#include <DialogueWave.h>
◆ FDialogueContextMapping()
| FDialogueContextMapping::FDialogueContextMapping |
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| ) |
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◆ GetLocalizationKey() [1/2]
| FString FDialogueContextMapping::GetLocalizationKey |
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const |
Gets the localization key to use for this context mapping
◆ GetLocalizationKey() [2/2]
| FString FDialogueContextMapping::GetLocalizationKey |
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const FString & |
InOwnerDialogueWaveKey | ) |
const |
◆ Context
The context of the dialogue.
◆ LocalizationKeyFormat
| FString FDialogueContextMapping::LocalizationKeyFormat |
The format string to use when generating the localization key for this context. This must be unique within the owner dialogue wave. Available format markers:
- {ContextHash} - A hash generated from the speaker and target voices.
◆ Proxy
Cached object for playing the soundwave with subtitle information included.
◆ SoundWave
The soundwave to play for this dialogue.
The documentation for this struct was generated from the following files: