15#include "DialogueWave.generated.h"
30#if WITH_EDITORONLY_DATA
66 FString LocalizationKeyFormat;
88 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=
Filter, AssetRegistrySearchable)
92 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=
Script, meta=(InlineEditConditionToggle))
93 uint32 bOverride_SubtitleOverride : 1;
100 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=
Script, meta=(EditCondition=
"bOverride_SubtitleOverride"))
101 FString SubtitleOverride;
103#if WITH_EDITORONLY_DATA
114 FGuid LocalizationGUID;
119 virtual bool IsReadyForFinishDestroy()
override;
120 virtual FString GetDesc()
override;
122 UE_DEPRECATED(5.4,
"Implement the version that takes FAssetRegistryTagsContext instead.")
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ENGINE_API FAutoConsoleVariableRef CVarUseNewSubtitles
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition Engine.Build.cs:7
Definition Archive.h:1208
Definition AssetRegistryTagsContext.h:98
Definition IConsoleManager.h:1580
Definition DialogueSoundWaveProxy.h:18
Definition DialogueVoice.h:19
Definition DialogueWave.h:84
Definition SoundBase.h:109
Definition SoundWave.h:417
Definition DialogueWave.h:26
static ENGINE_API const FString DialogueNamespace
Definition DialogueWave.h:27
static ENGINE_API const FString SubtitleKeySuffix
Definition DialogueWave.h:29
static ENGINE_API const FString DialogueNotesNamespace
Definition DialogueWave.h:28
Definition DialogueWave.h:47
Definition DialogueTypes.h:44
Definition UnrealType.h:7001
Definition ObjectPtr.h:488