#include <GameplayStaticsTypes.h>
◆ FPredictProjectilePathPointData() [1/2]
| FPredictProjectilePathPointData::FPredictProjectilePathPointData |
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◆ FPredictProjectilePathPointData() [2/2]
| FPredictProjectilePathPointData::FPredictProjectilePathPointData |
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FVector |
InLocation, |
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FVector |
InVelocity, |
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float |
InTime |
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◆ GENERATED_USTRUCT_BODY()
| FPredictProjectilePathPointData::GENERATED_USTRUCT_BODY |
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◆ Reset()
| void FPredictProjectilePathPointData::Reset |
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◆ Set()
◆ Location
| FVector FPredictProjectilePathPointData::Location |
◆ Time
| float FPredictProjectilePathPointData::Time |
◆ Velocity
| FVector FPredictProjectilePathPointData::Velocity |
The documentation for this struct was generated from the following file: