#include <GameplayStatics.h>
◆ FSuggestProjectileVelocityParameters()
| UGameplayStatics::FSuggestProjectileVelocityParameters::FSuggestProjectileVelocityParameters |
( |
const UObject * |
World, |
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|
FVector |
StartLocation, |
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|
FVector |
EndLocation, |
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|
float |
Speed |
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) |
| |
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inline |
◆ ActorsToIgnore
◆ bAcceptClosestOnNoSolutions
| bool UGameplayStatics::FSuggestProjectileVelocityParameters::bAcceptClosestOnNoSolutions = false |
◆ bDrawDebug
| bool UGameplayStatics::FSuggestProjectileVelocityParameters::bDrawDebug = false |
◆ bFavorHighArc
| bool UGameplayStatics::FSuggestProjectileVelocityParameters::bFavorHighArc = false |
◆ CollisionRadius
| float UGameplayStatics::FSuggestProjectileVelocityParameters::CollisionRadius = 0.f |
◆ End
◆ OverrideGravityZ
| float UGameplayStatics::FSuggestProjectileVelocityParameters::OverrideGravityZ = 0 |
◆ ResponseParam
◆ Start
◆ TossSpeed
| float UGameplayStatics::FSuggestProjectileVelocityParameters::TossSpeed = 0.f |
◆ TraceOption
◆ WorldContextObject
| const UObject* UGameplayStatics::FSuggestProjectileVelocityParameters::WorldContextObject = nullptr |
The documentation for this struct was generated from the following file: