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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Kismet/GameplayStatics.h"#include "Engine/Blueprint.h"#include "Engine/Engine.h"#include "Engine/GameInstance.h"#include "Engine/GameViewportClient.h"#include "Engine/OverlapResult.h"#include "Serialization/MemoryReader.h"#include "Serialization/MemoryWriter.h"#include "Serialization/ObjectAndNameAsStringProxyArchive.h"#include "EngineLogs.h"#include "Misc/PackageName.h"#include "Kismet/GameplayStaticsTypes.h"#include "Misc/EngineVersion.h"#include "GameFramework/CharacterMovementComponent.h"#include "GameFramework/DamageType.h"#include "Kismet/KismetSystemLibrary.h"#include "SceneView.h"#include "Components/PrimitiveComponent.h"#include "Math/InverseRotationMatrix.h"#include "UObject/Package.h"#include "Engine/CollisionProfile.h"#include "ParticleHelper.h"#include "Particles/ParticleSystem.h"#include "Particles/ParticleSystemComponent.h"#include "Engine/LevelStreaming.h"#include "Engine/LocalPlayer.h"#include "DrawDebugHelpers.h"#include "EngineUtils.h"#include "AudioDevice.h"#include "SaveGameSystem.h"#include "DVRStreaming.h"#include "PlatformFeatures.h"#include "GameFramework/Character.h"#include "Sound/DialogueWave.h"#include "GameFramework/SaveGame.h"#include "GameFramework/GameStateBase.h"#include "GameFramework/PlayerState.h"#include "PhysicalMaterials/PhysicalMaterial.h"#include "Components/DecalComponent.h"#include "Components/ForceFeedbackComponent.h"#include "LandscapeProxy.h"#include "Logging/MessageLog.h"#include "Components/HierarchicalInstancedStaticMeshComponent.h"#include "PhysicsEngine/PhysicsSettings.h"#include "PhysicsEngine/BodySetup.h"#include "Engine/SceneCapture2D.h"#include "Engine/TextureRenderTarget2D.h"#include "Components/SceneCaptureComponent2D.h"#include "Sound/SoundCue.h"#include "Audio/ActorSoundParameterInterface.h"#include "Audio/AudioTraceUtil.h"#include "Engine/DamageEvents.h"Classes | |
| struct | FSaveGameFileVersion |
| struct | FSaveGameHeader |
Namespaces | |
| namespace | GameplayStatics |
Macros | |
| #define | LOCTEXT_NAMESPACE "GameplayStatics" |
Functions | |
| AActor * | GameplayStatics::GetActorOwnerFromWorldContextObject (UObject *WorldContextObject) |
| const AActor * | GameplayStatics::GetActorOwnerFromWorldContextObject (const UObject *WorldContextObject) |
| DECLARE_CYCLE_STAT (TEXT("BreakHitResult"), STAT_BreakHitResult, STATGROUP_Game) | |
| DECLARE_CYCLE_STAT (TEXT("MakeHitResult"), STAT_MakeHitResult, STATGROUP_Game) | |
| DECLARE_CYCLE_STAT (TEXT("SpawnTime"), STAT_SpawnTime, STATGROUP_Game) | |
| UParticleSystemComponent * | CreateParticleSystem (UParticleSystem *EmitterTemplate, UWorld *World, AActor *Actor, bool bAutoDestroy, EPSCPoolMethod PoolingMethod) |
| UDecalComponent * | CreateDecalComponent (class UMaterialInterface *DecalMaterial, FVector DecalSize, UWorld *World, AActor *Actor, float LifeSpan) |
| UForceFeedbackComponent * | CreateForceFeedbackComponent (UForceFeedbackEffect *FeedbackEffect, AActor *Actor, const bool bLooping, const float IntensityMultiplier, UForceFeedbackAttenuation *AttenuationSettings, const bool bAutoDestroy) |
| #define LOCTEXT_NAMESPACE "GameplayStatics" |
| UDecalComponent * CreateDecalComponent | ( | class UMaterialInterface * | DecalMaterial, |
| FVector | DecalSize, | ||
| UWorld * | World, | ||
| AActor * | Actor, | ||
| float | LifeSpan | ||
| ) |
| UForceFeedbackComponent * CreateForceFeedbackComponent | ( | UForceFeedbackEffect * | FeedbackEffect, |
| AActor * | Actor, | ||
| const bool | bLooping, | ||
| const float | IntensityMultiplier, | ||
| UForceFeedbackAttenuation * | AttenuationSettings, | ||
| const bool | bAutoDestroy | ||
| ) |
| UParticleSystemComponent * CreateParticleSystem | ( | UParticleSystem * | EmitterTemplate, |
| UWorld * | World, | ||
| AActor * | Actor, | ||
| bool | bAutoDestroy, | ||
| EPSCPoolMethod | PoolingMethod | ||
| ) |
| DECLARE_CYCLE_STAT | ( | TEXT("BreakHitResult") | , |
| STAT_BreakHitResult | , | ||
| STATGROUP_Game | |||
| ) |
| DECLARE_CYCLE_STAT | ( | TEXT("MakeHitResult") | , |
| STAT_MakeHitResult | , | ||
| STATGROUP_Game | |||
| ) |
| DECLARE_CYCLE_STAT | ( | TEXT("SpawnTime") | , |
| STAT_SpawnTime | , | ||
| STATGROUP_Game | |||
| ) |