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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UGameplayStatics, including all inherited members.
| AbortInsideMemberFunction() const | UObject | |
| ActivateReverbEffect(const UObject *WorldContextObject, class UReverbEffect *ReverbEffect, FName TagName, float Priority=0.f, float Volume=0.5f, float FadeTime=2.f) | UGameplayStatics | static |
| AddRef() const | UObjectBase | |
| AddReferencedObjects(UObject *InThis, FReferenceCollector &Collector) | UObject | static |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false) | UObjectBaseUtility | |
| AddToRoot() | UObjectBaseUtility | inline |
| AnnounceAccessibleString(const FString &AnnouncementString) | UGameplayStatics | static |
| AppendName(FString &ResultString) const | UObjectBaseUtility | inline |
| AreAnyListenersWithinRange(const UObject *WorldContextObject, const FVector &Location, float MaximumRange) | UGameplayStatics | static |
| AreNativePropertiesIdenticalTo(UObject *Other) const | UObject | inlinevirtual |
| AreSubtitlesEnabled() | UGameplayStatics | static |
| AsyncLoadGameFromSlot(const FString &SlotName, const int32 UserIndex, FAsyncLoadGameFromSlotDelegate LoadedDelegate) | UGameplayStatics | static |
| AsyncSaveGameToSlot(USaveGame *SaveGameObject, const FString &SlotName, const int32 UserIndex, FAsyncSaveGameToSlotDelegate SavedDelegate=FAsyncSaveGameToSlotDelegate()) | UGameplayStatics | static |
| AtomicallyClearFlags(EObjectFlags FlagsToClear) | UObjectBase | inline |
| AtomicallyClearInternalFlags(EInternalObjectFlags FlagsToClear) const | UObjectBaseUtility | inline |
| AtomicallySetFlags(EObjectFlags FlagsToAdd) | UObjectBase | inline |
| BeginDestroy() | UObject | virtual |
| Blueprint_PredictProjectilePath_ByObjectType(const UObject *WorldContextObject, FHitResult &OutHit, TArray< FVector > &OutPathPositions, FVector &OutLastTraceDestination, FVector StartPos, FVector LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray< TEnumAsByte< EObjectTypeQuery > > &ObjectTypes, bool bTraceComplex, const TArray< AActor * > &ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, float DrawDebugTime, float SimFrequency=15.f, float MaxSimTime=2.f, float OverrideGravityZ=0) | UGameplayStatics | static |
| Blueprint_PredictProjectilePath_ByTraceChannel(const UObject *WorldContextObject, FHitResult &OutHit, TArray< FVector > &OutPathPositions, FVector &OutLastTraceDestination, FVector StartPos, FVector LaunchVelocity, bool bTracePath, float ProjectileRadius, TEnumAsByte< ECollisionChannel > TraceChannel, bool bTraceComplex, const TArray< AActor * > &ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, float DrawDebugTime, float SimFrequency=15.f, float MaxSimTime=2.f, float OverrideGravityZ=0) | UGameplayStatics | static |
| BlueprintSuggestProjectileVelocity(const UObject *WorldContextObject, FVector &TossVelocity, FVector StartLocation, FVector EndLocation, float LaunchSpeed, float OverrideGravityZ, ESuggestProjVelocityTraceOption::Type TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug, bool bAcceptClosestOnNoSolutions=false) | UGameplayStatics | static |
| BreakHitResult(const struct FHitResult &Hit, bool &bBlockingHit, bool &bInitialOverlap, float &Time, float &Distance, FVector &Location, FVector &ImpactPoint, FVector &Normal, FVector &ImpactNormal, class UPhysicalMaterial *&PhysMat, class AActor *&HitActor, class UPrimitiveComponent *&HitComponent, FName &HitBoneName, FName &BoneName, int32 &HitItem, int32 &ElementIndex, int32 &FaceIndex, FVector &TraceStart, FVector &TraceEnd) | UGameplayStatics | static |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const | UObject | virtual |
| CalculateViewProjectionMatricesFromMinimalView(const FMinimalViewInfo &MinimalViewInfo, const TOptional< FMatrix > &CustomProjectionMatrix, FMatrix &OutViewMatrix, FMatrix &OutProjectionMatrix, FMatrix &OutViewProjectionMatrix) | UGameplayStatics | static |
| CalculateViewProjectionMatricesFromViewTarget(AActor *InViewTarget, FMatrix &OutViewMatrix, FMatrix &OutProjectionMatrix, FMatrix &OutViewProjectionMatrix) | UGameplayStatics | static |
| CallAddReferencedObjects(FReferenceCollector &Collector) | UObject | |
| CallFunction(FFrame &Stack, RESULT_DECL, UFunction *Function) | UObject | |
| CallFunctionByNameWithArguments(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false) | UObject | |
| CallRemoteFunction(UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack) | UObject | inlinevirtual |
| CanBeClusterRoot() const | UObjectBaseUtility | inlinevirtual |
| CanBeInCluster() const | UObjectBaseUtility | virtual |
| CanCheckDefaultSubObjects(bool bForceCheck, bool &bResult) const | UObject | protected |
| CanCreateInCurrentContext(UObject *Template) | UObject | static |
| CheckDefaultSubobjects(bool bForceCheck=false) const | UObject | |
| CheckDefaultSubobjectsInternal() const | UObject | protectedvirtual |
| ClearFlags(EObjectFlags FlagsToClear) | UObjectBaseUtility | inline |
| ClearGarbage() | UObjectBaseUtility | inline |
| ClearInternalFlags(EInternalObjectFlags FlagsToClear) const | UObjectBaseUtility | inline |
| ClearSoundMixClassOverride(const UObject *WorldContextObject, class USoundMix *InSoundMixModifier, class USoundClass *InSoundClass, float FadeOutTime=1.0f) | UGameplayStatics | static |
| ClearSoundMixModifiers(const UObject *WorldContextObject) | UGameplayStatics | static |
| CollectDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const | UObject | |
| CollectSaveOverrides(FObjectCollectSaveOverridesContext SaveContext) | UObject | virtual |
| ConditionalBeginDestroy() | UObject | |
| ConditionalFinishDestroy() | UObject | |
| ConditionalPostLoad() | UObject | |
| ConditionalPostLoadSubobjects(struct FObjectInstancingGraph *OuterInstanceGraph=NULL) | UObject | |
| ConditionalPreload() | UObject | |
| CreateCluster() | UObjectBaseUtility | virtual |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | |
| CreateDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateEditorOnlyDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateSaveGameObject(TSubclassOf< USaveGame > SaveGameClass) | UGameplayStatics | static |
| CreateSound2D(const UObject *WorldContextObject, USoundBase *Sound, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundConcurrency *ConcurrencySettings=nullptr, bool bPersistAcrossLevelTransition=false, bool bAutoDestroy=true) | UGameplayStatics | static |
| DeactivateReverbEffect(const UObject *WorldContextObject, FName TagName) | UGameplayStatics | static |
| DECLARE_FUNCTION(ProcessInternal) | UObject | |
| DECLARE_FUNCTION(execUndefined) | UObject | |
| DECLARE_FUNCTION(execLocalVariable) | UObject | |
| DECLARE_FUNCTION(execInstanceVariable) | UObject | |
| DECLARE_FUNCTION(execDefaultVariable) | UObject | |
| DECLARE_FUNCTION(execLocalOutVariable) | UObject | |
| DECLARE_FUNCTION(execInterfaceVariable) | UObject | |
| DECLARE_FUNCTION(execClassSparseDataVariable) | UObject | |
| DECLARE_FUNCTION(execInterfaceContext) | UObject | |
| DECLARE_FUNCTION(execArrayElement) | UObject | |
| DECLARE_FUNCTION(execBoolVariable) | UObject | |
| DECLARE_FUNCTION(execClassDefaultVariable) | UObject | |
| DECLARE_FUNCTION(execEndFunctionParms) | UObject | |
| DECLARE_FUNCTION(execNothing) | UObject | |
| DECLARE_FUNCTION(execNothingInt32) | UObject | |
| DECLARE_FUNCTION(execNothingOp4a) | UObject | |
| DECLARE_FUNCTION(execBreakpoint) | UObject | |
| DECLARE_FUNCTION(execTracepoint) | UObject | |
| DECLARE_FUNCTION(execWireTracepoint) | UObject | |
| DECLARE_FUNCTION(execInstrumentation) | UObject | |
| DECLARE_FUNCTION(execEndOfScript) | UObject | |
| DECLARE_FUNCTION(execReturnNothing) | UObject | |
| DECLARE_FUNCTION(execEmptyParmValue) | UObject | |
| DECLARE_FUNCTION(execJump) | UObject | |
| DECLARE_FUNCTION(execJumpIfNot) | UObject | |
| DECLARE_FUNCTION(execAssert) | UObject | |
| DECLARE_FUNCTION(execPushExecutionFlow) | UObject | |
| DECLARE_FUNCTION(execPopExecutionFlow) | UObject | |
| DECLARE_FUNCTION(execComputedJump) | UObject | |
| DECLARE_FUNCTION(execPopExecutionFlowIfNot) | UObject | |
| DECLARE_FUNCTION(execLet) | UObject | |
| DECLARE_FUNCTION(execLetObj) | UObject | |
| DECLARE_FUNCTION(execLetWeakObjPtr) | UObject | |
| DECLARE_FUNCTION(execLetBool) | UObject | |
| DECLARE_FUNCTION(execLetDelegate) | UObject | |
| DECLARE_FUNCTION(execLetMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execAddMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execClearMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execEatReturnValue) | UObject | |
| DECLARE_FUNCTION(execRemoveMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execSelf) | UObject | |
| DECLARE_FUNCTION(execContext) | UObject | |
| DECLARE_FUNCTION(execContext_FailSilent) | UObject | |
| DECLARE_FUNCTION(execStructMemberContext) | UObject | |
| DECLARE_FUNCTION(execVirtualFunction) | UObject | |
| DECLARE_FUNCTION(execFinalFunction) | UObject | |
| DECLARE_FUNCTION(execLocalVirtualFunction) | UObject | |
| DECLARE_FUNCTION(execLocalFinalFunction) | UObject | |
| DECLARE_FUNCTION(execStructCmpEq) | UObject | |
| DECLARE_FUNCTION(execStructCmpNe) | UObject | |
| DECLARE_FUNCTION(execStructMember) | UObject | |
| DECLARE_FUNCTION(execEqualEqual_DelegateDelegate) | UObject | |
| DECLARE_FUNCTION(execNotEqual_DelegateDelegate) | UObject | |
| DECLARE_FUNCTION(execEqualEqual_DelegateFunction) | UObject | |
| DECLARE_FUNCTION(execNotEqual_DelegateFunction) | UObject | |
| DECLARE_FUNCTION(execIntConst) | UObject | |
| DECLARE_FUNCTION(execInt64Const) | UObject | |
| DECLARE_FUNCTION(execUInt64Const) | UObject | |
| DECLARE_FUNCTION(execSkipOffsetConst) | UObject | |
| DECLARE_FUNCTION(execFloatConst) | UObject | |
| DECLARE_FUNCTION(execDoubleConst) | UObject | |
| DECLARE_FUNCTION(execStringConst) | UObject | |
| DECLARE_FUNCTION(execUnicodeStringConst) | UObject | |
| DECLARE_FUNCTION(execTextConst) | UObject | |
| DECLARE_FUNCTION(execPropertyConst) | UObject | |
| DECLARE_FUNCTION(execObjectConst) | UObject | |
| DECLARE_FUNCTION(execSoftObjectConst) | UObject | |
| DECLARE_FUNCTION(execFieldPathConst) | UObject | |
| DECLARE_FUNCTION(execInstanceDelegate) | UObject | |
| DECLARE_FUNCTION(execNameConst) | UObject | |
| DECLARE_FUNCTION(execByteConst) | UObject | |
| DECLARE_FUNCTION(execIntZero) | UObject | |
| DECLARE_FUNCTION(execIntOne) | UObject | |
| DECLARE_FUNCTION(execTrue) | UObject | |
| DECLARE_FUNCTION(execFalse) | UObject | |
| DECLARE_FUNCTION(execNoObject) | UObject | |
| DECLARE_FUNCTION(execNullInterface) | UObject | |
| DECLARE_FUNCTION(execIntConstByte) | UObject | |
| DECLARE_FUNCTION(execRotationConst) | UObject | |
| DECLARE_FUNCTION(execVectorConst) | UObject | |
| DECLARE_FUNCTION(execVector3fConst) | UObject | |
| DECLARE_FUNCTION(execTransformConst) | UObject | |
| DECLARE_FUNCTION(execStructConst) | UObject | |
| DECLARE_FUNCTION(execSetArray) | UObject | |
| DECLARE_FUNCTION(execSetSet) | UObject | |
| DECLARE_FUNCTION(execSetMap) | UObject | |
| DECLARE_FUNCTION(execArrayConst) | UObject | |
| DECLARE_FUNCTION(execSetConst) | UObject | |
| DECLARE_FUNCTION(execMapConst) | UObject | |
| DECLARE_FUNCTION(execBitFieldConst) | UObject | |
| DECLARE_FUNCTION(execNew) | UObject | |
| DECLARE_FUNCTION(execClassContext) | UObject | |
| DECLARE_FUNCTION(execNativeParm) | UObject | |
| DECLARE_FUNCTION(execCast) | UObject | |
| DECLARE_FUNCTION(execDynamicCast) | UObject | |
| DECLARE_FUNCTION(execMetaCast) | UObject | |
| DECLARE_FUNCTION(execInterfaceCast) | UObject | |
| DECLARE_FUNCTION(execDoubleToFloatCast) | UObject | |
| DECLARE_FUNCTION(execFloatToDoubleCast) | UObject | |
| DECLARE_FUNCTION(execObjectToBool) | UObject | |
| DECLARE_FUNCTION(execInterfaceToBool) | UObject | |
| DECLARE_FUNCTION(execObjectToInterface) | UObject | |
| DECLARE_FUNCTION(execInterfaceToInterface) | UObject | |
| DECLARE_FUNCTION(execInterfaceToObject) | UObject | |
| DECLARE_FUNCTION(execGetDynArrayElement) | UObject | |
| DECLARE_FUNCTION(execSetDynArrayElement) | UObject | |
| DECLARE_FUNCTION(execGetDynArrayLength) | UObject | |
| DECLARE_FUNCTION(execSetDynArrayLength) | UObject | |
| DECLARE_FUNCTION(execDynArrayInsert) | UObject | |
| DECLARE_FUNCTION(execDynArrayRemove) | UObject | |
| DECLARE_FUNCTION(execDynArrayFind) | UObject | |
| DECLARE_FUNCTION(execDynArrayFindStruct) | UObject | |
| DECLARE_FUNCTION(execDynArrayAdd) | UObject | |
| DECLARE_FUNCTION(execDynArrayAddItem) | UObject | |
| DECLARE_FUNCTION(execDynArrayInsertItem) | UObject | |
| DECLARE_FUNCTION(execDynArrayRemoveItem) | UObject | |
| DECLARE_FUNCTION(execDynArraySort) | UObject | |
| DECLARE_FUNCTION(execBindDelegate) | UObject | |
| DECLARE_FUNCTION(execCallMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execLetValueOnPersistentFrame) | UObject | |
| DECLARE_FUNCTION(execCallMathFunction) | UObject | |
| DECLARE_FUNCTION(execSwitchValue) | UObject | |
| DECLARE_FUNCTION(execArrayGetByRef) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmTransact) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmStopTransact) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmAbortIfNot) | UObject | |
| DeferredRegister(UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protectedvirtual |
| DeleteGameInSlot(const FString &SlotName, const int32 UserIndex) | UGameplayStatics | static |
| DeprojectSceneCaptureComponentToWorld(USceneCaptureComponent2D *SceneCaptureComponent2D, const FVector2D &TargetUV, FVector &WorldPosition, FVector &WorldDirection) | UGameplayStatics | static |
| DeprojectSceneCaptureToWorld(ASceneCapture2D const *SceneCapture2D, const FVector2D &TargetUV, FVector &WorldPosition, FVector &WorldDirection) | UGameplayStatics | static |
| DeprojectScreenToWorld(APlayerController const *Player, const FVector2D &ScreenPosition, FVector &WorldPosition, FVector &WorldDirection) | UGameplayStatics | static |
| DestroyNonNativeProperties() | UObject | |
| DetachExternalPackage() | UObjectBaseUtility | |
| DoesSaveGameExist(const FString &SlotName, const int32 UserIndex) | UGameplayStatics | static |
| EnableLiveStreaming(bool Enable) | UGameplayStatics | static |
| ENetFields_Private enum name | UObject | |
| ExecuteUbergraph(int32 EntryPoint) | UObject | |
| ExportCustomProperties(FOutputDevice &Out, uint32 Indent) | UObject | inlinevirtual |
| FindCollisionUV(const struct FHitResult &Hit, int32 UVChannel, FVector2D &UV) | UGameplayStatics | static |
| FindFunction(FName InName) const | UObject | |
| FindFunctionChecked(FName InName) const | UObject | |
| FindNearestCommonBaseClass(const UClass *TestClass) const | UObjectBaseUtility | |
| FinishDestroy() | UObject | virtual |
| GetAccurateRealTime(int32 &Seconds, double &PartialSeconds) | UGameplayStatics | static |
| GetActiveSpatialPluginName(const UObject *WorldContextObject) | UGameplayStatics | static |
| GetAllMarks() const | UObjectBaseUtility | inline |
| GetArchetype() const | UObject | |
| GetArchetypeFromRequiredInfo(const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags) | UObject | static |
| GetArchetypeInstances(TArray< UObject * > &Instances) | UObject | |
| GetAssetRegistryTags(FAssetRegistryTagsContext Context) const | UObject | virtual |
| GetAssetRegistryTags(TArray< FAssetRegistryTag > &OutTags) const | UObject | virtual |
| GetAssetRegistryTags(FAssetData &Out) const | UObject | |
| GetAssetRegistryTags(FAssetRegistryTagsContext Context, FAssetData &Out) const | UObject | |
| GetAudioTimeSeconds(const UObject *WorldContextObject) | UGameplayStatics | static |
| GetAvailableSpatialPluginNames(const UObject *WorldContextObject) | UGameplayStatics | static |
| GetClass() const | UObjectBase | inline |
| GetClosestListenerLocation(const UObject *WorldContextObject, const FVector &Location, float MaximumRange, const bool bAllowAttenuationOverride, FVector &ListenerPosition) | UGameplayStatics | static |
| GetConfigOverridePlatform() const | UObject | inlinevirtual |
| GetCurrentReverbEffect(const UObject *WorldContextObject) | UGameplayStatics | static |
| GetDefaultConfigFilename() const | UObject | |
| GetDefaultSubobjectByName(FName ToFind) | UObject | |
| GetDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects) | UObject | |
| GetDesc() | UObject | inlinevirtual |
| GetDetailedInfo() const | UObject | |
| GetDetailedInfoInternal() const | UObject | inlineprotectedvirtual |
| GetExporterName(void) | UObject | inlinevirtual |
| GetExternalPackage() const | UObjectBase | |
| GetExternalPackageInternal() const | UObjectBase | |
| GetFlags() const | UObjectBase | inline |
| GetFName() const | UObjectBase | inline |
| GetFNameForStatID() const | UObjectBase | virtual |
| GetFullGroupName(bool bStartWithOuter) const | UObjectBaseUtility | |
| GetFullName(const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetFullName(const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetFullName(FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetGlobalUserConfigFilename() const | UObject | |
| GetImplementingOuter() const | UObjectBaseUtility | inline |
| GetImplementingOuterObject(const UClass *InInterfaceClass) const | UObjectBaseUtility | |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | |
| GetInternalFlags() const | UObjectBaseUtility | inline |
| GetIntOption(const FString &Options, const FString &Key, int32 DefaultValue) | UGameplayStatics | static |
| GetKeyValue(const FString &Pair, FString &Key, FString &Value) | UGameplayStatics | static |
| GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const | UObject | virtual |
| GetLinker() const | UObjectBaseUtility | |
| GetLinkerCustomVersion(FGuid CustomVersionKey) const | UObjectBaseUtility | |
| GetLinkerIndex() const | UObjectBaseUtility | |
| GetLinkerLicenseeUE4Version() const | UObjectBaseUtility | inline |
| GetLinkerLicenseeUEVersion() const | UObjectBaseUtility | |
| GetLinkerUE4Version() const | UObjectBaseUtility | inline |
| GetLinkerUEVersion() const | UObjectBaseUtility | |
| GetMaskedFlags(EObjectFlags Mask=RF_AllFlags) const | UObjectBaseUtility | inline |
| GetMaxAudioChannelCount(const UObject *WorldContextObject) | UGameplayStatics | static |
| GetName() const | UObjectBaseUtility | inline |
| GetName(FString &ResultString) const | UObjectBaseUtility | inline |
| GetNativeInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | |
| GetNativeInterfaceAddress(UClass *InterfaceClass) const | UObjectBaseUtility | inline |
| GetNativePropertyValues(TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const | UObject | inlinevirtual |
| GetNetPushIdDynamic() const | UObject | inlinevirtual |
| GetOuter() const | UObjectBase | inline |
| GetOutermost() const | UObjectBaseUtility | |
| GetOutermostObject() const | UObjectBaseUtility | |
| GetPackage() const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter=NULL) const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter, FString &ResultString) const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter, FStringBuilderBase &ResultString) const | UObjectBaseUtility | |
| GetPlatformName() | UGameplayStatics | static |
| GetPreloadDependencies(TArray< UObject * > &OutDeps) | UObject | virtual |
| GetPrestreamPackages(TArray< UObject * > &OutPrestream) | UObject | inlinevirtual |
| GetPrimaryAssetId() const | UObject | virtual |
| GetProjectUserConfigFilename() const | UObject | |
| GetRealTimeSeconds(const UObject *WorldContextObject) | UGameplayStatics | static |
| GetRefCount() const | UObjectBaseUtility | inline |
| GetReplicatedCustomConditionState(FCustomPropertyConditionState &OutActiveState) const | UObject | virtual |
| GetResourceSizeBytes(EResourceSizeMode::Type Mode) | UObject | inline |
| GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) | UObject | virtual |
| GetRestoreForUObjectOverwrite() | UObject | inlinevirtual |
| GetSparseClassDataStruct() const | UObject | |
| GetStatID(bool bForDeferredUse=false) const | UObjectBaseUtility | inline |
| GetSubobjectsWithStableNamesForNetworking(TArray< UObject * > &ObjList) | UObject | inlinevirtual |
| GetSurfaceType(const struct FHitResult &Hit) | UGameplayStatics | static |
| GetTimeSeconds(const UObject *WorldContextObject) | UGameplayStatics | static |
| GetTypedOuter(UClass *Target) const | UObjectBaseUtility | |
| GetTypedOuter() const | UObjectBaseUtility | inline |
| GetUniqueID() const | UObjectBase | inline |
| GetUnpausedTimeSeconds(const UObject *WorldContextObject) | UGameplayStatics | static |
| GetVersePath() const | UObjectBaseUtility | virtual |
| GetViewProjectionMatrix(FMinimalViewInfo DesiredView, FMatrix &ViewMatrix, FMatrix &ProjectionMatrix, FMatrix &ViewProjectionMatrix) | UGameplayStatics | static |
| GetWorldDeltaSeconds(const UObject *WorldContextObject) | UGameplayStatics | static |
| GetWorldOriginLocation(const UObject *WorldContextObject) | UGameplayStatics | static |
| GrabOption(FString &Options, FString &ResultString) | UGameplayStatics | static |
| GrassOverlappingSphereCount(const UObject *WorldContextObject, const UStaticMesh *StaticMesh, FVector CenterPosition, float Radius) | UGameplayStatics | static |
| HasAllFlags(EObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAllMarks(EObjectMark Marks) const | UObjectBaseUtility | inline |
| HasAnyFlags(EObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAnyInternalFlags(EInternalObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAnyMarks(EObjectMark Marks) const | UObjectBaseUtility | inline |
| HasLaunchOption(const FString &OptionToCheck) | UGameplayStatics | static |
| HasNonEditorOnlyReferences() const | UObject | inlinevirtual |
| HasOption(FString Options, const FString &InKey) | UGameplayStatics | static |
| Implements() const | UObject | inline |
| ImportCustomProperties(const TCHAR *SourceText, FFeedbackContext *Warn) | UObject | inlinevirtual |
| InstanceSubobjectTemplates(struct FObjectInstancingGraph *InstanceGraph=NULL) | UObject | |
| IsA(OtherClassType SomeBase) const | UObjectBaseUtility | inline |
| IsA() const | UObjectBaseUtility | inline |
| IsAsset() const | UObject | virtual |
| IsBasedOnArchetype(const UObject *const SomeObject) const | UObject | inline |
| IsCapturingAsRootObjectForTransaction() const | UObject | inline |
| IsDefaultSubobject() const | UObjectBaseUtility | |
| IsDestructionThreadSafe() const | UObject | virtual |
| IsEditorOnly() const | UObject | inlinevirtual |
| IsFullNameStableForNetworking() const | UObject | virtual |
| IsGarbageEliminationEnabled() | UObjectBaseUtility | inlinestatic |
| IsIn(const UObject *SomeOuter) const | UObjectBaseUtility | |
| IsIn(const UPackage *SomePackage) const | UObjectBaseUtility | |
| IsInA(const UClass *SomeBaseClass) const | UObjectBaseUtility | |
| IsInBlueprint() const | UObject | |
| IsInOuter(const UObject *SomeOuter) const | UObjectBaseUtility | |
| IsInPackage(const UPackage *SomePackage) const | UObjectBaseUtility | |
| IsLocalizedResource() const | UObject | virtual |
| IsNameStableForNetworking() const | UObject | virtual |
| IsNative() const | UObjectBaseUtility | inline |
| IsPackageExternal() const | UObjectBaseUtility | |
| IsPendingKillEnabled() | UObjectBaseUtility | inlinestatic |
| IsPostLoadThreadSafe() const | UObject | inlinevirtual |
| IsProjectileTrajectoryBlocked(const UWorld *World, FVector StartLocation, FVector &ProjectileVelocity, float TargetDeltaXY, float GravityZ, float CollisionRadius=0.f, ESuggestProjVelocityTraceOption::Type TraceOption=ESuggestProjVelocityTraceOption::TraceFullPath, const FCollisionResponseParams &ResponseParam=FCollisionResponseParams::DefaultResponseParam, const TArray< AActor * > &ActorsToIgnore=TArray< AActor * >(), bool bDrawDebug=false) | UGameplayStatics | static |
| IsReadyForAsyncPostLoad() const | UObject | inlinevirtual |
| IsReadyForFinishDestroy() | UObject | inlinevirtual |
| IsRooted() const | UObjectBaseUtility | inline |
| IsSafeForRootSet() const | UObject | virtual |
| IsSelected() const | UObject | |
| IsSupportedForNetworking() const | UObject | virtual |
| IsTemplate(EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const | UObjectBaseUtility | |
| IsTemplateForSubobjects(EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const | UObjectBaseUtility | |
| IsUnreachable() const | UObjectBaseUtility | inline |
| IsValidLowLevel() const | UObjectBase | |
| IsValidLowLevelFast(bool bRecursive=true) const | UObjectBase | |
| LoadConfig(UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr) | UObject | |
| LoadDataFromSlot(TArray< uint8 > &OutSaveData, const FString &SlotName, const int32 UserIndex) | UGameplayStatics | static |
| LoadGameFromMemory(const TArray< uint8 > &InSaveData) | UGameplayStatics | static |
| LoadGameFromSlot(const FString &SlotName, const int32 UserIndex) | UGameplayStatics | static |
| LowLevelRename(FName NewName, UObject *NewOuter=NULL) | UObjectBase | protected |
| MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, FVector Location, FVector ImpactPoint, FVector Normal, FVector ImpactNormal, class UPhysicalMaterial *PhysMat, class AActor *HitActor, class UPrimitiveComponent *HitComponent, FName HitBoneName, FName BoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, FVector TraceStart, FVector TraceEnd) | UGameplayStatics | static |
| Mark(EObjectMark Marks) const | UObjectBaseUtility | inline |
| MarkAsEditorOnlySubobject() | UObject | inlinevirtual |
| MarkAsGarbage() | UObjectBaseUtility | inline |
| MarkAsReachable() const | UObjectBase | |
| MarkPackageDirty() const | UObjectBaseUtility | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | inline |
| NamePrivate | UObjectBase | |
| NeedsLoadForClient() const | UObject | virtual |
| NeedsLoadForEditorGame() const | UObject | inlinevirtual |
| NeedsLoadForServer() const | UObject | virtual |
| NeedsLoadForTargetPlatform(const class ITargetPlatform *TargetPlatform) const | UObject | virtual |
| OnClusterMarkedAsPendingKill() | UObjectBaseUtility | inlinevirtual |
| operator<(const UObjectBaseUtility &Other) const | UObjectBaseUtility | inline |
| OutputReferencers(FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL) | UObject | |
| OverrideConfigSection(FString &SectionName) | UObject | inlinevirtual |
| OverridePerObjectConfigSection(FString &SectionName) | UObject | inlinevirtual |
| ParseOption(FString Options, const FString &Key) | UGameplayStatics | static |
| ParseParms(const TCHAR *Parms) | UObject | |
| PlayDialogue2D(const UObject *WorldContextObject, UDialogueWave *Dialogue, const struct FDialogueContext &Context, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f) | UGameplayStatics | static |
| PlayDialogueAtLocation(const UObject *WorldContextObject, class UDialogueWave *Dialogue, const FDialogueContext &Context, FVector Location, FRotator Rotation, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr) | UGameplayStatics | static |
| PlayDialogueAtLocation(const UObject *WorldContextObject, UDialogueWave *Dialogue, const FDialogueContext &Context, FVector Location, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr) | UGameplayStatics | inlinestatic |
| PlaySound2D(const UObject *WorldContextObject, USoundBase *Sound, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundConcurrency *ConcurrencySettings=nullptr, const AActor *OwningActor=nullptr, bool bIsUISound=true) | UGameplayStatics | static |
| PlaySoundAtLocation(const UObject *WorldContextObject, USoundBase *Sound, FVector Location, FRotator Rotation, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, class USoundAttenuation *AttenuationSettings=nullptr, USoundConcurrency *ConcurrencySettings=nullptr, const AActor *OwningActor=nullptr, const UInitialActiveSoundParams *InitialParams=nullptr) | UGameplayStatics | static |
| PlaySoundAtLocation(const UObject *WorldContextObject, USoundBase *Sound, FVector Location, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, class USoundAttenuation *AttenuationSettings=nullptr, USoundConcurrency *ConcurrencySettings=nullptr, const UInitialActiveSoundParams *InitialParams=nullptr) | UGameplayStatics | inlinestatic |
| PopSoundMixModifier(const UObject *WorldContextObject, class USoundMix *InSoundMixModifier) | UGameplayStatics | static |
| PostCDOContruct() | UObject | inlinevirtual |
| PostDuplicate(bool bDuplicateForPIE) | UObject | inlinevirtual |
| PostDuplicate(EDuplicateMode::Type DuplicateMode) | UObject | inlinevirtual |
| PostEditImport() | UObject | inlinevirtual |
| PostInitProperties() | UObject | virtual |
| PostInterpChange(FProperty *PropertyThatChanged) | UObject | inlinevirtual |
| PostLoad() | UObject | virtual |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | virtual |
| PostNetReceive() | UObject | virtual |
| PostReinitProperties() | UObject | virtual |
| PostReloadConfig(class FProperty *PropertyThatWasLoaded) | UObject | inlinevirtual |
| PostRename(UObject *OldOuter, const FName OldName) | UObject | virtual |
| PostRepNotifies() | UObject | inlinevirtual |
| PostSaveRoot(FObjectPostSaveRootContext ObjectSaveContext) | UObject | virtual |
| PreDestroyFromReplication() | UObject | virtual |
| PredictParams | UGameplayStatics | |
| PredictProjectilePath(const UObject *WorldContextObject, const FPredictProjectilePathParams &PredictParams, FPredictProjectilePathResult &PredictResult) | UGameplayStatics | static |
| PredictResult | UGameplayStatics | |
| PreDuplicate(FObjectDuplicationParameters &DupParams) | UObject | inlinevirtual |
| PrefetchClass(UObject *Object) | UObjectBase | inlinestatic |
| PrefetchOuter(UObject *Object) | UObjectBase | inlinestatic |
| PreNetReceive() | UObject | virtual |
| PreSave(FObjectPreSaveContext SaveContext) | UObject | virtual |
| PreSaveRoot(FObjectPreSaveRootContext ObjectSaveContext) | UObject | virtual |
| PrimeAllSoundsInSoundClass(class USoundClass *InSoundClass) | UGameplayStatics | static |
| PrimeSound(USoundBase *InSound) | UGameplayStatics | static |
| ProcessConsoleExec(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor) | UObject | inlinevirtual |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | virtual |
| ProjectWorldToScreen(APlayerController const *Player, const FVector &WorldPosition, FVector2D &ScreenPosition, bool bPlayerViewportRelative=false) | UGameplayStatics | static |
| PushSoundMixModifier(const UObject *WorldContextObject, class USoundMix *InSoundMixModifier) | UGameplayStatics | static |
| ReattachExternalPackage() | UObjectBaseUtility | |
| RebaseLocalOriginOntoZero(UObject *WorldContextObject, FVector WorldLocation) | UGameplayStatics | static |
| RebaseZeroOriginOntoLocal(UObject *WorldContextObject, FVector WorldLocation) | UGameplayStatics | static |
| RegenerateClass(UClass *ClassToRegenerate, UObject *PreviousCDO) | UObject | inlinevirtual |
| Register(class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protected |
| Register(const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protected |
| RegisterDependencies() | UObjectBase | inlineprotectedvirtual |
| RegisterReplicationFragments(UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags) | UObject | virtual |
| ReinitializeProperties(UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL) | UObject | |
| ReleaseRef() const | UObjectBase | |
| ReloadConfig(UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL) | UObject | |
| ReloadObjectsFromModifiedConfigSections(const class FConfigModificationTracker *ChangeTracker) | UObjectBaseUtility | static |
| RemoveClassPrefix(const TCHAR *ClassName) | UObjectBase | static |
| RemoveFromRoot() | UObjectBaseUtility | inline |
| Rename(const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None) | UObject | virtual |
| ResolveSubobject(const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists) | UObject | inlinevirtual |
| RetrieveReferencers(TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers) | UObject | |
| RootPackageHasAnyFlags(uint32 CheckFlagMask) const | UObjectBaseUtility | |
| SaveConfig(uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true) | UObject | |
| SaveConfig(const FSaveConfigContext &Context) | UObject | |
| SaveDataToSlot(const TArray< uint8 > &InSaveData, const FString &SlotName, const int32 UserIndex) | UGameplayStatics | static |
| SaveGameToMemory(USaveGame *SaveGameObject, TArray< uint8 > &OutSaveData) | UGameplayStatics | static |
| SaveGameToSlot(USaveGame *SaveGameObject, const FString &SlotName, const int32 UserIndex) | UGameplayStatics | static |
| Serialize(FArchive &Ar) | UObject | virtual |
| Serialize(FStructuredArchive::FRecord Record) | UObject | virtual |
| SerializeScriptProperties(FArchive &Ar) const | UObject | |
| SerializeScriptProperties(FStructuredArchive::FSlot Slot) const | UObject | |
| SetActiveSpatialPluginByName(const UObject *WorldContextObject, FName InPluginName) | UGameplayStatics | static |
| SetBaseSoundMix(const UObject *WorldContextObject, class USoundMix *InSoundMix) | UGameplayStatics | static |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | |
| SetFlags(EObjectFlags NewFlags) | UObjectBaseUtility | inline |
| SetFlagsTo(EObjectFlags NewFlags) | UObjectBase | inlineprotected |
| SetGarbageEliminationEnabled(bool bEnabled) | UObjectBaseUtility | inlinestatic |
| SetGlobalListenerFocusParameters(const UObject *WorldContextObject, float FocusAzimuthScale=1.0f, float NonFocusAzimuthScale=1.0f, float FocusDistanceScale=1.0f, float NonFocusDistanceScale=1.0f, float FocusVolumeScale=1.0f, float NonFocusVolumeScale=1.0f, float FocusPriorityScale=1.0f, float NonFocusPriorityScale=1.0f) | UGameplayStatics | static |
| SetGlobalPitchModulation(const UObject *WorldContextObject, float PitchModulation, float TimeSec) | UGameplayStatics | static |
| SetInternalFlags(EInternalObjectFlags FlagsToSet) const | UObjectBaseUtility | inline |
| SetLinker(FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false) | UObject | |
| SetMaxAudioChannelsScaled(const UObject *WorldContextObject, float MaxChannelCountScale) | UGameplayStatics | static |
| SetSoundClassDistanceScale(const UObject *WorldContextObject, USoundClass *SoundClass, float DistanceAttenuationScale, float TimeSec=0.0f) | UGameplayStatics | static |
| SetSoundMixClassOverride(const UObject *WorldContextObject, class USoundMix *InSoundMixModifier, class USoundClass *InSoundClass, float Volume=1.0f, float Pitch=1.0f, float FadeInTime=1.0f, bool bApplyToChildren=true) | UGameplayStatics | static |
| SetSubtitlesEnabled(bool bEnabled) | UGameplayStatics | static |
| SetWorldOriginLocation(const UObject *WorldContextObject, FIntVector NewLocation) | UGameplayStatics | static |
| ShutdownAfterError() | UObject | inlinevirtual |
| SkipFunction(FFrame &Stack, RESULT_DECL, UFunction *Function) | UObject | |
| SourceFileTagName() | UObject | static |
| SpawnDecalAtLocation(const UObject *WorldContextObject, class UMaterialInterface *DecalMaterial, FVector DecalSize, FVector Location, FRotator Rotation=FRotator(-90, 0, 0), float LifeSpan=0) | UGameplayStatics | static |
| SpawnDecalAttached(class UMaterialInterface *DecalMaterial, FVector DecalSize, class USceneComponent *AttachToComponent, FName AttachPointName=NAME_None, FVector Location=FVector(ForceInit), FRotator Rotation=FRotator::ZeroRotator, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, float LifeSpan=0) | UGameplayStatics | static |
| SpawnDialogue2D(const UObject *WorldContextObject, UDialogueWave *Dialogue, const struct FDialogueContext &Context, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, bool bAutoDestroy=true) | UGameplayStatics | static |
| SpawnDialogueAtLocation(const UObject *WorldContextObject, UDialogueWave *Dialogue, const struct FDialogueContext &Context, FVector Location, FRotator Rotation=FRotator::ZeroRotator, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr, bool bAutoDestroy=true) | UGameplayStatics | static |
| SpawnDialogueAttached(UDialogueWave *Dialogue, const FDialogueContext &Context, USceneComponent *AttachToComponent, FName AttachPointName=NAME_None, FVector Location=FVector(ForceInit), FRotator Rotation=FRotator::ZeroRotator, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bStopWhenAttachedToDestroyed=false, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr, bool bAutoDestroy=true) | UGameplayStatics | static |
| SpawnDialogueAttached(UDialogueWave *Dialogue, const FDialogueContext &Context, USceneComponent *AttachToComponent, FName AttachPointName, FVector Location, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bStopWhenAttachedToDestroyed=false, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr, bool bAutoDestroy=true) | UGameplayStatics | inlinestatic |
| SpawnEmitterAttached(class UParticleSystem *EmitterTemplate, class USceneComponent *AttachToComponent, FName AttachPointName=NAME_None, FVector Location=FVector(ForceInit), FRotator Rotation=FRotator::ZeroRotator, FVector Scale=FVector(1.f), EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bAutoDestroy=true, EPSCPoolMethod PoolingMethod=EPSCPoolMethod::None, bool bAutoActivate=true) | UGameplayStatics | static |
| SpawnEmitterAttached(class UParticleSystem *EmitterTemplate, class USceneComponent *AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, EAttachLocation::Type LocationType, bool bAutoDestroy=true, EPSCPoolMethod PoolingMethod=EPSCPoolMethod::None, bool bAutoActivate=true) | UGameplayStatics | static |
| SpawnForceFeedbackAtLocation(const UObject *WorldContextObject, UForceFeedbackEffect *ForceFeedbackEffect, FVector Location, FRotator Rotation=FRotator::ZeroRotator, bool bLooping=false, float IntensityMultiplier=1.f, float StartTime=0.f, UForceFeedbackAttenuation *AttenuationSettings=nullptr, bool bAutoDestroy=true) | UGameplayStatics | static |
| SpawnForceFeedbackAttached(UForceFeedbackEffect *ForceFeedbackEffect, USceneComponent *AttachToComponent, FName AttachPointName=NAME_None, FVector Location=FVector(ForceInit), FRotator Rotation=FRotator::ZeroRotator, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bStopWhenAttachedToDestroyed=false, bool bLooping=false, float IntensityMultiplier=1.f, float StartTime=0.f, class UForceFeedbackAttenuation *AttenuationSettings=nullptr, bool bAutoDestroy=true) | UGameplayStatics | static |
| SpawnSound2D(const UObject *WorldContextObject, USoundBase *Sound, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundConcurrency *ConcurrencySettings=nullptr, bool bPersistAcrossLevelTransition=false, bool bAutoDestroy=true) | UGameplayStatics | static |
| SpawnSoundAtLocation(const UObject *WorldContextObject, USoundBase *Sound, FVector Location, FRotator Rotation=FRotator::ZeroRotator, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, class USoundAttenuation *AttenuationSettings=nullptr, USoundConcurrency *ConcurrencySettings=nullptr, bool bAutoDestroy=true) | UGameplayStatics | static |
| SpawnSoundAttached(USoundBase *Sound, USceneComponent *AttachToComponent, FName AttachPointName=NAME_None, FVector Location=FVector(ForceInit), FRotator Rotation=FRotator::ZeroRotator, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bStopWhenAttachedToDestroyed=false, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr, USoundConcurrency *ConcurrencySettings=nullptr, bool bAutoDestroy=true) | UGameplayStatics | static |
| SpawnSoundAttached(USoundBase *Sound, USceneComponent *AttachToComponent, FName AttachPointName, FVector Location, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bStopWhenAttachedToDestroyed=false, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr, USoundConcurrency *ConcurrencySettings=nullptr, bool bAutoDestroy=true) | UGameplayStatics | inlinestatic |
| StripSaveGameHeader(const TArray< uint8 > &SaveData) | UGameplayStatics | static |
| SuggestProjectileVelocity(const UObject *WorldContextObject, FVector &TossVelocity, FVector StartLocation, FVector EndLocation, float TossSpeed, bool bHighArc=false, float CollisionRadius=0.f, float OverrideGravityZ=0, ESuggestProjVelocityTraceOption::Type TraceOption=ESuggestProjVelocityTraceOption::TraceFullPath, FCollisionResponseParams &ResponseParam=FCollisionResponseParams::DefaultResponseParam, TArray< AActor * > ActorsToIgnore=TArray< AActor * >(), bool bDrawDebug=false, bool bAcceptClosestOnNoSolutions=false) | UGameplayStatics | static |
| SuggestProjectileVelocity(const FSuggestProjectileVelocityParameters &ProjectileParams, FVector &OutTossVelocity) | UGameplayStatics | static |
| SuggestProjectileVelocity_CustomArc(const UObject *WorldContextObject, FVector &OutLaunchVelocity, FVector StartPos, FVector EndPos, float OverrideGravityZ=0, float ArcParam=0.5f) | UGameplayStatics | static |
| SuggestProjectileVelocity_MovingTarget(const UObject *WorldContextObject, FVector &OutLaunchVelocity, FVector ProjectileStartLocation, AActor *TargetActor, FVector TargetLocationOffset=FVector::ZeroVector, double GravityZOverride=0.f, double TimeToTarget=1.f, EDrawDebugTrace::Type DrawDebugType=EDrawDebugTrace::Type::None, float DrawDebugTime=3.f, FLinearColor DrawDebugColor=FLinearColor::Red) | UGameplayStatics | static |
| TagSubobjects(EObjectFlags NewFlags) | UObject | virtual |
| ThisThreadAtomicallyClearedRFUnreachable() | UObjectBaseUtility | |
| TransformWorldToFirstPerson(const FMinimalViewInfo &ViewInfo, const FVector &WorldPosition, bool bIgnoreFirstPersonScale) | UGameplayStatics | static |
| TryUpdateDefaultConfigFile(const FString &SpecificFileLocation="", bool bWarnIfFail=true) | UObject | |
| UFUNCTION(BlueprintCallable, Category="Game", DisplayName="Predict Projectile Path (Advanced)", meta=(WorldContext="WorldContextObject")) static ENGINE_API bool Blueprint_PredictProjectilePath_Advanced(const UObject *WorldContextObject | UGameplayStatics | |
| UnMark(EObjectMark Marks) const | UObjectBaseUtility | inline |
| UnRetainAllSoundsInSoundClass(class USoundClass *InSoundClass) | UGameplayStatics | static |
| UObject() | UObject | |
| UObject(const FObjectInitializer &ObjectInitializer) | UObject | |
| UObject(EStaticConstructor, EObjectFlags InFlags) | UObject | |
| UObject(FVTableHelper &Helper) | UObject | |
| UObjectBase() | UObjectBase | inlineprotected |
| UObjectBase(EObjectFlags InFlags) | UObjectBase | protected |
| UObjectBase(UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId()) | UObjectBase | |
| UObjectBaseUtility() | UObjectBaseUtility | inline |
| UObjectBaseUtility(EObjectFlags InFlags) | UObjectBaseUtility | inline |
| UpdateClassesExcludedFromDedicatedClient(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames) | UObject | static |
| UpdateClassesExcludedFromDedicatedServer(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames) | UObject | static |
| UpdateDefaultConfigFile(const FString &SpecificFileLocation="") | UObject | |
| UpdateGlobalUserConfigFile() | UObject | |
| UpdateProjectUserConfigFile() | UObject | |
| UpdateSinglePropertyInConfigFile(const FProperty *InProperty, const FString &InConfigIniName) | UObject | |
| ValidateGeneratedRepEnums(const TArray< struct FRepRecord > &ClassReps) const | UObject | inlinevirtual |
| WithinClass typedef | UObject | |
| ~UObjectBase() | UObjectBase | virtual |