| AbandonedCollisionProfileName | UGeometryCollectionComponent | protected |
| AddForce(FVector Force, FName BoneName=NAME_None, bool bAccelChange=false) override | UGeometryCollectionComponent | virtual |
| AddForceAtLocation(FVector Force, FVector WorldLocation, FName BoneName=NAME_None) override | UGeometryCollectionComponent | virtual |
| AddImpulse(FVector Impulse, FName BoneName=NAME_None, bool bVelChange=false) override | UGeometryCollectionComponent | virtual |
| AddImpulseAtLocation(FVector Impulse, FVector WorldLocation, FName BoneName=NAME_None) override | UGeometryCollectionComponent | virtual |
| AddRadialForce(FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bAccelChange=false) override | UGeometryCollectionComponent | virtual |
| AddRadialImpulse(FVector Origin, float Radius, float Strength, enum ERadialImpulseFalloff Falloff, bool bVelChange=false) override | UGeometryCollectionComponent | virtual |
| AddTorqueInRadians(FVector Torque, FName BoneName=NAME_None, bool bAccelChange=false) override | UGeometryCollectionComponent | virtual |
| AngularEtherDrag_DEPRECATED | UGeometryCollectionComponent | |
| ApplyAngularVelocity(int32 ItemIndex, const FVector &AngularVelocity) | UGeometryCollectionComponent | |
| ApplyAssetDefaults() | UGeometryCollectionComponent | |
| ApplyBreakingAngularVelocity(int32 ItemIndex, const FVector &AngularVelocity) | UGeometryCollectionComponent | |
| ApplyBreakingLinearVelocity(int32 ItemIndex, const FVector &LinearVelocity) | UGeometryCollectionComponent | |
| ApplyExternalStrain(int32 ItemIndex, const FVector &Location, float Radius=0, int32 PropagationDepth=0, float PropagationFactor=1, float Strain=0) | UGeometryCollectionComponent | |
| ApplyInternalStrain(int32 ItemIndex, const FVector &Location, float Radius=0, int32 PropagationDepth=0, float PropagationFactor=1, float Strain=0) | UGeometryCollectionComponent | |
| ApplyKinematicField(UPARAM(DisplayName="Field Radius") float Radius, UPARAM(DisplayName="Center Position") FVector Position) | UGeometryCollectionComponent | |
| ApplyLinearVelocity(int32 ItemIndex, const FVector &LinearVelocity) | UGeometryCollectionComponent | |
| ApplyPhysicsField(UPARAM(DisplayName="Enable Field") bool Enabled, UPARAM(DisplayName="Physics Type") EGeometryCollectionPhysicsTypeEnum Target, UPARAM(DisplayName="Meta Data") UFieldSystemMetaData *MetaData, UPARAM(DisplayName="Field Node") UFieldNodeBase *Field) | UGeometryCollectionComponent | |
| AsyncPhysicsTickComponent(float DeltaTime, float SimTime) override | UGeometryCollectionComponent | virtual |
| bAllowRemovalOnBreak | UGeometryCollectionComponent | |
| bAllowRemovalOnSleep | UGeometryCollectionComponent | |
| bAlreadyFullyDecayed | UGeometryCollectionComponent | protected |
| BaseRigidBodyIndex | UGeometryCollectionComponent | |
| bAutoAssignISMPool_DEPRECATED | UGeometryCollectionComponent | protected |
| bCachedMaterialParameterIndicesAreDirty | UMeshComponent | protected |
| bCrumblingEventIncludesChildren | UGeometryCollectionComponent | |
| bCustomRendererCanUseNativeFallback | UGeometryCollectionComponent | protected |
| bCustomRendererShouldUseNativeFallback | UGeometryCollectionComponent | protected |
| bDensityFromPhysicsMaterial | UGeometryCollectionComponent | |
| BeginDestroy() override | UMeshComponent | protectedvirtual |
| BeginPlay() override | UGeometryCollectionComponent | virtual |
| bEnableAbandonAfterLevel | UGeometryCollectionComponent | protected |
| bEnableDamageFromCollision | UGeometryCollectionComponent | |
| bEnableMaterialParameterCaching | UMeshComponent | |
| bEnableReplication | UGeometryCollectionComponent | protected |
| bForceBrokenForCustomRenderer | UGeometryCollectionComponent | protected |
| bForceMotionBlur | UGeometryCollectionComponent | |
| bForceNativeRenderer | UGeometryCollectionComponent | protected |
| bForceUpdateActiveTransforms | UGeometryCollectionComponent | |
| bGlobalCrumblingEventIncludesChildren | UGeometryCollectionComponent | |
| bIsCurrentlyNavigationRelevant | UGeometryCollectionComponent | |
| bNotifyBreaks | UGeometryCollectionComponent | |
| bNotifyCollisions | UGeometryCollectionComponent | |
| bNotifyCrumblings | UGeometryCollectionComponent | |
| bNotifyGlobalBreaks | UGeometryCollectionComponent | |
| bNotifyGlobalCollisions | UGeometryCollectionComponent | |
| bNotifyGlobalCrumblings | UGeometryCollectionComponent | |
| bNotifyGlobalRemovals | UGeometryCollectionComponent | |
| bNotifyRemovals | UGeometryCollectionComponent | |
| bNotifyTrailing | UGeometryCollectionComponent | |
| bOverrideCustomRenderer | UGeometryCollectionComponent | protected |
| bShowBoneColors | UGeometryCollectionComponent | protected |
| bStoreVelocities | UGeometryCollectionComponent | |
| bUpdateComponentTransformToRootBone | UGeometryCollectionComponent | protected |
| bUpdateCustomRendererOnPostPhysicsSync | UGeometryCollectionComponent | protected |
| bUpdateNavigationInTick | UGeometryCollectionComponent | protected |
| bUseMaterialDamageModifiers | UGeometryCollectionComponent | |
| bUseRootProxyForNavigation | UGeometryCollectionComponent | protected |
| bUseSizeSpecificDamageThreshold | UGeometryCollectionComponent | |
| bUseStaticMeshCollisionForTraces | UGeometryCollectionComponent | protected |
| CacheMaterialParameterNameIndices() | UMeshComponent | protected |
| CacheParameters | UGeometryCollectionComponent | |
| CachePlayback | UGeometryCollectionComponent | |
| CalcBounds(const FTransform &LocalToWorld) const override | UGeometryCollectionComponent | virtual |
| CalcLocalBounds() const | UGeometryCollectionComponent | inlinevirtual |
| CalculateLocalBounds() | UGeometryCollectionComponent | inlineprotected |
| CalculateMass(FName BoneName=NAME_None) override | UGeometryCollectionComponent | virtual |
| CanBeUsedInPhysicsReplication(const FName BoneName=NAME_None) const override | UGeometryCollectionComponent | protectedvirtual |
| CanEditSimulatePhysics() override | UGeometryCollectionComponent | virtual |
| ChaosSolverActor | UGeometryCollectionComponent | |
| CheckFullyDecayed() | UGeometryCollectionComponent | protected |
| ClearRootProxyLocalTransforms() | UGeometryCollectionComponent | |
| ClusterConnectionType_DEPRECATED | UGeometryCollectionComponent | |
| ClusterGroupIndex | UGeometryCollectionComponent | |
| CollectPSOPrecacheData(const FPSOPrecacheParams &BasePrecachePSOParams, FMaterialInterfacePSOPrecacheParamsList &OutParams) override | UGeometryCollectionComponent | protectedvirtual |
| CollisionGroup | UGeometryCollectionComponent | |
| CollisionProfilePerLevel | UGeometryCollectionComponent | protected |
| CollisionProfilePerParticle | UGeometryCollectionComponent | protected |
| CollisionSampleFraction | UGeometryCollectionComponent | |
| ComputeBounds(const FMatrix &LocalToWorldWithScale) const | UGeometryCollectionComponent | protected |
| ComputeBounds(const FTransform &LocalToWorldWithScale) const | UGeometryCollectionComponent | protected |
| ComputeBoundsFromComponentSpaceTransforms(const FTransform &LocalToWorldWithScale, const TArray< FTransform > &ComponentSpaceTransformsArray) const | UGeometryCollectionComponent | protected |
| ComputeBoundsFromComponentSpaceTransforms(const FTransform &LocalToWorldWithScale, const TArray< FTransform3f > &ComponentSpaceTransformsArray) const | UGeometryCollectionComponent | protected |
| ComputeBoundsFromGlobalMatrices(const FMatrix &LocalToWorldWithScale, const TArray< FMatrix > &GlobalMatricesArray) const | UGeometryCollectionComponent | protected |
| CreateRenderState_Concurrent(FRegisterComponentContext *Context) override | UGeometryCollectionComponent | virtual |
| CreateSceneProxy() override | UGeometryCollectionComponent | virtual |
| CrumbleActiveClusters() | UGeometryCollectionComponent | |
| CrumbleCluster(int32 ItemIndex) | UGeometryCollectionComponent | |
| CustomRenderer | UGeometryCollectionComponent | protected |
| CustomRendererType | UGeometryCollectionComponent | protected |
| DamageModel | UGeometryCollectionComponent | |
| DamagePropagationData | UGeometryCollectionComponent | |
| DamageThreshold | UGeometryCollectionComponent | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FNotifyGeometryCollectionPhysicsStateChange, UGeometryCollectionComponent *, FracturedComponent) | UGeometryCollectionComponent | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FNotifyGeometryCollectionPhysicsLoadingStateChange, UGeometryCollectionComponent *, FracturedComponent) | UGeometryCollectionComponent | |
| DefaultCollisionProfileName | UGeometryCollectionComponent | static |
| DesiredCacheTime | UGeometryCollectionComponent | |
| DisabledFlags | UGeometryCollectionComponent | |
| DispatchBreakEvent(const FChaosBreakEvent &Event) | UGeometryCollectionComponent | |
| DispatchChaosPhysicsCollisionBlueprintEvents(const FChaosPhysicsCollisionInfo &CollisionInfo) override | UGeometryCollectionComponent | virtual |
| DispatchCrumblingEvent(const FChaosCrumblingEvent &Event) | UGeometryCollectionComponent | |
| DispatchFieldCommand(const FFieldSystemCommand &InCommand) | UGeometryCollectionComponent | protected |
| DispatchRemovalEvent(const FChaosRemovalEvent &Event) | UGeometryCollectionComponent | |
| DoCustomNavigableGeometryExport(FNavigableGeometryExport &GeomExport) const override | UGeometryCollectionComponent | |
| DoesSocketExist(FName InSocketName) const override | UGeometryCollectionComponent | virtual |
| DynamicRepDataVersionProcessed | UGeometryCollectionComponent | protected |
| EditRestCollection(GeometryCollection::EEditUpdate EditUpdate=GeometryCollection::EEditUpdate::RestPhysicsDynamic, bool bShapeIsUnchanged=false) | UGeometryCollectionComponent | inline |
| EmptyOverrideMaterials() | UMeshComponent | |
| EnableClustering | UGeometryCollectionComponent | |
| EndPlay(const EEndPlayReason::Type ReasonEnd) override | UGeometryCollectionComponent | virtual |
| FGCCollisionProfileScopedTransaction | UGeometryCollectionComponent | friend |
| FGeometryCollectionCommands | UGeometryCollectionComponent | friend |
| FGeometryCollectionEdit | UGeometryCollectionComponent | friend |
| FGeometryCollectionSceneProxyBase | UGeometryCollectionComponent | friend |
| FindLeafTransformByLineTrace(const FVector Start, const FVector End, int32 &LeafTransformIndex, FName &LeafTransformName) const | UGeometryCollectionComponent | |
| ForceBrokenForCustomRenderer(bool bForceBroken) | UGeometryCollectionComponent | |
| GetAllPhysicsObjects() const override | UGeometryCollectionComponent | virtual |
| GetBodyInstance(FName BoneName=NAME_None, bool bGetWelded=true, int32 Index=-1) const override | UGeometryCollectionComponent | virtual |
| GetBoneSelectedMaterialID() const | UGeometryCollectionComponent | inline |
| GetComponentMaterialSlotsOverlayMaterial() const | UMeshComponent | |
| GetComponentSpaceTransforms() | UGeometryCollectionComponent | |
| GetComponentSpaceTransforms3f() | UGeometryCollectionComponent | |
| GetCustomRenderer() | UGeometryCollectionComponent | inline |
| GetDamageThreshold() const | UGeometryCollectionComponent | inline |
| GetDebugInfo() | UGeometryCollectionComponent | |
| GetDefaultMaterialSlotsOverlayMaterial(TArray< TObjectPtr< UMaterialInterface > > &OutMaterialSlotOverlayMaterials) const | UMeshComponent | inlinevirtual |
| GetDefaultOverlayMaterial() const | UMeshComponent | inlineprotectedvirtual |
| GetDefaultOverlayMaterialMaxDrawDistance() const | UMeshComponent | inlineprotectedvirtual |
| GetDisabledFlags() const | UGeometryCollectionComponent | inline |
| GetDynamicCollection() const | UGeometryCollectionComponent | |
| GetDynamicCollection() | UGeometryCollectionComponent | |
| GetEnableBoneSelection() const | UGeometryCollectionComponent | inline |
| GetGlobalMatrices() | UGeometryCollectionComponent | inline |
| GetIdFromGTParticle(Chaos::FGeometryParticle *Particle) const override | UGeometryCollectionComponent | virtual |
| GetInitializationCommands(TArray< FFieldSystemCommand > &CombinedCommmands) | UGeometryCollectionComponent | protected |
| GetInitialLevel(int32 ItemIndex) | UGeometryCollectionComponent | |
| GetInitialLocalRestTransforms() const | UGeometryCollectionComponent | |
| GetInnerChaosScene() const | UGeometryCollectionComponent | |
| GetIsObjectDynamic() const | UGeometryCollectionComponent | |
| GetIsObjectLoading() | UGeometryCollectionComponent | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const override | UGeometryCollectionComponent | virtual |
| GetLocalBounds() const | UGeometryCollectionComponent | inline |
| GetLocalRestTransforms(bool bInitialTransforms=false) const | UGeometryCollectionComponent | |
| GetMass() const override | UGeometryCollectionComponent | virtual |
| GetMassAndExtents(int32 ItemIndex, float &OutMass, FBox &OutExtents) | UGeometryCollectionComponent | |
| GetMaterial(int32 MaterialIndex) const override | UGeometryCollectionComponent | virtual |
| GetMaterialByName(FName MaterialSlotName) const override | UMeshComponent | virtual |
| GetMaterialRelevance(ERHIFeatureLevel::Type InFeatureLevel) const override | UGeometryCollectionComponent | virtual |
| GetMaterialRelevance(EShaderPlatform InShaderPlatform) const override | UGeometryCollectionComponent | virtual |
| GetMaterials() const | UMeshComponent | virtual |
| GetMaterialSlotsOverlayMaterial(TArray< TObjectPtr< class UMaterialInterface > > &OutMaterialSlotOverlayMaterials) const | UMeshComponent | |
| GetMaterialStreamingData(int32 MaterialIndex, FPrimitiveMaterialInfo &MaterialData) const | UMeshComponent | inlinevirtual |
| GetMeshPaintTexture() const | UMeshComponent | inlinevirtual |
| GetMeshPaintTextureCoordinateIndex() const | UMeshComponent | inlinevirtual |
| GetNotifyTrailing() const | UGeometryCollectionComponent | inline |
| GetNumElements(FName Group) const | UGeometryCollectionComponent | |
| GetNumMaterials() const override | UGeometryCollectionComponent | virtual |
| GetNumOverrideMaterials() const | UMeshComponent | virtual |
| GetOverlayMaterial() const | UMeshComponent | |
| GetOverlayMaterialMaxDrawDistance() const | UMeshComponent | |
| GetParent(int32 Index) const | UGeometryCollectionComponent | |
| GetParentArrayRest() const | UGeometryCollectionComponent | |
| GetPhysicalMaterial() const | UGeometryCollectionComponent | |
| GetPhysicsObjectById(Chaos::FPhysicsObjectId Id) const override | UGeometryCollectionComponent | virtual |
| GetPhysicsObjectByName(const FName &Name) const override | UGeometryCollectionComponent | virtual |
| GetPhysicsProxy() const | UGeometryCollectionComponent | inline |
| GetPhysicsProxy() | UGeometryCollectionComponent | inline |
| GetPhysicsSolverActor() const | UGeometryCollectionComponent | |
| GetPreviousComponentToWorld() const | UGeometryCollectionComponent | |
| GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) override | UGeometryCollectionComponent | virtual |
| GetRestCollection() const | UGeometryCollectionComponent | inline |
| GetRestTransforms(TArray< FMatrix44f > &OutRestTransforms) const | UGeometryCollectionComponent | |
| GetRootBrokenElapsedTimeInMs() const | UGeometryCollectionComponent | inline |
| GetRootCurrentComponentSpaceTransform() const | UGeometryCollectionComponent | |
| GetRootCurrentTransform() const | UGeometryCollectionComponent | |
| GetRootIndex() const | UGeometryCollectionComponent | |
| GetRootInitialTransform() const | UGeometryCollectionComponent | |
| GetRootParticleMassOffset() const | UGeometryCollectionComponent | |
| GetScalarParameterDefaultValue(const FName ParameterName) | UMeshComponent | inline |
| GetShowBoneColors() const | UGeometryCollectionComponent | inline |
| GetSocketTransform(FName InSocketName, ERelativeTransformSpace TransformSpace=RTS_World) const override | UGeometryCollectionComponent | virtual |
| GetSolver(const UGeometryCollectionComponent &GeometryCollectionComponent) | UGeometryCollectionComponent | protectedstatic |
| GetStreamingTextureInfoInner(FStreamingTextureLevelContext &LevelContext, const TArray< FStreamingTextureBuildInfo > *PreBuiltData, float ComponentScaling, TArray< FStreamingRenderAssetPrimitiveInfo > &OutStreamingTextures) const | UMeshComponent | |
| GetSuppressSelectionMaterial() const | UGeometryCollectionComponent | |
| GetUpdateCustomRendererOnPostPhysicsSync() const | UGeometryCollectionComponent | inline |
| GetUsedMaterials(TArray< UMaterialInterface * > &OutMaterials, bool bGetDebugMaterials=false) const override | UGeometryCollectionComponent | virtual |
| GetUseStaticMeshCollisionForTraces() const | UGeometryCollectionComponent | inline |
| GetWireframeColorForSceneProxy() const | UMeshComponent | |
| GravityGroupIndex | UGeometryCollectionComponent | |
| HandlePhysicsCollision(const FChaosPhysicsCollisionInfo &CollisionInfo) | IChaosNotifyHandlerInterface | |
| HasAnySockets() const override | UGeometryCollectionComponent | virtual |
| HasOverrideMaterials() | UMeshComponent | |
| HasValidPhysicsState() const override | UGeometryCollectionComponent | virtual |
| InitDynamicData(bool bInitialization=false) | UGeometryCollectionComponent | protected |
| InitialAngularVelocity | UGeometryCollectionComponent | |
| InitializationFields | UGeometryCollectionComponent | |
| InitializationState | UGeometryCollectionComponent | |
| InitializeEmbeddedGeometry() | UGeometryCollectionComponent | |
| InitialLinearVelocity | UGeometryCollectionComponent | |
| InitialVelocityType | UGeometryCollectionComponent | |
| IsForceBrokenForCustomRenderer() const | UGeometryCollectionComponent | inline |
| IsFullyDecayed() const | UGeometryCollectionComponent | |
| ISMPool_DEPRECATED | UGeometryCollectionComponent | protected |
| IsNavigationRelevant() const override | UGeometryCollectionComponent | virtual |
| IsRootBroken() const | UGeometryCollectionComponent | inline |
| LastAsyncPhysicsTickMs | UGeometryCollectionComponent | protected |
| LinearEtherDrag_DEPRECATED | UGeometryCollectionComponent | |
| LogMaterialsAndTextures(FOutputDevice &Ar, int32 Indent) const | UMeshComponent | virtual |
| MarkCachedMaterialParameterNameIndicesDirty() | UMeshComponent | protected |
| MaterialParameterCache | UMeshComponent | protected |
| MaterialSlotsOverlayMaterial | UMeshComponent | |
| MaxClusterLevel | UGeometryCollectionComponent | |
| MaxSimulatedLevel | UGeometryCollectionComponent | |
| MoveComponentImpl(const FVector &Delta, const FQuat &NewRotation, bool bSweep, FHitResult *Hit, EMoveComponentFlags MoveFlags, ETeleportType Teleport) override | UGeometryCollectionComponent | virtual |
| NotifyBreak(const FChaosBreakEvent &Event) | UGeometryCollectionComponent | inlinevirtual |
| NotifyGeometryCollectionPhysicsLoadingStateChange | UGeometryCollectionComponent | |
| NotifyGeometryCollectionPhysicsStateChange | UGeometryCollectionComponent | |
| NotifyPhysicsCollision(const FChaosPhysicsCollisionInfo &CollisionInfo) | IChaosNotifyHandlerInterface | inlinevirtual |
| NotifyRemoval(const FChaosRemovalEvent &Event) | UGeometryCollectionComponent | inlinevirtual |
| NumParticlesAdded | UGeometryCollectionComponent | |
| ObjectType | UGeometryCollectionComponent | |
| OnActorEnableCollisionChanged() override | UGeometryCollectionComponent | virtual |
| OnActorVisibilityChanged() override | UGeometryCollectionComponent | virtual |
| OnChaosBreakEvent | UGeometryCollectionComponent | |
| OnChaosCrumblingEvent | UGeometryCollectionComponent | |
| OnChaosPhysicsCollision | UGeometryCollectionComponent | |
| OnChaosRemovalEvent | UGeometryCollectionComponent | |
| OnComponentCollisionSettingsChanged(bool bUpdateOverlaps=true) override | UGeometryCollectionComponent | protectedvirtual |
| OnComponentDestroyed(bool bDestroyingHierarchy) override | UGeometryCollectionComponent | virtual |
| OnCreatePhysicsState() override | UGeometryCollectionComponent | virtual |
| OnDestroyPhysicsState() override | UGeometryCollectionComponent | virtual |
| OneWayInteractionLevel | UGeometryCollectionComponent | |
| OnFullyDecayedEvent | UGeometryCollectionComponent | |
| OnHiddenInGameChanged() override | UGeometryCollectionComponent | virtual |
| OnRegister() override | UGeometryCollectionComponent | virtual |
| OnRep_RepData() | UGeometryCollectionComponent | protected |
| OnRep_RepDynamicData() | UGeometryCollectionComponent | protected |
| OnRep_RepStateData() | UGeometryCollectionComponent | protected |
| OnRootBreakEvent | UGeometryCollectionComponent | |
| OnRootMovedEvent | UGeometryCollectionComponent | |
| OnRootMovedNativeEvent | UGeometryCollectionComponent | |
| OnUnregister() override | UGeometryCollectionComponent | virtual |
| OnUpdateTransform(EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport=ETeleportType::None) override | UGeometryCollectionComponent | virtual |
| OnVisibilityChanged() override | UGeometryCollectionComponent | virtual |
| OverlayMaterial | UMeshComponent | |
| OverlayMaterialMaxDrawDistance | UMeshComponent | |
| OverrideMaterials | UMeshComponent | |
| PhysicalMaterial_DEPRECATED | UGeometryCollectionComponent | |
| PhysicalMaterialOverride_DEPRECATED | UGeometryCollectionComponent | |
| PostLoad() override | UGeometryCollectionComponent | virtual |
| PrestreamMeshLODs(float Seconds) | UMeshComponent | inlinevirtual |
| PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups=0) | UMeshComponent | virtual |
| ProcessRepData() | UGeometryCollectionComponent | protectedvirtual |
| ProcessRepData(float DeltaTime, float SimTime) | UGeometryCollectionComponent | protectedvirtual |
| QuerySupportedSockets(TArray< FComponentSocketDescription > &OutSockets) const override | UGeometryCollectionComponent | virtual |
| RebaseDynamicCollectionTransformsOnNewWorldTransform() | UGeometryCollectionComponent | |
| ReceivePhysicsCollision(const FChaosPhysicsCollisionInfo &CollisionInfo) | UGeometryCollectionComponent | |
| RefreshCustomRenderer() | UGeometryCollectionComponent | |
| RefreshEmbeddedGeometry() | UGeometryCollectionComponent | |
| RefreshRootProxies() | UGeometryCollectionComponent | |
| RegisterAndInitializePhysicsProxy() | UGeometryCollectionComponent | |
| RegisterForEvents() | UGeometryCollectionComponent | protected |
| RegisterLODStreamingCallback(FLODStreamingCallback &&Callback, int32 LODIdx, float TimeoutSecs, bool bOnStreamIn) | UMeshComponent | virtual |
| RegisterLODStreamingCallback(FLODStreamingCallback &&CallbackStreamingStart, FLODStreamingCallback &&CallbackStreamingDone, float TimeoutStartSecs, float TimeoutDoneSecs) | UMeshComponent | virtual |
| RemoveAllAnchors() | UGeometryCollectionComponent | |
| RepData | UGeometryCollectionComponent | protected |
| RepDynamicData | UGeometryCollectionComponent | protected |
| ReplicationAbandonAfterLevel | UGeometryCollectionComponent | protected |
| ReplicationAbandonClusterLevel_DEPRECATED | UGeometryCollectionComponent | protected |
| ReplicationMaxPositionAndVelocityCorrectionLevel | UGeometryCollectionComponent | protected |
| RepStateData | UGeometryCollectionComponent | protected |
| RequestUpdateRepData() | UGeometryCollectionComponent | protected |
| ReregisterAllCustomRenderers() | UGeometryCollectionComponent | static |
| ResetDynamicCollection() | UGeometryCollectionComponent | protected |
| ResetRepData() | UGeometryCollectionComponent | protectedvirtual |
| ResetRestTransforms() | UGeometryCollectionComponent | |
| ResetState() | UGeometryCollectionComponent | |
| RestCollection | UGeometryCollectionComponent | |
| RestTransforms | UGeometryCollectionComponent | |
| SendRenderDynamicData_Concurrent() override | UGeometryCollectionComponent | virtual |
| Serialize(FArchive &Ar) override | UGeometryCollectionComponent | virtual |
| SetAbandonedParticleCollisionProfileName(FName CollisionProfile) | UGeometryCollectionComponent | |
| SetAnchoredByBox(FBox WorldSpaceBox, bool bAnchored, int32 MaxLevel=-1) | UGeometryCollectionComponent | |
| SetAnchoredByIndex(int32 Index, bool bAnchored) | UGeometryCollectionComponent | |
| SetAnchoredByTransformedBox(FBox Box, FTransform Transform, bool bAnchored, int32 MaxLevel=-1) | UGeometryCollectionComponent | |
| SetCollisionObjectType(ECollisionChannel Channel) override | UGeometryCollectionComponent | virtual |
| SetColorParameterValueOnMaterials(const FName ParameterName, const FLinearColor ParameterValue) | UMeshComponent | |
| SetDamageModel(EDamageModelTypeEnum InDamageModel) | UGeometryCollectionComponent | |
| SetDamagePropagationData(const FGeometryCollectionDamagePropagationData &InDamagePropagationData) | UGeometryCollectionComponent | |
| SetDamageThreshold(const TArray< float > &InDamageThreshold) | UGeometryCollectionComponent | |
| SetDensityFromPhysicsMaterial(bool bInDensityFromPhysicsMaterial) | UGeometryCollectionComponent | |
| SetDynamicState(const Chaos::EObjectStateType &NewDynamicState) | UGeometryCollectionComponent | |
| SetEnableDamageFromCollision(bool bValue) | UGeometryCollectionComponent | |
| SetEnableGravity(bool bGravityEnabled) override | UGeometryCollectionComponent | virtual |
| SetEnableReplication(bool bInEnableReplication) | UGeometryCollectionComponent | inline |
| SetGravityGroupIndex(int32 InGravityGroupIndex) | UGeometryCollectionComponent | |
| SetInitialClusterBreaks(const TArray< int32 > &ReleaseIndices) | UGeometryCollectionComponent | |
| SetInitialTransforms(const TArray< FTransform > &InitialTransforms) | UGeometryCollectionComponent | |
| SetLocalRestTransforms(const TArray< FTransform > &Transforms, bool bOnlyLeaves) | UGeometryCollectionComponent | |
| SetMaterial(int32 ElementIndex, UMaterialInterface *Material) override | UMeshComponent | virtual |
| SetMaterialByName(FName MaterialSlotName, class UMaterialInterface *Material) override | UMeshComponent | virtual |
| SetMeshPaintTexture(UTexture *Texture) | UMeshComponent | inlinevirtual |
| SetMeshPaintTextureOverride(UTexture *OverrideTexture) | UMeshComponent | inlinevirtual |
| SetNotifyBreaks(bool bNewNotifyBreaks) | UGeometryCollectionComponent | |
| SetNotifyCrumblings(bool bNewNotifyCrumblings, bool bNewCrumblingEventIncludesChildren=false) | UGeometryCollectionComponent | |
| SetNotifyGlobalBreaks(bool bNewNotifyGlobalBreaks) | UGeometryCollectionComponent | |
| SetNotifyGlobalCollision(bool bNewNotifyGlobalCollisions) | UGeometryCollectionComponent | |
| SetNotifyGlobalCrumblings(bool bNewNotifyGlobalCrumblings, bool bGlobalNewCrumblingEventIncludesChildren) | UGeometryCollectionComponent | |
| SetNotifyGlobalRemovals(bool bNewNotifyGlobalRemovals) | UGeometryCollectionComponent | |
| SetNotifyRemovals(bool bNewNotifyRemovals) | UGeometryCollectionComponent | |
| SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision) override | UGeometryCollectionComponent | virtual |
| SetOneWayInteractionLevel(int32 InOneWayInteractionLevel) | UGeometryCollectionComponent | |
| SetOverlayMaterial(class UMaterialInterface *NewOverlayMaterial) | UMeshComponent | |
| SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance) | UMeshComponent | |
| SetParticleCollisionProfileName(int32 BoneId, FName ProfileName, FGCCollisionProfileScopedTransaction &InProfileNameUpdateTransaction) | UGeometryCollectionComponent | |
| SetPerLevelCollisionProfileNames(const TArray< FName > &ProfileNames) | UGeometryCollectionComponent | |
| SetPerParticleCollisionProfileName(const TArray< int32 > &BoneIds, FName ProfileName) | UGeometryCollectionComponent | |
| SetPerParticleCollisionProfileName(const TSet< int32 > &BoneIds, FName ProfileName) | UGeometryCollectionComponent | |
| SetPhysMaterialOverride(UPhysicalMaterial *NewPhysMaterial) override | UGeometryCollectionComponent | virtual |
| SetRenderStateDirty() | UGeometryCollectionComponent | inline |
| SetReplicationAbandonAfterLevel(int32 InReplicationAbandonAfterLevel) | UGeometryCollectionComponent | inline |
| SetReplicationMaxPositionAndVelocityCorrectionLevel(int32 InReplicationMaxPositionAndVelocityCorrectionLevel) | UGeometryCollectionComponent | inline |
| SetRestCollection(const UGeometryCollection *RestCollectionIn, bool bApplyAssetDefaults=true) | UGeometryCollectionComponent | |
| SetRestState(TArray< FTransform > &&InRestTransforms) | UGeometryCollectionComponent | |
| SetRootProxyComponentSpaceTransform(int32 Index, const FTransform &RootProxyTransform) | UGeometryCollectionComponent | |
| SetRootProxyLocalTransform(int32 Index, const FTransform3f &RootProxyTransform) | UGeometryCollectionComponent | |
| SetScalarParameterValueOnMaterials(const FName ParameterName, const float ParameterValue) | UMeshComponent | |
| SetShowBoneColors(bool ShowBoneColorsIn) | UGeometryCollectionComponent | inline |
| SetSimulatePhysics(bool bEnabled) override | UGeometryCollectionComponent | virtual |
| SetTextureForceResidentFlag(bool bForceMiplevelsToBeResident) | UMeshComponent | virtual |
| SetUpdateCustomRenderer(bool bValue) | UGeometryCollectionComponent | inline |
| SetUpdateCustomRendererOnPostPhysicsSync(bool bValue) | UGeometryCollectionComponent | inline |
| SetUpdateNavigationInTick(const bool bUpdateInTick) | UGeometryCollectionComponent | inline |
| SetUseMaterialDamageModifiers(bool bInUseMaterialDamageModifiers) | UGeometryCollectionComponent | |
| SetUseRootProxyForNavigation(const bool bUseRootProxyForNav) | UGeometryCollectionComponent | inline |
| SetUseStaticMeshCollisionForTraces(bool bInUseStaticMeshCollisionForTraces) | UGeometryCollectionComponent | |
| SetVectorParameterValueOnMaterials(const FName ParameterName, const FVector ParameterValue) | UMeshComponent | |
| ShouldCreatePhysicsState() const override | UGeometryCollectionComponent | virtual |
| ShouldCreateRenderState() const override | UGeometryCollectionComponent | virtual |
| ShouldUpdateComponentTransformToRootBone() const | UGeometryCollectionComponent | inline |
| Simulating_DEPRECATED | UGeometryCollectionComponent | |
| TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UGeometryCollectionComponent | virtual |
| UFUNCTION(BlueprintCallable, Category="Physics", meta=(DeprecatedFunction, DeprecationMessage="Please use ForceBrokenForCustomRenderer() instead")) void EnableRootProxyForCustomRenderer(bool bEnable) | UGeometryCollectionComponent | inline |
| UpdateCachedBounds() | UGeometryCollectionComponent | |
| UpdateGlobalCollisionEventRegistration() | UGeometryCollectionComponent | protected |
| UpdateGlobalRemovalEventRegistration() | UGeometryCollectionComponent | protected |
| UpdateRBCollisionEventRegistration() | UGeometryCollectionComponent | protected |
| UpdateRepData() | UGeometryCollectionComponent | protectedvirtual |
| UpdateRepStateAndDynamicData() | UGeometryCollectionComponent | protectedvirtual |
| UseNaniteOverrideMaterials() const | UMeshComponent | inlinevirtual |
| VersionProcessed | UGeometryCollectionComponent | protected |
| ~UGeometryCollectionComponent() | UGeometryCollectionComponent | virtual |