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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Sound/DialogueWave.h"#include "ActiveSound.h"#include "Internationalization/GatherableTextData.h"#include "Misc/StringFormatArg.h"#include "Serialization/PropertyLocalizationDataGathering.h"#include "Sound/DialogueSoundWaveProxy.h"#include "Sound/DialogueVoice.h"#include "Sound/SoundWave.h"#include "SubtitleManager.h"#include "Subtitles/SubtitlesAndClosedCaptionsDelegates.h"#include "UObject/AssetRegistryTagsContext.h"Functions | |
| bool | operator== (const FDialogueContextMapping &LHS, const FDialogueContextMapping &RHS) |
| bool | operator!= (const FDialogueContextMapping &LHS, const FDialogueContextMapping &RHS) |
Variables | |
| bool | bUseNewSubtitles = false |
| FAutoConsoleVariableRef | CVarUseNewSubtitles (TEXT("au.UseNewSubtitles"), bUseNewSubtitles, TEXT("1: Use new subtitles\n"), ECVF_Default) |
| bool operator!= | ( | const FDialogueContextMapping & | LHS, |
| const FDialogueContextMapping & | RHS | ||
| ) |
| bool operator== | ( | const FDialogueContextMapping & | LHS, |
| const FDialogueContextMapping & | RHS | ||
| ) |
| FAutoConsoleVariableRef CVarUseNewSubtitles(TEXT("au.UseNewSubtitles"), bUseNewSubtitles, TEXT("1: Use new subtitles\n"), ECVF_Default) | ( | TEXT("au.UseNewSubtitles") | , |
| bUseNewSubtitles | , | ||
| TEXT("1: Use new subtitles\n") | , | ||
| ECVF_Default | |||
| ) |