HasAnyFlags(EObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAnyInternalFlags(EInternalObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAnyMarks(EObjectMark Marks) const | UObjectBaseUtility | inline |
| HasAudioFocus() const | UGameViewportClient | inlineprotected |
| HasBottomSafeZone(int32 LocalPlayerIndex) | UGameViewportClient | |
| HasLeftSafeZone(int32 LocalPlayerIndex) | UGameViewportClient | |
| HasNonEditorOnlyReferences() const | UObject | inlinevirtual |
| HasRightSafeZone(int32 LocalPlayerIndex) | UGameViewportClient | |
| HasSoftwareCursor(EMouseCursor::Type Cursor) const | UGameViewportClient | |
| HasTopSafeZone(int32 LocalPlayerIndex) | UGameViewportClient | |
| HideCursorDuringCapture() const override | UGameViewportClient | inlinevirtual |
| IgnoreInput() override | UGameViewportClient | inlinevirtual |
| Implements() const | UObject | inline |
| ImportCustomProperties(const TCHAR *SourceText, FFeedbackContext *Warn) | UObject | inlinevirtual |
| Init(struct FWorldContext &WorldContext, UGameInstance *OwningGameInstance, bool bCreateNewAudioDevice=true) | UGameViewportClient | virtual |
| InputAxis(const FInputKeyEventArgs &EventArgs) override | UGameViewportClient | virtual |
| UScriptViewportClient::InputAxis(FViewport *Viewport, FInputDeviceId InputDevice, FKey Key, float Delta, float DeltaTime, int32 NumSamples=1, bool bGamepad=false) final | FViewportClient | virtual |
| InputChar(FViewport *Viewport, int32 ControllerId, TCHAR Character) override | UGameViewportClient | virtual |
| InputGesture(FViewport *Viewport, EGestureEvent GestureType, const FVector2D &GestureDelta, bool bIsDirectionInvertedFromDevice) final | FViewportClient | virtual |
| InputGesture(FViewport *Viewport, const FInputDeviceId DeviceId, EGestureEvent GestureType, const FVector2D &GestureDelta, bool bIsDirectionInvertedFromDevice, const uint64 Timestamp) | FViewportClient | inlinevirtual |
| InputKey(const FInputKeyEventArgs &EventArgs) override | UGameViewportClient | virtual |
| InputMotion(FViewport *Viewport, const FInputDeviceId DeviceId, const FVector &Tilt, const FVector &RotationRate, const FVector &Gravity, const FVector &Acceleration, const uint64 Timestamp) override | UGameViewportClient | virtual |
| UScriptViewportClient::InputMotion(FViewport *Viewport, int32 ControllerId, const FVector &Tilt, const FVector &RotationRate, const FVector &Gravity, const FVector &Acceleration) final | FViewportClient | virtual |
| InputTouch(FViewport *InViewport, const FInputDeviceId DeviceId, uint32 Handle, ETouchType::Type Type, const FVector2D &TouchLocation, float Force, uint32 TouchpadIndex, const uint64 Timestamp) override | UGameViewportClient | virtual |
| UScriptViewportClient::InputTouch(FViewport *Viewport, int32 ControllerId, uint32 Handle, ETouchType::Type Type, const FVector2D &TouchLocation, float Force, FDateTime DeviceTimestamp, uint32 TouchpadIndex) final | FViewportClient | virtual |
| InstanceSubobjectTemplates(struct FObjectInstancingGraph *InstanceGraph=NULL) | UObject | |
| IsA(OtherClassType SomeBase) const | UObjectBaseUtility | inline |
| IsA() const | UObjectBaseUtility | inline |
| IsAsset() const | UObject | virtual |
| IsBasedOnArchetype(const UObject *const SomeObject) const | UObject | inline |
| IsCapturingAsRootObjectForTransaction() const | UObject | inline |
| IsDefaultSubobject() const | UObjectBaseUtility | |
| IsDestructionThreadSafe() const | UObject | virtual |
| IsEditorOnly() const | UObject | inlinevirtual |
| IsExclusiveFullscreenViewport() const | UGameViewportClient | |
| IsFocused(FViewport *Viewport) override | UGameViewportClient | virtual |
| IsFullNameStableForNetworking() const | UObject | virtual |
| IsFullScreenViewport() const | UGameViewportClient | |
| IsGarbageEliminationEnabled() | UObjectBaseUtility | inlinestatic |
| IsIn(const UObject *SomeOuter) const | UObjectBaseUtility | |
| IsIn(const UPackage *SomePackage) const | UObjectBaseUtility | |
| IsInA(const UClass *SomeBaseClass) const | UObjectBaseUtility | |
| IsInBlueprint() const | UObject | |
| IsInGameView() const | FViewportClient | inlinevirtual |
| IsInOuter(const UObject *SomeOuter) const | UObjectBaseUtility | |
| IsInPackage(const UPackage *SomePackage) const | UObjectBaseUtility | |
| IsInPermanentCapture() override | UGameViewportClient | virtual |
| IsLocalizedResource() const | UObject | virtual |
| IsNameStableForNetworking() const | UObject | virtual |
| IsNative() const | UObjectBaseUtility | inline |
| IsOrtho() const override | UGameViewportClient | virtual |
| IsPackageExternal() const | UObjectBaseUtility | |
| IsPendingKillEnabled() | UObjectBaseUtility | inlinestatic |
| IsPostLoadThreadSafe() const | UObject | inlinevirtual |
| IsReadyForAsyncPostLoad() const | UObject | inlinevirtual |
| IsReadyForFinishDestroy() | UObject | inlinevirtual |
| IsRooted() const | UObjectBaseUtility | inline |
| IsSafeForRootSet() const | UObject | virtual |
| IsSelected() const | UObject | |
| IsSimulateInEditorViewport() const | UGameViewportClient | |
| IsSplitscreenForceDisabled() const | UGameViewportClient | inline |
| IsStatEnabled(const FString &InName) const override | UGameViewportClient | inlinevirtual |
| IsSupportedForNetworking() const | UObject | virtual |
| IsTemplate(EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const | UObjectBaseUtility | |
| IsTemplateForSubobjects(EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const | UObjectBaseUtility | |
| IsUnreachable() const | UObjectBaseUtility | inline |
| IsValidLowLevel() const | UObjectBase | |
| IsValidLowLevelFast(bool bRecursive=true) const | UObjectBase | |
| LayoutPlayers() | UGameViewportClient | virtual |
| LoadConfig(UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr) | UObject | |
| LockDuringCapture() override | UGameViewportClient | inlinevirtual |
| LostFocus(FViewport *Viewport) override | UGameViewportClient | virtual |
| LowLevelRename(FName NewName, UObject *NewOuter=NULL) | UObjectBase | protected |
| MapCursor(FViewport *Viewport, const FCursorReply &CursorReply) override | UGameViewportClient | virtual |
| Mark(EObjectMark Marks) const | UObjectBaseUtility | inline |
| MarkAsEditorOnlySubobject() | UObject | inlinevirtual |
| MarkAsGarbage() | UObjectBaseUtility | inline |
| MarkAsReachable() const | UObjectBase | |
| MarkPackageDirty() const | UObjectBaseUtility | |
| MaxSplitscreenPlayers | UGameViewportClient | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | inline |
| MouseEnter(FViewport *Viewport, int32 x, int32 y) override | UGameViewportClient | virtual |
| MouseLeave(FViewport *Viewport) override | UGameViewportClient | virtual |
| MouseMove(FViewport *Viewport, int32 X, int32 Y) | FViewportClient | inlinevirtual |
| NamePrivate | UObjectBase | |
| NeedsLoadForClient() const | UObject | virtual |
| NeedsLoadForEditorGame() const | UObject | inlinevirtual |
| NeedsLoadForServer() const | UObject | virtual |
| NeedsLoadForTargetPlatform(const class ITargetPlatform *TargetPlatform) const | UObject | virtual |
| NotifyPlayerAdded(int32 PlayerIndex, class ULocalPlayer *AddedPlayer) | UGameViewportClient | virtual |
| NotifyPlayerRemoved(int32 PlayerIndex, class ULocalPlayer *RemovedPlayer) | UGameViewportClient | virtual |
| OnBeginDraw() | UGameViewportClient | inline |
| OnCloseRequested() | UGameViewportClient | inline |
| OnClusterMarkedAsPendingKill() | UObjectBaseUtility | inlinevirtual |
| OnDrawn() | UGameViewportClient | inline |
| OnEndDraw() | UGameViewportClient | inline |
| OnInputAxis() | UGameViewportClient | inline |
| OnInputKey() | UGameViewportClient | inline |
| OnNavigationOverride() | UGameViewportClient | inline |
| OnOverrideInputAxis() | UGameViewportClient | inline |
| OnOverrideInputKey() | UGameViewportClient | inline |
| OnPlayerAdded() | UGameViewportClient | inline |
| OnPlayerRemoved() | UGameViewportClient | inline |
| OnQueryPopupMethod() const override | UGameViewportClient | virtual |
| OnScreenshotCaptured() | UGameViewportClient | inlinestatic |
| OnTick() | UGameViewportClient | inline |
| OnToggleFullscreen() | UGameViewportClient | inline |
| OnViewportCreated() | UGameViewportClient | inlinestatic |
| OnViewportRendered() | UGameViewportClient | inlinestatic |
| OnWindowCloseRequested() | UGameViewportClient | inline |
| operator<(const UObjectBaseUtility &Other) const | UObjectBaseUtility | inline |
| OutputReferencers(FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL) | UObject | |
| OverrideConfigSection(FString &SectionName) | UObject | inlinevirtual |
| OverrideHighResScreenshotCaptureRegion(FIntRect &OutCaptureRegion) | FViewportClient | inlinevirtual |
| OverridePerObjectConfigSection(FString &SectionName) | UObject | inlinevirtual |
| ParseParms(const TCHAR *Parms) | UObject | |
| PeekNetworkFailureMessages(UWorld *InWorld, UNetDriver *NetDriver, enum ENetworkFailure::Type FailureType, const FString &ErrorString) | UGameViewportClient | virtual |
| PeekTravelFailureMessages(UWorld *InWorld, enum ETravelFailure::Type FailureType, const FString &ErrorString) | UGameViewportClient | virtual |
| PostCDOContruct() | UObject | inlinevirtual |
| PostDuplicate(bool bDuplicateForPIE) | UObject | inlinevirtual |
| PostDuplicate(EDuplicateMode::Type DuplicateMode) | UObject | inlinevirtual |
| PostEditImport() | UObject | inlinevirtual |
| PostInitProperties() override | UGameViewportClient | virtual |
| PostInterpChange(FProperty *PropertyThatChanged) | UObject | inlinevirtual |
| PostLoad() | UObject | virtual |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | virtual |
| PostNetReceive() | UObject | virtual |
| PostReinitProperties() | UObject | virtual |
| PostReloadConfig(class FProperty *PropertyThatWasLoaded) | UObject | inlinevirtual |
| PostRename(UObject *OldOuter, const FName OldName) | UObject | virtual |
| PostRender(UCanvas *Canvas) | UGameViewportClient | virtual |
| PostRepNotifies() | UObject | inlinevirtual |
| PostSaveRoot(FObjectPostSaveRootContext ObjectSaveContext) | UObject | virtual |
| Precache() override | UGameViewportClient | virtual |
| PreDestroyFromReplication() | UObject | virtual |
| PreDuplicate(FObjectDuplicationParameters &DupParams) | UObject | inlinevirtual |
| PrefetchClass(UObject *Object) | UObjectBase | inlinestatic |
| PrefetchOuter(UObject *Object) | UObjectBase | inlinestatic |
| PreNetReceive() | UObject | virtual |
| PreSave(FObjectPreSaveContext SaveContext) | UObject | virtual |
| PreSaveRoot(FObjectPreSaveRootContext ObjectSaveContext) | UObject | virtual |
| ProcessAccumulatedPointerInput(FViewport *InViewport) | FViewportClient | inlinevirtual |
| ProcessConsoleExec(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor) | UObject | inlinevirtual |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | virtual |
| ProcessScreenShots(FViewport *Viewport) override | UGameViewportClient | virtual |
| QueryShowFocus(const EFocusCause InFocusCause) const override | UGameViewportClient | virtual |
| ReattachExternalPackage() | UObjectBaseUtility | |
| RebuildCursors() | UGameViewportClient | |
| ReceivedFocus(FViewport *Viewport) override | UGameViewportClient | virtual |
| RedrawRequested(FViewport *InViewport) override | UGameViewportClient | inlinevirtual |
| RegenerateClass(UClass *ClassToRegenerate, UObject *PreviousCDO) | UObject | inlinevirtual |
| Register(class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protected |
| Register(const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protected |
| RegisterDependencies() | UObjectBase | inlineprotectedvirtual |
| RegisterReplicationFragments(UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags) | UObject | virtual |
| ReinitializeProperties(UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL) | UObject | |
| ReleaseRef() const | UObjectBase | |
| ReloadConfig(UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL) | UObject | |
| ReloadObjectsFromModifiedConfigSections(const class FConfigModificationTracker *ChangeTracker) | UObjectBaseUtility | static |
| RemapControllerInput(FInputKeyEventArgs &InOutKeyEvent) | UGameViewportClient | virtual |
| RemoveAllViewportWidgets() | UGameViewportClient | |
| RemoveClassPrefix(const TCHAR *ClassName) | UObjectBase | static |
| RemoveFromRoot() | UObjectBaseUtility | inline |
| RemoveGameLayerWidget(TSharedRef< SWidget > ViewportContent) | UGameViewportClient | virtual |
| RemoveViewportWidgetContent(TSharedRef< class SWidget > ViewportContent) | UGameViewportClient | virtual |
| RemoveViewportWidgetForPlayer(ULocalPlayer *Player, TSharedRef< SWidget > ViewportContent) | UGameViewportClient | virtual |
| Rename(const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None) | UObject | virtual |
| RequestInvalidateHitProxy(FViewport *Viewport) | FViewportClient | virtual |
| RequestUpdateDPIScale() | FCommonViewportClient | |
| RequiresHitProxyStorage() override | UGameViewportClient | inlinevirtual |
| RequiresKeyboardInput() const | FViewportClient | inlinevirtual |
| RequiresUncapturedAxisInput() const override | UGameViewportClient | virtual |
| ResolveSubobject(const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists) | UObject | inlinevirtual |
| RetrieveReferencers(TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers) | UObject | |
| RootPackageHasAnyFlags(uint32 CheckFlagMask) const | UObjectBaseUtility | |
| SaveConfig(uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true) | UObject | |
| SaveConfig(const FSaveConfigContext &Context) | UObject | |
| Serialize(FArchive &Ar) | UObject | virtual |
| Serialize(FStructuredArchive::FRecord Record) | UObject | virtual |
| SerializeScriptProperties(FArchive &Ar) const | UObject | |
| SerializeScriptProperties(FStructuredArchive::FSlot Slot) const | UObject | |
| SetConsoleTarget(int32 PlayerIndex) | UGameViewportClient | virtual |
| SetCurrentBufferVisualizationMode(FName NewBufferVisualizationMode) | UGameViewportClient | inline |
| SetCurrentGroomVisualizationMode(FName NewGroomVisualizationMode) | UGameViewportClient | inline |
| SetCurrentLumenVisualizationMode(FName NewLumenVisualizationMode) | UGameViewportClient | inline |
| SetCurrentNaniteVisualizationMode(FName NewNaniteVisualizationMode) | UGameViewportClient | inline |
| SetCurrentSubstrateVisualizationMode(FName NewSubstrateVisualizationMode) | UGameViewportClient | inline |
| SetCurrentVirtualShadowMapVisualizationMode(FName NewVirtualShadowMapVisualizationMode) | UGameViewportClient | inline |
| SetDisplayConfiguration(const FIntPoint *Dimensions, EWindowMode::Type WindowMode) | UGameViewportClient | |
| SetDropDetail(float DeltaSeconds) | UGameViewportClient | virtual |
| SetEnabledStats(const TArray< FString > &InEnabledStats) override | UGameViewportClient | virtual |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | |
| SetFlags(EObjectFlags NewFlags) | UObjectBaseUtility | inline |
| SetFlagsTo(EObjectFlags NewFlags) | UObjectBase | inlineprotected |
| SetForceDisableSplitscreen(const bool bDisabled) | UGameViewportClient | |
| SetGameLayerManager(TSharedPtr< IGameLayerManager > LayerManager) | UGameViewportClient | |
| SetGarbageEliminationEnabled(bool bEnabled) | UObjectBaseUtility | inlinestatic |
| SetHardwareCursor(EMouseCursor::Type CursorShape, FName GameContentPath, FVector2D HotSpot) | UGameViewportClient | |
| SetHideCursorDuringCapture(bool InHideCursorDuringCapture) | UGameViewportClient | |
| SetIgnoreInput(bool Ignore) | UGameViewportClient | inline |
| SetInternalFlags(EInternalObjectFlags FlagsToSet) const | UObjectBaseUtility | inline |
| SetIsSimulateInEditorViewport(bool bInIsSimulateInEditorViewport) override | UGameViewportClient | virtual |
| SetLinker(FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false) | UObject | |
| SetMouseCaptureMode(EMouseCaptureMode Mode) | UGameViewportClient | |
| SetMouseLockMode(EMouseLockMode InMouseLockMode) | UGameViewportClient | |
| SetShowStats(bool bWantStats) | FViewportClient | inlinevirtual |
| SetSoftwareCursorWidget(EMouseCursor::Type InCursorType, class UUserWidget *Widget) | UGameViewportClient | |
| SetSoftwareCursorWidget(EMouseCursor::Type InCursorType, TSharedPtr< SWidget > CursorWidgetPtr) | UGameViewportClient | |
| SetSuppressTransitionMessage(bool bSuppress) | UGameViewportClient | inline |
| SetupInitialLocalPlayer(FString &OutError) | UGameViewportClient | virtual |
| SetUseSoftwareCursorWidgets(bool bInUseSoftwareCursorWidgets) | UGameViewportClient | inline |
| SetViewMode(EViewModeIndex ViewMode, FOutputDevice *Output=nullptr) | UGameViewportClient | |
| SetViewport(FViewport *InViewportFrame) | UGameViewportClient | virtual |
| SetViewportFrame(FViewportFrame *InViewportFrame) | UGameViewportClient | virtual |
| SetViewportOverlayWidget(TSharedPtr< SWindow > InWindow, TSharedRef< SOverlay > InViewportOverlayWidget) | UGameViewportClient | |
| SetVirtualCursorWidget(EMouseCursor::Type Cursor, class UUserWidget *Widget) | UGameViewportClient | |
| ShouldAlwaysLockMouse() override | UGameViewportClient | inlinevirtual |
| ShouldDPIScaleSceneCanvas() const override | UGameViewportClient | inlinevirtual |
| ShouldForceFullscreenViewport() const | UGameViewportClient | |
| ShowTitleSafeArea() | UGameViewportClient | virtual |
| ShutdownAfterError() | UObject | inlinevirtual |
| SkipFunction(FFrame &Stack, RESULT_DECL, UFunction *Function) | UObject | |
| SourceFileTagName() | UObject | static |
| SplitscreenInfo | UGameViewportClient | |
| SSSwapControllers() | UGameViewportClient | virtual |
| TagSubobjects(EObjectFlags NewFlags) | UObject | virtual |
| ThisThreadAtomicallyClearedRFUnreachable() | UObjectBaseUtility | |
| Tick(float DeltaTime) | UGameViewportClient | virtual |
| TryToggleFullscreenOnInputKey(FKey Key, EInputEvent EventType) | UGameViewportClient | |
| TryUpdateDefaultConfigFile(const FString &SpecificFileLocation="", bool bWarnIfFail=true) | UObject | |
| UGameViewportClient(FVTableHelper &Helper) | UGameViewportClient | |
| UnMark(EObjectMark Marks) const | UObjectBaseUtility | inline |
| UObject() | UObject | |
| UObject(const FObjectInitializer &ObjectInitializer) | UObject | |
| UObject(EStaticConstructor, EObjectFlags InFlags) | UObject | |
| UObject(FVTableHelper &Helper) | UObject | |
| UObjectBase() | UObjectBase | inlineprotected |
| UObjectBase(EObjectFlags InFlags) | UObjectBase | protected |
| UObjectBase(UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId()) | UObjectBase | |
| UObjectBaseUtility() | UObjectBaseUtility | inline |
| UObjectBaseUtility(EObjectFlags InFlags) | UObjectBaseUtility | inline |
| UpdateActiveSplitscreenType() | UGameViewportClient | virtual |
| UpdateClassesExcludedFromDedicatedClient(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames) | UObject | static |
| UpdateClassesExcludedFromDedicatedServer(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames) | UObject | static |
| UpdateCsvCameraStats(const TMap< ULocalPlayer *, FSceneView * > &PlayerViewMap) | UGameViewportClient | protected |
| UpdateDefaultConfigFile(const FString &SpecificFileLocation="") | UObject | |
| UpdateGlobalUserConfigFile() | UObject | |
| UpdateProjectUserConfigFile() | UObject | |
| UpdateSinglePropertyInConfigFile(const FProperty *InProperty, const FString &InConfigIniName) | UObject | |
| UpdateViewportClientWindowDPIScale() const override | UGameViewportClient | protectedvirtual |
| ValidateGeneratedRepEnums(const TArray< struct FRepRecord > &ClassReps) const | UObject | inlinevirtual |
| VerifyPathRenderingComponents() | UGameViewportClient | virtual |
| ViewModeIndex | UGameViewportClient | |
| Viewport | UGameViewportClient | |
| ViewportConsole | UGameViewportClient | |
| ViewportFrame | UGameViewportClient | |
| WantsPollingMouseMovement(void) const | FViewportClient | inlinevirtual |
| WindowCloseRequested() override | UGameViewportClient | virtual |
| WithinClass typedef | UObject | |
| World | UGameViewportClient | protected |
| ~FCommonViewportClient() override | FCommonViewportClient | virtual |
| ~FExec() | FExec | virtual |
| ~FViewportClient() | FViewportClient | inlinevirtual |
| ~UGameViewportClient() | UGameViewportClient | virtual |
| ~UObjectBase() | UObjectBase | virtual |