#include <GameplayStaticsTypes.h>
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| | GENERATED_USTRUCT_BODY () |
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| | FPredictProjectilePathParams () |
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| | FPredictProjectilePathParams (float InProjectileRadius, FVector InStartLocation, FVector InLaunchVelocity, float InMaxSimTime) |
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| | FPredictProjectilePathParams (float InProjectileRadius, FVector InStartLocation, FVector InLaunchVelocity, float InMaxSimTime, EObjectTypeQuery ObjectType, AActor *ActorToIgnore=nullptr) |
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| | FPredictProjectilePathParams (float InProjectileRadius, FVector InStartLocation, FVector InLaunchVelocity, float InMaxSimTime, ECollisionChannel InTraceChannel, AActor *ActorToIgnore=nullptr) |
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◆ FPredictProjectilePathParams() [1/4]
| FPredictProjectilePathParams::FPredictProjectilePathParams |
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inline |
◆ FPredictProjectilePathParams() [2/4]
| FPredictProjectilePathParams::FPredictProjectilePathParams |
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float |
InProjectileRadius, |
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FVector |
InStartLocation, |
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FVector |
InLaunchVelocity, |
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float |
InMaxSimTime |
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inline |
◆ FPredictProjectilePathParams() [3/4]
◆ FPredictProjectilePathParams() [4/4]
◆ GENERATED_USTRUCT_BODY()
| FPredictProjectilePathParams::GENERATED_USTRUCT_BODY |
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◆ ActorsToIgnore
◆ bTraceComplex
| bool FPredictProjectilePathParams::bTraceComplex |
◆ bTraceWithChannel
| bool FPredictProjectilePathParams::bTraceWithChannel |
◆ bTraceWithCollision
| bool FPredictProjectilePathParams::bTraceWithCollision |
◆ DrawDebugTime
| float FPredictProjectilePathParams::DrawDebugTime |
◆ DrawDebugType
◆ LaunchVelocity
| FVector FPredictProjectilePathParams::LaunchVelocity |
◆ MaxSimTime
| float FPredictProjectilePathParams::MaxSimTime |
◆ ObjectTypes
◆ OverrideGravityZ
| float FPredictProjectilePathParams::OverrideGravityZ |
◆ ProjectileRadius
| float FPredictProjectilePathParams::ProjectileRadius |
◆ SimFrequency
| float FPredictProjectilePathParams::SimFrequency |
◆ StartLocation
| FVector FPredictProjectilePathParams::StartLocation |
◆ TraceChannel
The documentation for this struct was generated from the following file: