UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSaveGameHeader Struct Reference

Public Member Functions

 FSaveGameHeader ()
 
 FSaveGameHeader (TSubclassOf< USaveGame > ObjectType)
 
void Empty ()
 
bool IsEmpty () const
 
void Read (FMemoryReader &MemoryReader)
 
void Write (FMemoryWriter &MemoryWriter)
 

Public Attributes

int32 FileTypeTag
 
int32 SaveGameFileVersion
 
FPackageFileVersion PackageFileUEVersion
 
FEngineVersion SavedEngineVersion
 
int32 CustomVersionFormat
 
FCustomVersionContainer CustomVersions
 
FString SaveGameClassName
 

Constructor & Destructor Documentation

◆ FSaveGameHeader() [1/2]

FSaveGameHeader::FSaveGameHeader ( )

◆ FSaveGameHeader() [2/2]

FSaveGameHeader::FSaveGameHeader ( TSubclassOf< USaveGame ObjectType)

Member Function Documentation

◆ Empty()

void FSaveGameHeader::Empty ( )

◆ IsEmpty()

bool FSaveGameHeader::IsEmpty ( ) const

◆ Read()

void FSaveGameHeader::Read ( FMemoryReader MemoryReader)

◆ Write()

void FSaveGameHeader::Write ( FMemoryWriter MemoryWriter)

Member Data Documentation

◆ CustomVersionFormat

int32 FSaveGameHeader::CustomVersionFormat

◆ CustomVersions

FCustomVersionContainer FSaveGameHeader::CustomVersions

◆ FileTypeTag

int32 FSaveGameHeader::FileTypeTag

◆ PackageFileUEVersion

FPackageFileVersion FSaveGameHeader::PackageFileUEVersion

◆ SavedEngineVersion

FEngineVersion FSaveGameHeader::SavedEngineVersion

◆ SaveGameClassName

FString FSaveGameHeader::SaveGameClassName

◆ SaveGameFileVersion

int32 FSaveGameHeader::SaveGameFileVersion

The documentation for this struct was generated from the following file: