UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPredictProjectilePathResult Struct Reference

#include <GameplayStaticsTypes.h>

Public Member Functions

 GENERATED_USTRUCT_BODY ()
 
void Reset (int32 ReserveSize=0)
 
void AddPoint (FVector Location, FVector Velocity, float Time)
 

Public Attributes

TArray< FPredictProjectilePathPointDataPathData
 
FPredictProjectilePathPointData LastTraceDestination
 
FHitResult HitResult
 

Member Function Documentation

◆ AddPoint()

void FPredictProjectilePathResult::AddPoint ( FVector  Location,
FVector  Velocity,
float  Time 
)
inline

◆ GENERATED_USTRUCT_BODY()

FPredictProjectilePathResult::GENERATED_USTRUCT_BODY ( )

◆ Reset()

void FPredictProjectilePathResult::Reset ( int32  ReserveSize = 0)
inline

Member Data Documentation

◆ HitResult

FHitResult FPredictProjectilePathResult::HitResult

◆ LastTraceDestination

FPredictProjectilePathPointData FPredictProjectilePathResult::LastTraceDestination

◆ PathData

TArray<FPredictProjectilePathPointData> FPredictProjectilePathResult::PathData

The documentation for this struct was generated from the following file: