|
| | UFUNCTION (BlueprintCallable, Category="Game", DisplayName="Predict Projectile Path (Advanced)", meta=(WorldContext="WorldContextObject")) static ENGINE_API bool Blueprint_PredictProjectilePath_Advanced(const UObject *WorldContextObject |
| |
| COREUOBJECT_API | UObject () |
| |
| COREUOBJECT_API | UObject (const FObjectInitializer &ObjectInitializer) |
| |
| COREUOBJECT_API | UObject (EStaticConstructor, EObjectFlags InFlags) |
| |
| COREUOBJECT_API | UObject (FVTableHelper &Helper) |
| |
| COREUOBJECT_API UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
| |
| template<class TReturnType > |
| TReturnType * | CreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false) |
| |
| template<class TReturnType > |
| TReturnType * | CreateDefaultSubobject (FName SubobjectName, bool bTransient=false) |
| |
| template<class TReturnType , class TClassToConstructByDefault > |
| TReturnType * | CreateDefaultSubobject (FName SubobjectName, bool bTransient=false) |
| |
| template<class TReturnType > |
| TReturnType * | CreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false) |
| |
| template<class TReturnType , class TClassToConstructByDefault > |
| TReturnType * | CreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false) |
| |
| COREUOBJECT_API void | GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects) |
| |
| COREUOBJECT_API UObject * | GetDefaultSubobjectByName (FName ToFind) |
| |
| virtual COREUOBJECT_API void | PostInitProperties () |
| |
| virtual COREUOBJECT_API void | PostReinitProperties () |
| |
| virtual void | PostCDOContruct () |
| |
| virtual COREUOBJECT_API void | PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext) |
| |
| virtual COREUOBJECT_API void | PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext) |
| |
| virtual COREUOBJECT_API void | PreSave (FObjectPreSaveContext SaveContext) |
| |
| virtual COREUOBJECT_API void | CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext) |
| |
| UE_FORCEINLINE_HINT bool | Modify (bool bAlwaysMarkDirty=true) |
| |
| UE_FORCEINLINE_HINT bool | IsCapturingAsRootObjectForTransaction () const |
| |
| virtual bool | ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists) |
| |
| virtual bool | IsReadyForAsyncPostLoad () const |
| |
| virtual COREUOBJECT_API void | PostLoad () |
| |
| virtual COREUOBJECT_API void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| virtual COREUOBJECT_API void | BeginDestroy () |
| |
| virtual bool | IsReadyForFinishDestroy () |
| |
| virtual COREUOBJECT_API void | FinishDestroy () |
| |
| virtual COREUOBJECT_API void | Serialize (FArchive &Ar) |
| |
| virtual COREUOBJECT_API void | Serialize (FStructuredArchive::FRecord Record) |
| |
| virtual void | ShutdownAfterError () |
| |
| virtual void | PostInterpChange (FProperty *PropertyThatChanged) |
| |
| virtual COREUOBJECT_API void | PostRename (UObject *OldOuter, const FName OldName) |
| |
| virtual void | PreDuplicate (FObjectDuplicationParameters &DupParams) |
| |
| virtual void | PostDuplicate (bool bDuplicateForPIE) |
| |
| virtual void | PostDuplicate (EDuplicateMode::Type DuplicateMode) |
| |
| virtual COREUOBJECT_API bool | NeedsLoadForClient () const |
| |
| virtual COREUOBJECT_API bool | NeedsLoadForServer () const |
| |
| virtual COREUOBJECT_API bool | NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const |
| |
| virtual bool | NeedsLoadForEditorGame () const |
| |
| virtual bool | IsEditorOnly () const |
| |
| virtual bool | HasNonEditorOnlyReferences () const |
| |
| virtual bool | IsPostLoadThreadSafe () const |
| |
| virtual COREUOBJECT_API bool | IsDestructionThreadSafe () const |
| |
| virtual COREUOBJECT_API void | GetPreloadDependencies (TArray< UObject * > &OutDeps) |
| |
| virtual void | GetPrestreamPackages (TArray< UObject * > &OutPrestream) |
| |
| virtual void | ExportCustomProperties (FOutputDevice &Out, uint32 Indent) |
| |
| virtual void | ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn) |
| |
| virtual void | PostEditImport () |
| |
| virtual void | PostReloadConfig (class FProperty *PropertyThatWasLoaded) |
| |
| virtual COREUOBJECT_API bool | Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None) |
| |
| virtual FString | GetDesc () |
| |
| COREUOBJECT_API UScriptStruct * | GetSparseClassDataStruct () const |
| |
| virtual bool | GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const |
| |
| virtual COREUOBJECT_API void | GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize) |
| |
| SIZE_T | GetResourceSizeBytes (EResourceSizeMode::Type Mode) |
| |
| virtual FName | GetExporterName (void) |
| |
| COREUOBJECT_API void | CallAddReferencedObjects (FReferenceCollector &Collector) |
| |
| virtual FRestoreForUObjectOverwrite * | GetRestoreForUObjectOverwrite () |
| |
| virtual bool | AreNativePropertiesIdenticalTo (UObject *Other) const |
| |
| virtual COREUOBJECT_API void | GetAssetRegistryTags (FAssetRegistryTagsContext Context) const |
| |
| virtual COREUOBJECT_API void | GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const |
| |
| COREUOBJECT_API void | GetAssetRegistryTags (FAssetData &Out) const |
| |
| COREUOBJECT_API void | GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const |
| |
| virtual COREUOBJECT_API bool | IsAsset () const |
| |
| virtual COREUOBJECT_API FPrimaryAssetId | GetPrimaryAssetId () const |
| |
| virtual COREUOBJECT_API bool | IsLocalizedResource () const |
| |
| virtual COREUOBJECT_API bool | IsSafeForRootSet () const |
| |
| virtual COREUOBJECT_API void | TagSubobjects (EObjectFlags NewFlags) |
| |
| virtual COREUOBJECT_API void | GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const |
| |
| virtual COREUOBJECT_API void | GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const |
| |
| virtual COREUOBJECT_API void | RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags) |
| |
| virtual COREUOBJECT_API bool | IsNameStableForNetworking () const |
| |
| virtual COREUOBJECT_API bool | IsFullNameStableForNetworking () const |
| |
| virtual COREUOBJECT_API bool | IsSupportedForNetworking () const |
| |
| virtual void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList) |
| |
| virtual COREUOBJECT_API void | PreNetReceive () |
| |
| virtual COREUOBJECT_API void | PostNetReceive () |
| |
| virtual void | PostRepNotifies () |
| |
| virtual COREUOBJECT_API void | PreDestroyFromReplication () |
| |
| COREUOBJECT_API bool | IsSelected () const |
| |
| COREUOBJECT_API void | SerializeScriptProperties (FArchive &Ar) const |
| |
| COREUOBJECT_API void | SerializeScriptProperties (FStructuredArchive::FSlot Slot) const |
| |
| COREUOBJECT_API void | ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL) |
| |
| COREUOBJECT_API FString | GetDetailedInfo () const |
| |
| COREUOBJECT_API bool | ConditionalBeginDestroy () |
| |
| COREUOBJECT_API bool | ConditionalFinishDestroy () |
| |
| COREUOBJECT_API void | ConditionalPostLoad () |
| |
| COREUOBJECT_API void | ConditionalPreload () |
| |
| COREUOBJECT_API void | ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL) |
| |
| bool | IsBasedOnArchetype (const UObject *const SomeObject) const |
| |
| COREUOBJECT_API UFunction * | FindFunction (FName InName) const |
| |
| COREUOBJECT_API UFunction * | FindFunctionChecked (FName InName) const |
| |
| virtual COREUOBJECT_API void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const |
| |
| COREUOBJECT_API void | CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const |
| |
| COREUOBJECT_API bool | CheckDefaultSubobjects (bool bForceCheck=false) const |
| |
| COREUOBJECT_API void | SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true) |
| |
| COREUOBJECT_API void | SaveConfig (const FSaveConfigContext &Context) |
| |
| COREUOBJECT_API void | UpdateDefaultConfigFile (const FString &SpecificFileLocation="") |
| |
| COREUOBJECT_API bool | TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true) |
| |
| COREUOBJECT_API void | UpdateGlobalUserConfigFile () |
| |
| COREUOBJECT_API void | UpdateProjectUserConfigFile () |
| |
| COREUOBJECT_API void | UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName) |
| |
| COREUOBJECT_API FString | GetDefaultConfigFilename () const |
| |
| COREUOBJECT_API FString | GetGlobalUserConfigFilename () const |
| |
| COREUOBJECT_API FString | GetProjectUserConfigFilename () const |
| |
| virtual const TCHAR * | GetConfigOverridePlatform () const |
| |
| virtual void | OverrideConfigSection (FString &SectionName) |
| |
| virtual void | OverridePerObjectConfigSection (FString &SectionName) |
| |
| COREUOBJECT_API void | LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr) |
| |
| COREUOBJECT_API void | ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL) |
| |
| COREUOBJECT_API void | ParseParms (const TCHAR *Parms) |
| |
| COREUOBJECT_API void | OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL) |
| |
| COREUOBJECT_API void | RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers) |
| |
| COREUOBJECT_API void | SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false) |
| |
| COREUOBJECT_API UObject * | GetArchetype () const |
| |
| COREUOBJECT_API void | GetArchetypeInstances (TArray< UObject * > &Instances) |
| |
| COREUOBJECT_API void | InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL) |
| |
| template<class T > |
| bool | Implements () const |
| |
| virtual COREUOBJECT_API void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| virtual bool | CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack) |
| |
| COREUOBJECT_API bool | CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false) |
| |
| COREUOBJECT_API void | CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function) |
| |
| | DECLARE_FUNCTION (ProcessInternal) |
| |
| virtual bool | ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor) |
| |
| COREUOBJECT_API void | SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function) |
| |
| virtual UClass * | RegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO) |
| |
| COREUOBJECT_API bool | IsInBlueprint () const |
| |
| COREUOBJECT_API void | DestroyNonNativeProperties () |
| |
| virtual void | MarkAsEditorOnlySubobject () |
| |
| COREUOBJECT_API void | AbortInsideMemberFunction () const |
| |
| | DECLARE_FUNCTION (execUndefined) |
| |
| | DECLARE_FUNCTION (execLocalVariable) |
| |
| | DECLARE_FUNCTION (execInstanceVariable) |
| |
| | DECLARE_FUNCTION (execDefaultVariable) |
| |
| | DECLARE_FUNCTION (execLocalOutVariable) |
| |
| | DECLARE_FUNCTION (execInterfaceVariable) |
| |
| | DECLARE_FUNCTION (execClassSparseDataVariable) |
| |
| | DECLARE_FUNCTION (execInterfaceContext) |
| |
| | DECLARE_FUNCTION (execArrayElement) |
| |
| | DECLARE_FUNCTION (execBoolVariable) |
| |
| | DECLARE_FUNCTION (execClassDefaultVariable) |
| |
| | DECLARE_FUNCTION (execEndFunctionParms) |
| |
| | DECLARE_FUNCTION (execNothing) |
| |
| | DECLARE_FUNCTION (execNothingInt32) |
| |
| | DECLARE_FUNCTION (execNothingOp4a) |
| |
| | DECLARE_FUNCTION (execBreakpoint) |
| |
| | DECLARE_FUNCTION (execTracepoint) |
| |
| | DECLARE_FUNCTION (execWireTracepoint) |
| |
| | DECLARE_FUNCTION (execInstrumentation) |
| |
| | DECLARE_FUNCTION (execEndOfScript) |
| |
| | DECLARE_FUNCTION (execReturnNothing) |
| |
| | DECLARE_FUNCTION (execEmptyParmValue) |
| |
| | DECLARE_FUNCTION (execJump) |
| |
| | DECLARE_FUNCTION (execJumpIfNot) |
| |
| | DECLARE_FUNCTION (execAssert) |
| |
| | DECLARE_FUNCTION (execPushExecutionFlow) |
| |
| | DECLARE_FUNCTION (execPopExecutionFlow) |
| |
| | DECLARE_FUNCTION (execComputedJump) |
| |
| | DECLARE_FUNCTION (execPopExecutionFlowIfNot) |
| |
| | DECLARE_FUNCTION (execLet) |
| |
| | DECLARE_FUNCTION (execLetObj) |
| |
| | DECLARE_FUNCTION (execLetWeakObjPtr) |
| |
| | DECLARE_FUNCTION (execLetBool) |
| |
| | DECLARE_FUNCTION (execLetDelegate) |
| |
| | DECLARE_FUNCTION (execLetMulticastDelegate) |
| |
| | DECLARE_FUNCTION (execAddMulticastDelegate) |
| |
| | DECLARE_FUNCTION (execClearMulticastDelegate) |
| |
| | DECLARE_FUNCTION (execEatReturnValue) |
| |
| | DECLARE_FUNCTION (execRemoveMulticastDelegate) |
| |
| | DECLARE_FUNCTION (execSelf) |
| |
| | DECLARE_FUNCTION (execContext) |
| |
| | DECLARE_FUNCTION (execContext_FailSilent) |
| |
| | DECLARE_FUNCTION (execStructMemberContext) |
| |
| | DECLARE_FUNCTION (execVirtualFunction) |
| |
| | DECLARE_FUNCTION (execFinalFunction) |
| |
| | DECLARE_FUNCTION (execLocalVirtualFunction) |
| |
| | DECLARE_FUNCTION (execLocalFinalFunction) |
| |
| | DECLARE_FUNCTION (execStructCmpEq) |
| |
| | DECLARE_FUNCTION (execStructCmpNe) |
| |
| | DECLARE_FUNCTION (execStructMember) |
| |
| | DECLARE_FUNCTION (execEqualEqual_DelegateDelegate) |
| |
| | DECLARE_FUNCTION (execNotEqual_DelegateDelegate) |
| |
| | DECLARE_FUNCTION (execEqualEqual_DelegateFunction) |
| |
| | DECLARE_FUNCTION (execNotEqual_DelegateFunction) |
| |
| | DECLARE_FUNCTION (execIntConst) |
| |
| | DECLARE_FUNCTION (execInt64Const) |
| |
| | DECLARE_FUNCTION (execUInt64Const) |
| |
| | DECLARE_FUNCTION (execSkipOffsetConst) |
| |
| | DECLARE_FUNCTION (execFloatConst) |
| |
| | DECLARE_FUNCTION (execDoubleConst) |
| |
| | DECLARE_FUNCTION (execStringConst) |
| |
| | DECLARE_FUNCTION (execUnicodeStringConst) |
| |
| | DECLARE_FUNCTION (execTextConst) |
| |
| | DECLARE_FUNCTION (execPropertyConst) |
| |
| | DECLARE_FUNCTION (execObjectConst) |
| |
| | DECLARE_FUNCTION (execSoftObjectConst) |
| |
| | DECLARE_FUNCTION (execFieldPathConst) |
| |
| | DECLARE_FUNCTION (execInstanceDelegate) |
| |
| | DECLARE_FUNCTION (execNameConst) |
| |
| | DECLARE_FUNCTION (execByteConst) |
| |
| | DECLARE_FUNCTION (execIntZero) |
| |
| | DECLARE_FUNCTION (execIntOne) |
| |
| | DECLARE_FUNCTION (execTrue) |
| |
| | DECLARE_FUNCTION (execFalse) |
| |
| | DECLARE_FUNCTION (execNoObject) |
| |
| | DECLARE_FUNCTION (execNullInterface) |
| |
| | DECLARE_FUNCTION (execIntConstByte) |
| |
| | DECLARE_FUNCTION (execRotationConst) |
| |
| | DECLARE_FUNCTION (execVectorConst) |
| |
| | DECLARE_FUNCTION (execVector3fConst) |
| |
| | DECLARE_FUNCTION (execTransformConst) |
| |
| | DECLARE_FUNCTION (execStructConst) |
| |
| | DECLARE_FUNCTION (execSetArray) |
| |
| | DECLARE_FUNCTION (execSetSet) |
| |
| | DECLARE_FUNCTION (execSetMap) |
| |
| | DECLARE_FUNCTION (execArrayConst) |
| |
| | DECLARE_FUNCTION (execSetConst) |
| |
| | DECLARE_FUNCTION (execMapConst) |
| |
| | DECLARE_FUNCTION (execBitFieldConst) |
| |
| | DECLARE_FUNCTION (execNew) |
| |
| | DECLARE_FUNCTION (execClassContext) |
| |
| | DECLARE_FUNCTION (execNativeParm) |
| |
| | DECLARE_FUNCTION (execCast) |
| |
| | DECLARE_FUNCTION (execDynamicCast) |
| |
| | DECLARE_FUNCTION (execMetaCast) |
| |
| | DECLARE_FUNCTION (execInterfaceCast) |
| |
| | DECLARE_FUNCTION (execDoubleToFloatCast) |
| |
| | DECLARE_FUNCTION (execFloatToDoubleCast) |
| |
| | DECLARE_FUNCTION (execObjectToBool) |
| |
| | DECLARE_FUNCTION (execInterfaceToBool) |
| |
| | DECLARE_FUNCTION (execObjectToInterface) |
| |
| | DECLARE_FUNCTION (execInterfaceToInterface) |
| |
| | DECLARE_FUNCTION (execInterfaceToObject) |
| |
| | DECLARE_FUNCTION (execGetDynArrayElement) |
| |
| | DECLARE_FUNCTION (execSetDynArrayElement) |
| |
| | DECLARE_FUNCTION (execGetDynArrayLength) |
| |
| | DECLARE_FUNCTION (execSetDynArrayLength) |
| |
| | DECLARE_FUNCTION (execDynArrayInsert) |
| |
| | DECLARE_FUNCTION (execDynArrayRemove) |
| |
| | DECLARE_FUNCTION (execDynArrayFind) |
| |
| | DECLARE_FUNCTION (execDynArrayFindStruct) |
| |
| | DECLARE_FUNCTION (execDynArrayAdd) |
| |
| | DECLARE_FUNCTION (execDynArrayAddItem) |
| |
| | DECLARE_FUNCTION (execDynArrayInsertItem) |
| |
| | DECLARE_FUNCTION (execDynArrayRemoveItem) |
| |
| | DECLARE_FUNCTION (execDynArraySort) |
| |
| | DECLARE_FUNCTION (execBindDelegate) |
| |
| | DECLARE_FUNCTION (execCallMulticastDelegate) |
| |
| | DECLARE_FUNCTION (execLetValueOnPersistentFrame) |
| |
| | DECLARE_FUNCTION (execCallMathFunction) |
| |
| | DECLARE_FUNCTION (execSwitchValue) |
| |
| | DECLARE_FUNCTION (execArrayGetByRef) |
| |
| | DECLARE_FUNCTION (execAutoRtfmTransact) |
| |
| | DECLARE_FUNCTION (execAutoRtfmStopTransact) |
| |
| | DECLARE_FUNCTION (execAutoRtfmAbortIfNot) |
| |
| void | ExecuteUbergraph (int32 EntryPoint) |
| |
| virtual void | ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const |
| |
| virtual uint64 | GetNetPushIdDynamic () const |
| |
| | UObjectBaseUtility () |
| |
| | UObjectBaseUtility (EObjectFlags InFlags) |
| |
| void | SetFlags (EObjectFlags NewFlags) |
| |
| void | ClearFlags (EObjectFlags FlagsToClear) |
| |
| bool | HasAnyFlags (EObjectFlags FlagsToCheck) const |
| |
| bool | HasAllFlags (EObjectFlags FlagsToCheck) const |
| |
| UE_FORCEINLINE_HINT EObjectFlags | GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const |
| |
| UE_FORCEINLINE_HINT void | Mark (EObjectMark Marks) const |
| |
| UE_FORCEINLINE_HINT void | UnMark (EObjectMark Marks) const |
| |
| UE_FORCEINLINE_HINT bool | HasAnyMarks (EObjectMark Marks) const |
| |
| UE_FORCEINLINE_HINT bool | HasAllMarks (EObjectMark Marks) const |
| |
| UE_FORCEINLINE_HINT EObjectMark | GetAllMarks () const |
| |
| void | MarkAsGarbage () |
| |
| void | ClearGarbage () |
| |
| UE_FORCEINLINE_HINT void | AddToRoot () |
| |
| UE_FORCEINLINE_HINT void | RemoveFromRoot () |
| |
| UE_FORCEINLINE_HINT bool | IsRooted () const |
| |
| UE_FORCEINLINE_HINT int32 | GetRefCount () const |
| |
| bool | ThisThreadAtomicallyClearedRFUnreachable () |
| |
| UE_FORCEINLINE_HINT bool | IsUnreachable () const |
| |
| UE_FORCEINLINE_HINT bool | IsNative () const |
| |
| void | SetInternalFlags (EInternalObjectFlags FlagsToSet) const |
| |
| UE_FORCEINLINE_HINT EInternalObjectFlags | GetInternalFlags () const |
| |
| UE_FORCEINLINE_HINT bool | HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const |
| |
| void | ClearInternalFlags (EInternalObjectFlags FlagsToClear) const |
| |
| bool | AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const |
| |
| COREUOBJECT_API FString | GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const |
| |
| COREUOBJECT_API void | GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const |
| |
| COREUOBJECT_API void | GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const |
| |
| COREUOBJECT_API FString | GetPathName (const UObject *StopOuter=NULL) const |
| |
| COREUOBJECT_API void | GetPathName (const UObject *StopOuter, FString &ResultString) const |
| |
| COREUOBJECT_API void | GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const |
| |
| virtual bool | CanBeClusterRoot () const |
| |
| virtual COREUOBJECT_API bool | CanBeInCluster () const |
| |
| virtual COREUOBJECT_API void | CreateCluster () |
| |
| virtual void | OnClusterMarkedAsPendingKill () |
| |
| COREUOBJECT_API void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false) |
| |
| COREUOBJECT_API FString | GetFullGroupName (bool bStartWithOuter) const |
| |
| UE_FORCEINLINE_HINT FString | GetName () const |
| |
| UE_FORCEINLINE_HINT void | GetName (FString &ResultString) const |
| |
| UE_FORCEINLINE_HINT void | AppendName (FString &ResultString) const |
| |
| COREUOBJECT_API bool | IsPackageExternal () const |
| |
| COREUOBJECT_API void | DetachExternalPackage () |
| |
| COREUOBJECT_API void | ReattachExternalPackage () |
| |
| COREUOBJECT_API UObject * | GetOutermostObject () const |
| |
| COREUOBJECT_API UPackage * | GetPackage () const |
| |
| UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath | GetVersePath () const |
| |
| COREUOBJECT_API UPackage * | GetOutermost () const |
| |
| COREUOBJECT_API bool | MarkPackageDirty () const |
| |
| COREUOBJECT_API bool | IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const |
| |
| COREUOBJECT_API UObject * | GetTypedOuter (UClass *Target) const |
| |
| template<typename T > |
| T * | GetTypedOuter () const |
| |
| template<typename InterfaceClassType > |
| InterfaceClassType * | GetImplementingOuter () const |
| |
| COREUOBJECT_API UObjectBaseUtility * | GetImplementingOuterObject (const UClass *InInterfaceClass) const |
| |
| COREUOBJECT_API bool | IsIn (const UObject *SomeOuter) const |
| |
| COREUOBJECT_API bool | IsIn (const UPackage *SomePackage) const |
| |
| COREUOBJECT_API bool | IsInOuter (const UObject *SomeOuter) const |
| |
| COREUOBJECT_API bool | IsInPackage (const UPackage *SomePackage) const |
| |
| COREUOBJECT_API bool | IsInA (const UClass *SomeBaseClass) const |
| |
| COREUOBJECT_API bool | RootPackageHasAnyFlags (uint32 CheckFlagMask) const |
| |
| template<typename OtherClassType > |
| bool | IsA (OtherClassType SomeBase) const |
| |
| template<class T > |
| bool | IsA () const |
| |
| COREUOBJECT_API const UClass * | FindNearestCommonBaseClass (const UClass *TestClass) const |
| |
| COREUOBJECT_API void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| COREUOBJECT_API void * | GetNativeInterfaceAddress (UClass *InterfaceClass) |
| |
| const void * | GetNativeInterfaceAddress (UClass *InterfaceClass) const |
| |
| COREUOBJECT_API bool | IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const |
| |
| COREUOBJECT_API bool | IsDefaultSubobject () const |
| |
| COREUOBJECT_API class FLinkerLoad * | GetLinker () const |
| |
| COREUOBJECT_API int32 | GetLinkerIndex () const |
| |
| COREUOBJECT_API FPackageFileVersion | GetLinkerUEVersion () const |
| |
| int32 | GetLinkerUE4Version () const |
| |
| COREUOBJECT_API int32 | GetLinkerLicenseeUEVersion () const |
| |
| int32 | GetLinkerLicenseeUE4Version () const |
| |
| COREUOBJECT_API int32 | GetLinkerCustomVersion (FGuid CustomVersionKey) const |
| |
| UE_FORCEINLINE_HINT bool | operator< (const UObjectBaseUtility &Other) const |
| |
| TStatId | GetStatID (bool bForDeferredUse=false) const |
| |
| COREUOBJECT_API | UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId()) |
| |
| virtual COREUOBJECT_API | ~UObjectBase () |
| |
| COREUOBJECT_API bool | IsValidLowLevel () const |
| |
| COREUOBJECT_API bool | IsValidLowLevelFast (bool bRecursive=true) const |
| |
| FORCEINLINE uint32 | GetUniqueID () const |
| |
| FORCEINLINE UClass * | GetClass () const |
| |
| FORCEINLINE UObject * | GetOuter () const |
| |
| FORCEINLINE FName | GetFName () const |
| |
| virtual COREUOBJECT_API FName | GetFNameForStatID () const |
| |
| COREUOBJECT_API UPackage * | GetExternalPackage () const |
| |
| COREUOBJECT_API void | SetExternalPackage (UPackage *InPackage) |
| |
| COREUOBJECT_API UPackage * | GetExternalPackageInternal () const |
| |
| COREUOBJECT_API void | MarkAsReachable () const |
| |
| COREUOBJECT_API void | AddRef () const |
| |
| COREUOBJECT_API void | ReleaseRef () const |
| |
| FORCEINLINE EObjectFlags | GetFlags () const |
| |
| FORCENOINLINE void | AtomicallySetFlags (EObjectFlags FlagsToAdd) |
| |
| FORCENOINLINE void | AtomicallyClearFlags (EObjectFlags FlagsToClear) |
| |
|
| static ENGINE_API UParticleSystemComponent * | SpawnEmitterAttached (class UParticleSystem *EmitterTemplate, class USceneComponent *AttachToComponent, FName AttachPointName=NAME_None, FVector Location=FVector(ForceInit), FRotator Rotation=FRotator::ZeroRotator, FVector Scale=FVector(1.f), EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bAutoDestroy=true, EPSCPoolMethod PoolingMethod=EPSCPoolMethod::None, bool bAutoActivate=true) |
| |
| static ENGINE_API UParticleSystemComponent * | SpawnEmitterAttached (class UParticleSystem *EmitterTemplate, class USceneComponent *AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, EAttachLocation::Type LocationType, bool bAutoDestroy=true, EPSCPoolMethod PoolingMethod=EPSCPoolMethod::None, bool bAutoActivate=true) |
| |
| static ENGINE_API bool | AreAnyListenersWithinRange (const UObject *WorldContextObject, const FVector &Location, float MaximumRange) |
| |
| static ENGINE_API bool | GetClosestListenerLocation (const UObject *WorldContextObject, const FVector &Location, float MaximumRange, const bool bAllowAttenuationOverride, FVector &ListenerPosition) |
| |
| static ENGINE_API void | SetGlobalPitchModulation (const UObject *WorldContextObject, float PitchModulation, float TimeSec) |
| |
| static ENGINE_API void | SetSoundClassDistanceScale (const UObject *WorldContextObject, USoundClass *SoundClass, float DistanceAttenuationScale, float TimeSec=0.0f) |
| |
| static ENGINE_API void | SetGlobalListenerFocusParameters (const UObject *WorldContextObject, float FocusAzimuthScale=1.0f, float NonFocusAzimuthScale=1.0f, float FocusDistanceScale=1.0f, float NonFocusDistanceScale=1.0f, float FocusVolumeScale=1.0f, float NonFocusVolumeScale=1.0f, float FocusPriorityScale=1.0f, float NonFocusPriorityScale=1.0f) |
| |
| static ENGINE_API void | PlaySound2D (const UObject *WorldContextObject, USoundBase *Sound, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundConcurrency *ConcurrencySettings=nullptr, const AActor *OwningActor=nullptr, bool bIsUISound=true) |
| |
| static ENGINE_API UAudioComponent * | SpawnSound2D (const UObject *WorldContextObject, USoundBase *Sound, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundConcurrency *ConcurrencySettings=nullptr, bool bPersistAcrossLevelTransition=false, bool bAutoDestroy=true) |
| |
| static ENGINE_API UAudioComponent * | CreateSound2D (const UObject *WorldContextObject, USoundBase *Sound, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundConcurrency *ConcurrencySettings=nullptr, bool bPersistAcrossLevelTransition=false, bool bAutoDestroy=true) |
| |
| static ENGINE_API void | PlaySoundAtLocation (const UObject *WorldContextObject, USoundBase *Sound, FVector Location, FRotator Rotation, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, class USoundAttenuation *AttenuationSettings=nullptr, USoundConcurrency *ConcurrencySettings=nullptr, const AActor *OwningActor=nullptr, const UInitialActiveSoundParams *InitialParams=nullptr) |
| |
| static void | PlaySoundAtLocation (const UObject *WorldContextObject, USoundBase *Sound, FVector Location, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, class USoundAttenuation *AttenuationSettings=nullptr, USoundConcurrency *ConcurrencySettings=nullptr, const UInitialActiveSoundParams *InitialParams=nullptr) |
| |
| static ENGINE_API UAudioComponent * | SpawnSoundAtLocation (const UObject *WorldContextObject, USoundBase *Sound, FVector Location, FRotator Rotation=FRotator::ZeroRotator, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, class USoundAttenuation *AttenuationSettings=nullptr, USoundConcurrency *ConcurrencySettings=nullptr, bool bAutoDestroy=true) |
| |
| static ENGINE_API UAudioComponent * | SpawnSoundAttached (USoundBase *Sound, USceneComponent *AttachToComponent, FName AttachPointName=NAME_None, FVector Location=FVector(ForceInit), FRotator Rotation=FRotator::ZeroRotator, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bStopWhenAttachedToDestroyed=false, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr, USoundConcurrency *ConcurrencySettings=nullptr, bool bAutoDestroy=true) |
| |
| static class UAudioComponent * | SpawnSoundAttached (USoundBase *Sound, USceneComponent *AttachToComponent, FName AttachPointName, FVector Location, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bStopWhenAttachedToDestroyed=false, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr, USoundConcurrency *ConcurrencySettings=nullptr, bool bAutoDestroy=true) |
| |
| static ENGINE_API void | PlayDialogue2D (const UObject *WorldContextObject, UDialogueWave *Dialogue, const struct FDialogueContext &Context, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f) |
| |
| static ENGINE_API UAudioComponent * | SpawnDialogue2D (const UObject *WorldContextObject, UDialogueWave *Dialogue, const struct FDialogueContext &Context, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, bool bAutoDestroy=true) |
| |
| static ENGINE_API void | PlayDialogueAtLocation (const UObject *WorldContextObject, class UDialogueWave *Dialogue, const FDialogueContext &Context, FVector Location, FRotator Rotation, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr) |
| |
| static void | PlayDialogueAtLocation (const UObject *WorldContextObject, UDialogueWave *Dialogue, const FDialogueContext &Context, FVector Location, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr) |
| |
| static ENGINE_API UAudioComponent * | SpawnDialogueAtLocation (const UObject *WorldContextObject, UDialogueWave *Dialogue, const struct FDialogueContext &Context, FVector Location, FRotator Rotation=FRotator::ZeroRotator, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr, bool bAutoDestroy=true) |
| |
| static ENGINE_API UAudioComponent * | SpawnDialogueAttached (UDialogueWave *Dialogue, const FDialogueContext &Context, USceneComponent *AttachToComponent, FName AttachPointName=NAME_None, FVector Location=FVector(ForceInit), FRotator Rotation=FRotator::ZeroRotator, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bStopWhenAttachedToDestroyed=false, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr, bool bAutoDestroy=true) |
| |
| static UAudioComponent * | SpawnDialogueAttached (UDialogueWave *Dialogue, const FDialogueContext &Context, USceneComponent *AttachToComponent, FName AttachPointName, FVector Location, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bStopWhenAttachedToDestroyed=false, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundAttenuation *AttenuationSettings=nullptr, bool bAutoDestroy=true) |
| |
| static ENGINE_API UForceFeedbackComponent * | SpawnForceFeedbackAtLocation (const UObject *WorldContextObject, UForceFeedbackEffect *ForceFeedbackEffect, FVector Location, FRotator Rotation=FRotator::ZeroRotator, bool bLooping=false, float IntensityMultiplier=1.f, float StartTime=0.f, UForceFeedbackAttenuation *AttenuationSettings=nullptr, bool bAutoDestroy=true) |
| |
| static ENGINE_API UForceFeedbackComponent * | SpawnForceFeedbackAttached (UForceFeedbackEffect *ForceFeedbackEffect, USceneComponent *AttachToComponent, FName AttachPointName=NAME_None, FVector Location=FVector(ForceInit), FRotator Rotation=FRotator::ZeroRotator, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, bool bStopWhenAttachedToDestroyed=false, bool bLooping=false, float IntensityMultiplier=1.f, float StartTime=0.f, class UForceFeedbackAttenuation *AttenuationSettings=nullptr, bool bAutoDestroy=true) |
| |
| static ENGINE_API void | SetSubtitlesEnabled (bool bEnabled) |
| |
| static ENGINE_API bool | AreSubtitlesEnabled () |
| |
| static ENGINE_API void | SetBaseSoundMix (const UObject *WorldContextObject, class USoundMix *InSoundMix) |
| |
| static ENGINE_API void | PrimeSound (USoundBase *InSound) |
| |
| static ENGINE_API TArray< FName > | GetAvailableSpatialPluginNames (const UObject *WorldContextObject) |
| |
| static ENGINE_API FName | GetActiveSpatialPluginName (const UObject *WorldContextObject) |
| |
| static ENGINE_API bool | SetActiveSpatialPluginByName (const UObject *WorldContextObject, FName InPluginName) |
| |
| static ENGINE_API void | PrimeAllSoundsInSoundClass (class USoundClass *InSoundClass) |
| |
| static ENGINE_API void | UnRetainAllSoundsInSoundClass (class USoundClass *InSoundClass) |
| |
| static ENGINE_API void | SetSoundMixClassOverride (const UObject *WorldContextObject, class USoundMix *InSoundMixModifier, class USoundClass *InSoundClass, float Volume=1.0f, float Pitch=1.0f, float FadeInTime=1.0f, bool bApplyToChildren=true) |
| |
| static ENGINE_API void | ClearSoundMixClassOverride (const UObject *WorldContextObject, class USoundMix *InSoundMixModifier, class USoundClass *InSoundClass, float FadeOutTime=1.0f) |
| |
| static ENGINE_API void | PushSoundMixModifier (const UObject *WorldContextObject, class USoundMix *InSoundMixModifier) |
| |
| static ENGINE_API void | PopSoundMixModifier (const UObject *WorldContextObject, class USoundMix *InSoundMixModifier) |
| |
| static ENGINE_API void | ClearSoundMixModifiers (const UObject *WorldContextObject) |
| |
| static ENGINE_API void | ActivateReverbEffect (const UObject *WorldContextObject, class UReverbEffect *ReverbEffect, FName TagName, float Priority=0.f, float Volume=0.5f, float FadeTime=2.f) |
| |
| static ENGINE_API void | DeactivateReverbEffect (const UObject *WorldContextObject, FName TagName) |
| |
| static ENGINE_API class UReverbEffect * | GetCurrentReverbEffect (const UObject *WorldContextObject) |
| |
| static ENGINE_API void | SetMaxAudioChannelsScaled (const UObject *WorldContextObject, float MaxChannelCountScale) |
| |
| static ENGINE_API int32 | GetMaxAudioChannelCount (const UObject *WorldContextObject) |
| |
| static ENGINE_API UDecalComponent * | SpawnDecalAtLocation (const UObject *WorldContextObject, class UMaterialInterface *DecalMaterial, FVector DecalSize, FVector Location, FRotator Rotation=FRotator(-90, 0, 0), float LifeSpan=0) |
| |
| static ENGINE_API UDecalComponent * | SpawnDecalAttached (class UMaterialInterface *DecalMaterial, FVector DecalSize, class USceneComponent *AttachToComponent, FName AttachPointName=NAME_None, FVector Location=FVector(ForceInit), FRotator Rotation=FRotator::ZeroRotator, EAttachLocation::Type LocationType=EAttachLocation::KeepRelativeOffset, float LifeSpan=0) |
| |
| static ENGINE_API void | BreakHitResult (const struct FHitResult &Hit, bool &bBlockingHit, bool &bInitialOverlap, float &Time, float &Distance, FVector &Location, FVector &ImpactPoint, FVector &Normal, FVector &ImpactNormal, class UPhysicalMaterial *&PhysMat, class AActor *&HitActor, class UPrimitiveComponent *&HitComponent, FName &HitBoneName, FName &BoneName, int32 &HitItem, int32 &ElementIndex, int32 &FaceIndex, FVector &TraceStart, FVector &TraceEnd) |
| |
| static ENGINE_API FHitResult | MakeHitResult (bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, FVector Location, FVector ImpactPoint, FVector Normal, FVector ImpactNormal, class UPhysicalMaterial *PhysMat, class AActor *HitActor, class UPrimitiveComponent *HitComponent, FName HitBoneName, FName BoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, FVector TraceStart, FVector TraceEnd) |
| |
| static ENGINE_API EPhysicalSurface | GetSurfaceType (const struct FHitResult &Hit) |
| |
| static ENGINE_API bool | FindCollisionUV (const struct FHitResult &Hit, int32 UVChannel, FVector2D &UV) |
| |
| static ENGINE_API USaveGame * | CreateSaveGameObject (TSubclassOf< USaveGame > SaveGameClass) |
| |
| static ENGINE_API bool | SaveGameToMemory (USaveGame *SaveGameObject, TArray< uint8 > &OutSaveData) |
| |
| static ENGINE_API bool | SaveDataToSlot (const TArray< uint8 > &InSaveData, const FString &SlotName, const int32 UserIndex) |
| |
| static ENGINE_API void | AsyncSaveGameToSlot (USaveGame *SaveGameObject, const FString &SlotName, const int32 UserIndex, FAsyncSaveGameToSlotDelegate SavedDelegate=FAsyncSaveGameToSlotDelegate()) |
| |
| static ENGINE_API bool | SaveGameToSlot (USaveGame *SaveGameObject, const FString &SlotName, const int32 UserIndex) |
| |
| static ENGINE_API bool | DoesSaveGameExist (const FString &SlotName, const int32 UserIndex) |
| |
| static ENGINE_API USaveGame * | LoadGameFromMemory (const TArray< uint8 > &InSaveData) |
| |
| static ENGINE_API bool | LoadDataFromSlot (TArray< uint8 > &OutSaveData, const FString &SlotName, const int32 UserIndex) |
| |
| static ENGINE_API void | AsyncLoadGameFromSlot (const FString &SlotName, const int32 UserIndex, FAsyncLoadGameFromSlotDelegate LoadedDelegate) |
| |
| static ENGINE_API USaveGame * | LoadGameFromSlot (const FString &SlotName, const int32 UserIndex) |
| |
| static ENGINE_API FMemoryReader | StripSaveGameHeader (const TArray< uint8 > &SaveData) |
| |
| static ENGINE_API bool | DeleteGameInSlot (const FString &SlotName, const int32 UserIndex) |
| |
| static ENGINE_API double | GetWorldDeltaSeconds (const UObject *WorldContextObject) |
| |
| static ENGINE_API double | GetTimeSeconds (const UObject *WorldContextObject) |
| |
| static ENGINE_API double | GetUnpausedTimeSeconds (const UObject *WorldContextObject) |
| |
| static ENGINE_API double | GetRealTimeSeconds (const UObject *WorldContextObject) |
| |
| static ENGINE_API double | GetAudioTimeSeconds (const UObject *WorldContextObject) |
| |
| static ENGINE_API void | GetAccurateRealTime (int32 &Seconds, double &PartialSeconds) |
| |
| static ENGINE_API void | EnableLiveStreaming (bool Enable) |
| |
| static ENGINE_API FString | GetPlatformName () |
| |
| static bool | BlueprintSuggestProjectileVelocity (const UObject *WorldContextObject, FVector &TossVelocity, FVector StartLocation, FVector EndLocation, float LaunchSpeed, float OverrideGravityZ, ESuggestProjVelocityTraceOption::Type TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug, bool bAcceptClosestOnNoSolutions=false) |
| |
| static ENGINE_API bool | SuggestProjectileVelocity (const UObject *WorldContextObject, FVector &TossVelocity, FVector StartLocation, FVector EndLocation, float TossSpeed, bool bHighArc=false, float CollisionRadius=0.f, float OverrideGravityZ=0, ESuggestProjVelocityTraceOption::Type TraceOption=ESuggestProjVelocityTraceOption::TraceFullPath, FCollisionResponseParams &ResponseParam=FCollisionResponseParams::DefaultResponseParam, TArray< AActor * > ActorsToIgnore=TArray< AActor * >(), bool bDrawDebug=false, bool bAcceptClosestOnNoSolutions=false) |
| |
| static ENGINE_API bool | SuggestProjectileVelocity (const FSuggestProjectileVelocityParameters &ProjectileParams, FVector &OutTossVelocity) |
| |
| static ENGINE_API bool | IsProjectileTrajectoryBlocked (const UWorld *World, FVector StartLocation, FVector &ProjectileVelocity, float TargetDeltaXY, float GravityZ, float CollisionRadius=0.f, ESuggestProjVelocityTraceOption::Type TraceOption=ESuggestProjVelocityTraceOption::TraceFullPath, const FCollisionResponseParams &ResponseParam=FCollisionResponseParams::DefaultResponseParam, const TArray< AActor * > &ActorsToIgnore=TArray< AActor * >(), bool bDrawDebug=false) |
| |
| static ENGINE_API bool | Blueprint_PredictProjectilePath_ByObjectType (const UObject *WorldContextObject, FHitResult &OutHit, TArray< FVector > &OutPathPositions, FVector &OutLastTraceDestination, FVector StartPos, FVector LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray< TEnumAsByte< EObjectTypeQuery > > &ObjectTypes, bool bTraceComplex, const TArray< AActor * > &ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, float DrawDebugTime, float SimFrequency=15.f, float MaxSimTime=2.f, float OverrideGravityZ=0) |
| |
| static ENGINE_API bool | Blueprint_PredictProjectilePath_ByTraceChannel (const UObject *WorldContextObject, FHitResult &OutHit, TArray< FVector > &OutPathPositions, FVector &OutLastTraceDestination, FVector StartPos, FVector LaunchVelocity, bool bTracePath, float ProjectileRadius, TEnumAsByte< ECollisionChannel > TraceChannel, bool bTraceComplex, const TArray< AActor * > &ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, float DrawDebugTime, float SimFrequency=15.f, float MaxSimTime=2.f, float OverrideGravityZ=0) |
| |
| static ENGINE_API bool | PredictProjectilePath (const UObject *WorldContextObject, const FPredictProjectilePathParams &PredictParams, FPredictProjectilePathResult &PredictResult) |
| |
| static ENGINE_API bool | SuggestProjectileVelocity_CustomArc (const UObject *WorldContextObject, FVector &OutLaunchVelocity, FVector StartPos, FVector EndPos, float OverrideGravityZ=0, float ArcParam=0.5f) |
| |
| static ENGINE_API bool | SuggestProjectileVelocity_MovingTarget (const UObject *WorldContextObject, FVector &OutLaunchVelocity, FVector ProjectileStartLocation, AActor *TargetActor, FVector TargetLocationOffset=FVector::ZeroVector, double GravityZOverride=0.f, double TimeToTarget=1.f, EDrawDebugTrace::Type DrawDebugType=EDrawDebugTrace::Type::None, float DrawDebugTime=3.f, FLinearColor DrawDebugColor=FLinearColor::Red) |
| |
| static ENGINE_API FIntVector | GetWorldOriginLocation (const UObject *WorldContextObject) |
| |
| static ENGINE_API void | SetWorldOriginLocation (const UObject *WorldContextObject, FIntVector NewLocation) |
| |
| static ENGINE_API FVector | RebaseLocalOriginOntoZero (UObject *WorldContextObject, FVector WorldLocation) |
| |
| static ENGINE_API FVector | RebaseZeroOriginOntoLocal (UObject *WorldContextObject, FVector WorldLocation) |
| |
| static ENGINE_API int32 | GrassOverlappingSphereCount (const UObject *WorldContextObject, const UStaticMesh *StaticMesh, FVector CenterPosition, float Radius) |
| |
| static ENGINE_API bool | DeprojectScreenToWorld (APlayerController const *Player, const FVector2D &ScreenPosition, FVector &WorldPosition, FVector &WorldDirection) |
| |
| static ENGINE_API bool | DeprojectSceneCaptureToWorld (ASceneCapture2D const *SceneCapture2D, const FVector2D &TargetUV, FVector &WorldPosition, FVector &WorldDirection) |
| |
| static ENGINE_API bool | DeprojectSceneCaptureComponentToWorld (USceneCaptureComponent2D *SceneCaptureComponent2D, const FVector2D &TargetUV, FVector &WorldPosition, FVector &WorldDirection) |
| |
| static ENGINE_API bool | ProjectWorldToScreen (APlayerController const *Player, const FVector &WorldPosition, FVector2D &ScreenPosition, bool bPlayerViewportRelative=false) |
| |
| static ENGINE_API FVector | TransformWorldToFirstPerson (const FMinimalViewInfo &ViewInfo, const FVector &WorldPosition, bool bIgnoreFirstPersonScale) |
| |
| static ENGINE_API void | GetViewProjectionMatrix (FMinimalViewInfo DesiredView, FMatrix &ViewMatrix, FMatrix &ProjectionMatrix, FMatrix &ViewProjectionMatrix) |
| |
| static ENGINE_API void | CalculateViewProjectionMatricesFromViewTarget (AActor *InViewTarget, FMatrix &OutViewMatrix, FMatrix &OutProjectionMatrix, FMatrix &OutViewProjectionMatrix) |
| |
| static ENGINE_API void | CalculateViewProjectionMatricesFromMinimalView (const FMinimalViewInfo &MinimalViewInfo, const TOptional< FMatrix > &CustomProjectionMatrix, FMatrix &OutViewMatrix, FMatrix &OutProjectionMatrix, FMatrix &OutViewProjectionMatrix) |
| |
| static ENGINE_API bool | GrabOption (FString &Options, FString &ResultString) |
| |
| static ENGINE_API void | GetKeyValue (const FString &Pair, FString &Key, FString &Value) |
| |
| static ENGINE_API FString | ParseOption (FString Options, const FString &Key) |
| |
| static ENGINE_API bool | HasOption (FString Options, const FString &InKey) |
| |
| static ENGINE_API int32 | GetIntOption (const FString &Options, const FString &Key, int32 DefaultValue) |
| |
| static ENGINE_API bool | HasLaunchOption (const FString &OptionToCheck) |
| |
| static ENGINE_API void | AnnounceAccessibleString (const FString &AnnouncementString) |
| |
| static COREUOBJECT_API void | UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames) |
| |
| static COREUOBJECT_API void | UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames) |
| |
| static COREUOBJECT_API bool | CanCreateInCurrentContext (UObject *Template) |
| |
| static COREUOBJECT_API void | AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector) |
| |
| static COREUOBJECT_API const FName & | SourceFileTagName () |
| |
| static COREUOBJECT_API UObject * | GetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags) |
| |
| static bool | IsGarbageEliminationEnabled () |
| |
| static bool | IsPendingKillEnabled () |
| |
| static void | SetGarbageEliminationEnabled (bool bEnabled) |
| |
| static COREUOBJECT_API void | ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker) |
| |
| static COREUOBJECT_API FString | RemoveClassPrefix (const TCHAR *ClassName) |
| |
| static void | PrefetchClass (UObject *Object) |
| |
| static void | PrefetchOuter (UObject *Object) |
| |