◆ FSaveGameHeader() [1/2]
| FSaveGameHeader::FSaveGameHeader |
( |
| ) |
|
◆ FSaveGameHeader() [2/2]
◆ Empty()
| void FSaveGameHeader::Empty |
( |
| ) |
|
◆ IsEmpty()
| bool FSaveGameHeader::IsEmpty |
( |
| ) |
const |
◆ Read()
◆ Write()
◆ CustomVersionFormat
| int32 FSaveGameHeader::CustomVersionFormat |
◆ CustomVersions
◆ FileTypeTag
| int32 FSaveGameHeader::FileTypeTag |
◆ PackageFileUEVersion
◆ SavedEngineVersion
◆ SaveGameClassName
| FString FSaveGameHeader::SaveGameClassName |
◆ SaveGameFileVersion
| int32 FSaveGameHeader::SaveGameFileVersion |
The documentation for this struct was generated from the following file: