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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UPlatformGameInstance, including all inherited members.
| AbortInsideMemberFunction() const | UObject | |
| AddLocalPlayer(ULocalPlayer *NewPlayer, FPlatformUserId UserId) | UGameInstance | virtual |
| AddRef() const | UObjectBase | |
| AddReferencedObjects(UObject *InThis, FReferenceCollector &Collector) | UGameInstance | static |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false) | UObjectBaseUtility | |
| AddToRoot() | UObjectBaseUtility | inline |
| AddUserToReplay(const FString &UserString) | UGameInstance | virtual |
| AppendName(FString &ResultString) const | UObjectBaseUtility | inline |
| ApplicationFailedToRegisterForRemoteNotificationsDelegate | UPlatformGameInstance | |
| ApplicationHasEnteredForegroundDelegate | UPlatformGameInstance | |
| ApplicationHasReactivatedDelegate | UPlatformGameInstance | |
| ApplicationReceivedLocalNotificationDelegate | UPlatformGameInstance | |
| ApplicationReceivedRemoteNotificationDelegate | UPlatformGameInstance | |
| ApplicationReceivedScreenOrientationChangedNotificationDelegate | UPlatformGameInstance | |
| ApplicationReceivedStartupArgumentsDelegate | UPlatformGameInstance | |
| ApplicationRegisteredForRemoteNotificationsDelegate | UPlatformGameInstance | |
| ApplicationRegisteredForUserNotificationsDelegate | UPlatformGameInstance | |
| ApplicationShouldUnloadResourcesDelegate | UPlatformGameInstance | |
| ApplicationWillDeactivateDelegate | UPlatformGameInstance | |
| ApplicationWillEnterBackgroundDelegate | UPlatformGameInstance | |
| ApplicationWillTerminateDelegate | UPlatformGameInstance | |
| AreNativePropertiesIdenticalTo(UObject *Other) const | UObject | inlinevirtual |
| AtomicallyClearFlags(EObjectFlags FlagsToClear) | UObjectBase | inline |
| AtomicallyClearInternalFlags(EInternalObjectFlags FlagsToClear) const | UObjectBaseUtility | inline |
| AtomicallySetFlags(EObjectFlags FlagsToAdd) | UObjectBase | inline |
| BeginDestroy() override | UPlatformGameInstance | virtual |
| BroadcastOnStart() | UGameInstance | protected |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const | UObject | virtual |
| CallAddReferencedObjects(FReferenceCollector &Collector) | UObject | |
| CallFunction(FFrame &Stack, RESULT_DECL, UFunction *Function) | UObject | |
| CallFunctionByNameWithArguments(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false) | UObject | |
| CallRemoteFunction(UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack) | UObject | inlinevirtual |
| CanBeClusterRoot() const | UObjectBaseUtility | inlinevirtual |
| CanBeInCluster() const | UObjectBaseUtility | virtual |
| CanCheckDefaultSubObjects(bool bForceCheck, bool &bResult) const | UObject | protected |
| CanCreateInCurrentContext(UObject *Template) | UObject | static |
| CheckDefaultSubobjects(bool bForceCheck=false) const | UObject | |
| CheckDefaultSubobjectsInternal() const | UObject | protectedvirtual |
| CleanupGameViewport() | UGameInstance | |
| ClearFlags(EObjectFlags FlagsToClear) | UObjectBaseUtility | inline |
| ClearGarbage() | UObjectBaseUtility | inline |
| ClearInternalFlags(EInternalObjectFlags FlagsToClear) const | UObjectBaseUtility | inline |
| ClientTravelToSession(int32 ControllerId, FName InSessionName) | UGameInstance | virtual |
| CollectDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const | UObject | |
| CollectSaveOverrides(FObjectCollectSaveOverridesContext SaveContext) | UObject | virtual |
| ConditionalBeginDestroy() | UObject | |
| ConditionalFinishDestroy() | UObject | |
| ConditionalPostLoad() | UObject | |
| ConditionalPostLoadSubobjects(struct FObjectInstancingGraph *OuterInstanceGraph=NULL) | UObject | |
| ConditionalPreload() | UObject | |
| CreateCluster() | UObjectBaseUtility | virtual |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | |
| CreateDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateEditorOnlyDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateGameModeForURL(FURL InURL, UWorld *InWorld) | UGameInstance | virtual |
| CreateInitialPlayer(FString &OutError) | UGameInstance | virtual |
| CreateLocalPlayer(int32 ControllerId, FString &OutError, bool bSpawnPlayerController) | UGameInstance | |
| CreateLocalPlayer(FPlatformUserId UserId, FString &OutError, bool bSpawnPlayerController) | UGameInstance | |
| CreateMinimalNetRPCWorld(const FName InPackageName, UPackage *&OutWorldPackage, UWorld *&OutWorld) | UGameInstance | static |
| CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| DebugCreatePlayer(int32 ControllerId) | UGameInstance | virtual |
| DebugRemovePlayer(int32 ControllerId) | UGameInstance | virtual |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE(FPlatformDelegate) | UPlatformGameInstance | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FPlatformStartupArgumentsDelegate, const TArray< FString > &, StartupArguments) | UPlatformGameInstance | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FPlatformRegisteredForRemoteNotificationsDelegate, const TArray< uint8 > &, inArray) | UPlatformGameInstance | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FPlatformRegisteredForUserNotificationsDelegate, int32, inInt) | UPlatformGameInstance | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FPlatformFailedToRegisterForRemoteNotificationsDelegate, FString, inString) | UPlatformGameInstance | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FPlatformScreenOrientationChangedDelegate, EScreenOrientation::Type, inScreenOrientation) | UPlatformGameInstance | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FPlatformReceivedLocalNotificationDelegate, FString, inString, int32, inInt, EApplicationState::Type, inAppState) | UPlatformGameInstance | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FPlatformReceivedRemoteNotificationDelegate, FString, inString, EApplicationState::Type, inAppState) | UPlatformGameInstance | |
| DECLARE_FUNCTION(ProcessInternal) | UObject | |
| DECLARE_FUNCTION(execUndefined) | UObject | |
| DECLARE_FUNCTION(execLocalVariable) | UObject | |
| DECLARE_FUNCTION(execInstanceVariable) | UObject | |
| DECLARE_FUNCTION(execDefaultVariable) | UObject | |
| DECLARE_FUNCTION(execLocalOutVariable) | UObject | |
| DECLARE_FUNCTION(execInterfaceVariable) | UObject | |
| DECLARE_FUNCTION(execClassSparseDataVariable) | UObject | |
| DECLARE_FUNCTION(execInterfaceContext) | UObject | |
| DECLARE_FUNCTION(execArrayElement) | UObject | |
| DECLARE_FUNCTION(execBoolVariable) | UObject | |
| DECLARE_FUNCTION(execClassDefaultVariable) | UObject | |
| DECLARE_FUNCTION(execEndFunctionParms) | UObject | |
| DECLARE_FUNCTION(execNothing) | UObject | |
| DECLARE_FUNCTION(execNothingInt32) | UObject | |
| DECLARE_FUNCTION(execNothingOp4a) | UObject | |
| DECLARE_FUNCTION(execBreakpoint) | UObject | |
| DECLARE_FUNCTION(execTracepoint) | UObject | |
| DECLARE_FUNCTION(execWireTracepoint) | UObject | |
| DECLARE_FUNCTION(execInstrumentation) | UObject | |
| DECLARE_FUNCTION(execEndOfScript) | UObject | |
| DECLARE_FUNCTION(execReturnNothing) | UObject | |
| DECLARE_FUNCTION(execEmptyParmValue) | UObject | |
| DECLARE_FUNCTION(execJump) | UObject | |
| DECLARE_FUNCTION(execJumpIfNot) | UObject | |
| DECLARE_FUNCTION(execAssert) | UObject | |
| DECLARE_FUNCTION(execPushExecutionFlow) | UObject | |
| DECLARE_FUNCTION(execPopExecutionFlow) | UObject | |
| DECLARE_FUNCTION(execComputedJump) | UObject | |
| DECLARE_FUNCTION(execPopExecutionFlowIfNot) | UObject | |
| DECLARE_FUNCTION(execLet) | UObject | |
| DECLARE_FUNCTION(execLetObj) | UObject | |
| DECLARE_FUNCTION(execLetWeakObjPtr) | UObject | |
| DECLARE_FUNCTION(execLetBool) | UObject | |
| DECLARE_FUNCTION(execLetDelegate) | UObject | |
| DECLARE_FUNCTION(execLetMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execAddMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execClearMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execEatReturnValue) | UObject | |
| DECLARE_FUNCTION(execRemoveMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execSelf) | UObject | |
| DECLARE_FUNCTION(execContext) | UObject | |
| DECLARE_FUNCTION(execContext_FailSilent) | UObject | |
| DECLARE_FUNCTION(execStructMemberContext) | UObject | |
| DECLARE_FUNCTION(execVirtualFunction) | UObject | |
| DECLARE_FUNCTION(execFinalFunction) | UObject | |
| DECLARE_FUNCTION(execLocalVirtualFunction) | UObject | |
| DECLARE_FUNCTION(execLocalFinalFunction) | UObject | |
| DECLARE_FUNCTION(execStructCmpEq) | UObject | |
| DECLARE_FUNCTION(execStructCmpNe) | UObject | |
| DECLARE_FUNCTION(execStructMember) | UObject | |
| DECLARE_FUNCTION(execEqualEqual_DelegateDelegate) | UObject | |
| DECLARE_FUNCTION(execNotEqual_DelegateDelegate) | UObject | |
| DECLARE_FUNCTION(execEqualEqual_DelegateFunction) | UObject | |
| DECLARE_FUNCTION(execNotEqual_DelegateFunction) | UObject | |
| DECLARE_FUNCTION(execIntConst) | UObject | |
| DECLARE_FUNCTION(execInt64Const) | UObject | |
| DECLARE_FUNCTION(execUInt64Const) | UObject | |
| DECLARE_FUNCTION(execSkipOffsetConst) | UObject | |
| DECLARE_FUNCTION(execFloatConst) | UObject | |
| DECLARE_FUNCTION(execDoubleConst) | UObject | |
| DECLARE_FUNCTION(execStringConst) | UObject | |
| DECLARE_FUNCTION(execUnicodeStringConst) | UObject | |
| DECLARE_FUNCTION(execTextConst) | UObject | |
| DECLARE_FUNCTION(execPropertyConst) | UObject | |
| DECLARE_FUNCTION(execObjectConst) | UObject | |
| DECLARE_FUNCTION(execSoftObjectConst) | UObject | |
| DECLARE_FUNCTION(execFieldPathConst) | UObject | |
| DECLARE_FUNCTION(execInstanceDelegate) | UObject | |
| DECLARE_FUNCTION(execNameConst) | UObject | |
| DECLARE_FUNCTION(execByteConst) | UObject | |
| DECLARE_FUNCTION(execIntZero) | UObject | |
| DECLARE_FUNCTION(execIntOne) | UObject | |
| DECLARE_FUNCTION(execTrue) | UObject | |
| DECLARE_FUNCTION(execFalse) | UObject | |
| DECLARE_FUNCTION(execNoObject) | UObject | |
| DECLARE_FUNCTION(execNullInterface) | UObject | |
| DECLARE_FUNCTION(execIntConstByte) | UObject | |
| DECLARE_FUNCTION(execRotationConst) | UObject | |
| DECLARE_FUNCTION(execVectorConst) | UObject | |
| DECLARE_FUNCTION(execVector3fConst) | UObject | |
| DECLARE_FUNCTION(execTransformConst) | UObject | |
| DECLARE_FUNCTION(execStructConst) | UObject | |
| DECLARE_FUNCTION(execSetArray) | UObject | |
| DECLARE_FUNCTION(execSetSet) | UObject | |
| DECLARE_FUNCTION(execSetMap) | UObject | |
| DECLARE_FUNCTION(execArrayConst) | UObject | |
| DECLARE_FUNCTION(execSetConst) | UObject | |
| DECLARE_FUNCTION(execMapConst) | UObject | |
| DECLARE_FUNCTION(execBitFieldConst) | UObject | |
| DECLARE_FUNCTION(execNew) | UObject | |
| DECLARE_FUNCTION(execClassContext) | UObject | |
| DECLARE_FUNCTION(execNativeParm) | UObject | |
| DECLARE_FUNCTION(execCast) | UObject | |
| DECLARE_FUNCTION(execDynamicCast) | UObject | |
| DECLARE_FUNCTION(execMetaCast) | UObject | |
| DECLARE_FUNCTION(execInterfaceCast) | UObject | |
| DECLARE_FUNCTION(execDoubleToFloatCast) | UObject | |
| DECLARE_FUNCTION(execFloatToDoubleCast) | UObject | |
| DECLARE_FUNCTION(execObjectToBool) | UObject | |
| DECLARE_FUNCTION(execInterfaceToBool) | UObject | |
| DECLARE_FUNCTION(execObjectToInterface) | UObject | |
| DECLARE_FUNCTION(execInterfaceToInterface) | UObject | |
| DECLARE_FUNCTION(execInterfaceToObject) | UObject | |
| DECLARE_FUNCTION(execGetDynArrayElement) | UObject | |
| DECLARE_FUNCTION(execSetDynArrayElement) | UObject | |
| DECLARE_FUNCTION(execGetDynArrayLength) | UObject | |
| DECLARE_FUNCTION(execSetDynArrayLength) | UObject | |
| DECLARE_FUNCTION(execDynArrayInsert) | UObject | |
| DECLARE_FUNCTION(execDynArrayRemove) | UObject | |
| DECLARE_FUNCTION(execDynArrayFind) | UObject | |
| DECLARE_FUNCTION(execDynArrayFindStruct) | UObject | |
| DECLARE_FUNCTION(execDynArrayAdd) | UObject | |
| DECLARE_FUNCTION(execDynArrayAddItem) | UObject | |
| DECLARE_FUNCTION(execDynArrayInsertItem) | UObject | |
| DECLARE_FUNCTION(execDynArrayRemoveItem) | UObject | |
| DECLARE_FUNCTION(execDynArraySort) | UObject | |
| DECLARE_FUNCTION(execBindDelegate) | UObject | |
| DECLARE_FUNCTION(execCallMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execLetValueOnPersistentFrame) | UObject | |
| DECLARE_FUNCTION(execCallMathFunction) | UObject | |
| DECLARE_FUNCTION(execSwitchValue) | UObject | |
| DECLARE_FUNCTION(execArrayGetByRef) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmTransact) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmStopTransact) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmAbortIfNot) | UObject | |
| DeferredRegister(UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protectedvirtual |
| DelayCompletionOfPendingNetGameTravel() | UGameInstance | inlinevirtual |
| DelayPendingNetGameTravel() | UGameInstance | inlinevirtual |
| DestroyNonNativeProperties() | UObject | |
| DetachExternalPackage() | UObjectBaseUtility | |
| EnableListenServer(bool bEnable, int32 PortOverride=0) | UGameInstance | virtual |
| ENetFields_Private enum name | UObject | |
| Exec(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) | FExec | virtual |
| Exec_Dev(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) | FExec | inlineprotectedvirtual |
| Exec_Editor(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) | FExec | inlineprotectedvirtual |
| Exec_Runtime(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) | FExec | inlineprotectedvirtual |
| ExecuteUbergraph(int32 EntryPoint) | UObject | |
| ExportCustomProperties(FOutputDevice &Out, uint32 Indent) | UObject | inlinevirtual |
| FindFunction(FName InName) const | UObject | |
| FindFunctionChecked(FName InName) const | UObject | |
| FindLocalPlayerFromControllerId(const int32 ControllerId) const | UGameInstance | |
| FindLocalPlayerFromDeviceId(const FInputDeviceId DeviceID) const | UGameInstance | |
| FindLocalPlayerFromPlatformUserId(const FPlatformUserId UserId) const | UGameInstance | |
| FindLocalPlayerFromUniqueNetId(FUniqueNetIdPtr UniqueNetId) const | UGameInstance | |
| FindLocalPlayerFromUniqueNetId(const FUniqueNetId &UniqueNetId) const | UGameInstance | |
| FindLocalPlayerFromUniqueNetId(const FUniqueNetIdRepl &UniqueNetId) const | UGameInstance | |
| FindNearestCommonBaseClass(const UClass *TestClass) const | UObjectBaseUtility | |
| FinishDestroy() override | UGameInstance | virtual |
| ForEachSubsystem(TFunctionRef< void(TSubsystemClass *)> Operation) const | UGameInstance | inline |
| GetAllMarks() const | UObjectBaseUtility | inline |
| GetArchetype() const | UObject | |
| GetArchetypeFromRequiredInfo(const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags) | UObject | static |
| GetArchetypeInstances(TArray< UObject * > &Instances) | UObject | |
| GetAssetRegistryTags(FAssetRegistryTagsContext Context) const | UObject | virtual |
| GetAssetRegistryTags(TArray< FAssetRegistryTag > &OutTags) const | UObject | virtual |
| GetAssetRegistryTags(FAssetData &Out) const | UObject | |
| GetAssetRegistryTags(FAssetRegistryTagsContext Context, FAssetData &Out) const | UObject | |
| GetClass() const | UObjectBase | inline |
| GetConfigOverridePlatform() const | UObject | inlinevirtual |
| GetDefaultConfigFilename() const | UObject | |
| GetDefaultSubobjectByName(FName ToFind) | UObject | |
| GetDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects) | UObject | |
| GetDesc() | UObject | inlinevirtual |
| GetDesiredReplicationSystem(FName InNetDriverDefinition) const | UGameInstance | virtual |
| GetDetailedInfo() const | UObject | |
| GetDetailedInfoInternal() const | UObject | inlineprotectedvirtual |
| GetEngine() const | UGameInstance | |
| GetExporterName(void) | UObject | inlinevirtual |
| GetExternalPackage() const | UObjectBase | |
| GetExternalPackageInternal() const | UObjectBase | |
| GetFirstGamePlayer() const | UGameInstance | |
| GetFirstLocalPlayerController(const UWorld *World=nullptr) const | UGameInstance | |
| GetFlags() const | UObjectBase | inline |
| GetFName() const | UObjectBase | inline |
| GetFNameForStatID() const | UObjectBase | virtual |
| GetFullGroupName(bool bStartWithOuter) const | UObjectBaseUtility | |
| GetFullName(const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetFullName(const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetFullName(FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetFunctionCallspace(UFunction *Function, FFrame *Stack) | UObject | inlinevirtual |
| GetGameViewportClient() const | UGameInstance | |
| GetGlobalUserConfigFilename() const | UObject | |
| GetImplementingOuter() const | UObjectBaseUtility | inline |
| GetImplementingOuterObject(const UClass *InInterfaceClass) const | UObjectBaseUtility | |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | |
| GetInternalFlags() const | UObjectBaseUtility | inline |
| GetLatentActionManager() const | UGameInstance | inline |
| GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const | UObject | virtual |
| GetLinker() const | UObjectBaseUtility | |
| GetLinkerCustomVersion(FGuid CustomVersionKey) const | UObjectBaseUtility | |
| GetLinkerIndex() const | UObjectBaseUtility | |
| GetLinkerLicenseeUE4Version() const | UObjectBaseUtility | inline |
| GetLinkerLicenseeUEVersion() const | UObjectBaseUtility | |
| GetLinkerUE4Version() const | UObjectBaseUtility | inline |
| GetLinkerUEVersion() const | UObjectBaseUtility | |
| GetLocalPlayerByIndex(const int32 Index) const | UGameInstance | |
| GetLocalPlayerIterator() const | UGameInstance | |
| GetLocalPlayers() const | UGameInstance | |
| GetMapOverrideName(const TCHAR *CmdLine, FString &OverrideMapName) | UGameInstance | protectedstatic |
| GetMaskedFlags(EObjectFlags Mask=RF_AllFlags) const | UObjectBaseUtility | inline |
| GetName() const | UObjectBaseUtility | inline |
| GetName(FString &ResultString) const | UObjectBaseUtility | inline |
| GetNativeInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | |
| GetNativeInterfaceAddress(UClass *InterfaceClass) const | UObjectBaseUtility | inline |
| GetNativePropertyValues(TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const | UObject | inlinevirtual |
| GetNetPushIdDynamic() const | UObject | inlinevirtual |
| GetNumLocalPlayers() const | UGameInstance | |
| GetOnlinePlatformName() const | UGameInstance | virtual |
| GetOnlineSession() const | UGameInstance | inline |
| GetOnlineSessionClass() | UGameInstance | virtual |
| GetOnPawnControllerChanged() | UGameInstance | inline |
| GetOuter() const | UObjectBase | inline |
| GetOutermost() const | UObjectBaseUtility | |
| GetOutermostObject() const | UObjectBaseUtility | |
| GetPackage() const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter=NULL) const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter, FString &ResultString) const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter, FStringBuilderBase &ResultString) const | UObjectBaseUtility | |
| GetPreloadDependencies(TArray< UObject * > &OutDeps) | UObject | virtual |
| GetPrestreamPackages(TArray< UObject * > &OutPrestream) | UObject | inlinevirtual |
| GetPrimaryAssetId() const | UObject | virtual |
| GetPrimaryPlayerController(bool bRequiresValidUniqueId=true) const | UGameInstance | |
| GetPrimaryPlayerUniqueIdRepl() const | UGameInstance | |
| GetProjectUserConfigFilename() const | UObject | |
| GetRefCount() const | UObjectBaseUtility | inline |
| GetReplicatedCustomConditionState(FCustomPropertyConditionState &OutActiveState) const | UObject | virtual |
| GetResourceSizeBytes(EResourceSizeMode::Type Mode) | UObject | inline |
| GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) | UObject | virtual |
| GetRestoreForUObjectOverwrite() | UObject | inlinevirtual |
| GetSparseClassDataStruct() const | UObject | |
| GetStatID(bool bForDeferredUse=false) const | UObjectBaseUtility | inline |
| GetSubobjectsWithStableNamesForNetworking(TArray< UObject * > &ObjList) | UObject | inlinevirtual |
| GetSubsystem() const | UGameInstance | inline |
| GetSubsystem(const UGameInstance *GameInstance) | UGameInstance | inlinestatic |
| GetSubsystemArrayCopy() const | UGameInstance | inline |
| GetSubsystemBase(TSubclassOf< UGameInstanceSubsystem > SubsystemClass) const | UGameInstance | inline |
| GetTimerManager() const | UGameInstance | inline |
| GetTypedOuter(UClass *Target) const | UObjectBaseUtility | |
| GetTypedOuter() const | UObjectBaseUtility | inline |
| GetUniqueID() const | UObjectBase | inline |
| GetVersePath() const | UObjectBaseUtility | virtual |
| GetWorld() const final | UGameInstance | virtual |
| GetWorldContext() const | UGameInstance | inline |
| HandleDemoPlaybackFailure(EDemoPlayFailure::Type FailureType, const FString &ErrorString=TEXT("")) | UGameInstance | inlinevirtual |
| HandleDemoPlaybackFailure(const UE::Net::TNetResult< EReplayResult > &Result) | UGameInstance | inlinevirtual |
| HandleDemoRecordFailure(const UE::Net::TNetResult< EReplayResult > &Result) | UGameInstance | inlinevirtual |
| HandleDisconnectCommand(const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld) | UGameInstance | protectedvirtual |
| HandleGameNetControlMessage(class UNetConnection *Connection, uint8 MessageByte, const FString &MessageStr) | UGameInstance | inlinevirtual |
| HandleInputDeviceConnectionChange(EInputDeviceConnectionState NewConnectionState, FPlatformUserId PlatformUserId, FInputDeviceId InputDeviceId) | UGameInstance | virtual |
| HandleInputDevicePairingChange(FInputDeviceId InputDeviceId, FPlatformUserId NewUserPlatformId, FPlatformUserId OldUserPlatformId) | UGameInstance | virtual |
| HandleNetworkError(ENetworkFailure::Type FailureType, bool bIsServer) | UGameInstance | |
| HandleOpenCommand(const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld) | UGameInstance | protectedvirtual |
| HandleReconnectCommand(const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld) | UGameInstance | protectedvirtual |
| HandleTravelCommand(const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld) | UGameInstance | protectedvirtual |
| HandleTravelError(ETravelFailure::Type FailureType) | UGameInstance | |
| HasAllFlags(EObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAllMarks(EObjectMark Marks) const | UObjectBaseUtility | inline |
| HasAnyFlags(EObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAnyInternalFlags(EInternalObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAnyMarks(EObjectMark Marks) const | UObjectBaseUtility | inline |
| HasNonEditorOnlyReferences() const | UObject | inlinevirtual |
| Implements() const | UObject | inline |
| ImportCustomProperties(const TCHAR *SourceText, FFeedbackContext *Warn) | UObject | inlinevirtual |
| Init() | UGameInstance | virtual |
| InitializeForMinimalNetRPC(const FName InPackageName) | UGameInstance | |
| InitializeStandalone(const FName InWorldName=NAME_None, UPackage *InWorldPackage=nullptr) | UGameInstance | |
| InstanceSubobjectTemplates(struct FObjectInstancingGraph *InstanceGraph=NULL) | UObject | |
| IsA(OtherClassType SomeBase) const | UObjectBaseUtility | inline |
| IsA() const | UObjectBaseUtility | inline |
| IsAsset() const | UObject | virtual |
| IsBasedOnArchetype(const UObject *const SomeObject) const | UObject | inline |
| IsCapturingAsRootObjectForTransaction() const | UObject | inline |
| IsDedicatedServerInstance() const | UGameInstance | |
| IsDefaultSubobject() const | UObjectBaseUtility | |
| IsDestructionThreadSafe() const | UObject | virtual |
| IsEditorOnly() const | UObject | inlinevirtual |
| IsFullNameStableForNetworking() const | UObject | virtual |
| IsGarbageEliminationEnabled() | UObjectBaseUtility | inlinestatic |
| IsIn(const UObject *SomeOuter) const | UObjectBaseUtility | |
| IsIn(const UPackage *SomePackage) const | UObjectBaseUtility | |
| IsInA(const UClass *SomeBaseClass) const | UObjectBaseUtility | |
| IsInBlueprint() const | UObject | |
| IsInOuter(const UObject *SomeOuter) const | UObjectBaseUtility | |
| IsInPackage(const UPackage *SomePackage) const | UObjectBaseUtility | |
| IsLocalizedResource() const | UObject | virtual |
| IsNameStableForNetworking() const | UObject | virtual |
| IsNative() const | UObjectBaseUtility | inline |
| IsPackageExternal() const | UObjectBaseUtility | |
| IsPendingKillEnabled() | UObjectBaseUtility | inlinestatic |
| IsPostLoadThreadSafe() const | UObject | inlinevirtual |
| IsReadyForAsyncPostLoad() const | UObject | inlinevirtual |
| IsReadyForFinishDestroy() | UObject | inlinevirtual |
| IsReplayDeferred(const FString &ReplayName) const | UGameInstance | virtual |
| IsRooted() const | UObjectBaseUtility | inline |
| IsSafeForRootSet() const | UObject | virtual |
| IsSelected() const | UObject | |
| IsSupportedForNetworking() const | UObject | virtual |
| IsTemplate(EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const | UObjectBaseUtility | |
| IsTemplateForSubobjects(EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const | UObjectBaseUtility | |
| IsUnreachable() const | UObjectBaseUtility | inline |
| IsValidLowLevel() const | UObjectBase | |
| IsValidLowLevelFast(bool bRecursive=true) const | UObjectBase | |
| JoinSession(ULocalPlayer *LocalPlayer, int32 SessionIndexInSearchResults) | UGameInstance | inlinevirtual |
| JoinSession(ULocalPlayer *LocalPlayer, const FOnlineSessionSearchResult &SearchResult) | UGameInstance | inlinevirtual |
| LatentActionManager | UGameInstance | |
| LoadComplete(const float LoadTime, const FString &MapName) | UGameInstance | inlinevirtual |
| LoadConfig(UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr) | UObject | |
| LocalPlayers | UGameInstance | protected |
| LowLevelRename(FName NewName, UObject *NewOuter=NULL) | UObjectBase | protected |
| Mark(EObjectMark Marks) const | UObjectBaseUtility | inline |
| MarkAsEditorOnlySubobject() | UObject | inlinevirtual |
| MarkAsGarbage() | UObjectBaseUtility | inline |
| MarkAsReachable() const | UObjectBase | |
| MarkPackageDirty() const | UObjectBaseUtility | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | inline |
| ModifyClientTravelLevelURL(FString &LevelName) | UGameInstance | inlinevirtual |
| NamePrivate | UObjectBase | |
| NeedsLoadForClient() const | UObject | virtual |
| NeedsLoadForEditorGame() const | UObject | inlinevirtual |
| NeedsLoadForServer() const | UObject | virtual |
| NeedsLoadForTargetPlatform(const class ITargetPlatform *TargetPlatform) const | UObject | virtual |
| NotifyPreClientTravel(const FString &PendingURL, ETravelType TravelType, bool bIsSeamlessTravel) | UGameInstance | |
| NotifyPreClientTravelDelegates | UGameInstance | protected |
| OnClusterMarkedAsPendingKill() | UObjectBaseUtility | inlinevirtual |
| OnConsoleInput(const FString &Command) | UGameInstance | protected |
| OnInputDeviceConnectionChange | UGameInstance | |
| OnlineSession | UGameInstance | protected |
| OnLocalPlayerAddedEvent | UGameInstance | |
| OnLocalPlayerRemovedEvent | UGameInstance | |
| OnNotifyPreClientTravel() | UGameInstance | inline |
| OnPawnControllerChangedDelegates | UGameInstance | protected |
| OnPlayTogetherEventReceived(int32 UserIndex, const TArray< const FUniqueNetId & > &UserList) | UGameInstance | protected |
| OnPlayTogetherEventReceivedDelegateHandle | UGameInstance | protected |
| OnSeamlessTravelDuringReplay() | UGameInstance | inlinevirtual |
| OnStart() | UGameInstance | protectedvirtual |
| OnUserInputDevicePairingChange | UGameInstance | |
| OnWorldChanged(UWorld *OldWorld, UWorld *NewWorld) | UGameInstance | virtual |
| operator<(const UObjectBaseUtility &Other) const | UObjectBaseUtility | inline |
| OutputReferencers(FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL) | UObject | |
| OverrideConfigSection(FString &SectionName) | UObject | inlinevirtual |
| OverrideGameModeClass(TSubclassOf< AGameModeBase > GameModeClass, const FString &MapName, const FString &Options, const FString &Portal) const | UGameInstance | virtual |
| OverrideIrisReplicationSystemConfig(FNetDriverReplicationSystemConfig &OutConfig, bool bIsServer) const | UGameInstance | inlinevirtual |
| OverridePerObjectConfigSection(FString &SectionName) | UObject | inlinevirtual |
| ParseParms(const TCHAR *Parms) | UObject | |
| PIEMapName | UGameInstance | |
| PlayReplay(const FString &InName, UWorld *WorldOverride=nullptr, const TArray< FString > &AdditionalOptions=TArray< FString >()) | UGameInstance | virtual |
| PlayReplayPlaylist(const struct FReplayPlaylistParams &PlaylistParams) | UGameInstance | |
| PostCDOContruct() | UObject | inlinevirtual |
| PostDuplicate(bool bDuplicateForPIE) | UObject | inlinevirtual |
| PostDuplicate(EDuplicateMode::Type DuplicateMode) | UObject | inlinevirtual |
| PostEditImport() | UObject | inlinevirtual |
| PostInitProperties() override | UPlatformGameInstance | virtual |
| PostInterpChange(FProperty *PropertyThatChanged) | UObject | inlinevirtual |
| PostLoad() | UObject | virtual |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | virtual |
| PostNetReceive() | UObject | virtual |
| PostReinitProperties() | UObject | virtual |
| PostReloadConfig(class FProperty *PropertyThatWasLoaded) | UObject | inlinevirtual |
| PostRename(UObject *OldOuter, const FName OldName) | UObject | virtual |
| PostRepNotifies() | UObject | inlinevirtual |
| PostSaveRoot(FObjectPostSaveRootContext ObjectSaveContext) | UObject | virtual |
| PreDestroyFromReplication() | UObject | virtual |
| PreDuplicate(FObjectDuplicationParameters &DupParams) | UObject | inlinevirtual |
| PrefetchClass(UObject *Object) | UObjectBase | inlinestatic |
| PrefetchOuter(UObject *Object) | UObjectBase | inlinestatic |
| PreloadContentForURL(FURL InURL) | UGameInstance | virtual |
| PreNetReceive() | UObject | virtual |
| PreSave(FObjectPreSaveContext SaveContext) | UObject | virtual |
| PreSaveRoot(FObjectPreSaveRootContext ObjectSaveContext) | UObject | virtual |
| ProcessConsoleExec(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor) | UObject | inlinevirtual |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | virtual |
| ReattachExternalPackage() | UObjectBaseUtility | |
| ReceivedNetworkEncryptionAck(const FOnEncryptionKeyResponse &Delegate) | UGameInstance | virtual |
| ReceivedNetworkEncryptionFailure(UNetConnection *Connection) | UGameInstance | virtual |
| ReceivedNetworkEncryptionToken(const FString &EncryptionToken, const FOnEncryptionKeyResponse &Delegate) | UGameInstance | virtual |
| ReceiveInit() | UGameInstance | |
| ReceiveShutdown() | UGameInstance | |
| ReferencedObjects | UGameInstance | protected |
| RegenerateClass(UClass *ClassToRegenerate, UObject *PreviousCDO) | UObject | inlinevirtual |
| Register(class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protected |
| Register(const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protected |
| RegisterDependencies() | UObjectBase | inlineprotectedvirtual |
| RegisterReferencedObject(UObject *ObjectToReference) | UGameInstance | virtual |
| RegisterReplicationFragments(UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags) | UObject | virtual |
| ReinitializeProperties(UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL) | UObject | |
| ReleaseRef() const | UObjectBase | |
| ReloadConfig(UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL) | UObject | |
| ReloadObjectsFromModifiedConfigSections(const class FConfigModificationTracker *ChangeTracker) | UObjectBaseUtility | static |
| RemoveClassPrefix(const TCHAR *ClassName) | UObjectBase | static |
| RemoveFromRoot() | UObjectBaseUtility | inline |
| RemoveLocalPlayer(ULocalPlayer *ExistingPlayer) | UGameInstance | virtual |
| Rename(const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None) | UObject | virtual |
| ResolveSubobject(const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists) | UObject | inlinevirtual |
| RetrieveReferencers(TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers) | UObject | |
| ReturnToMainMenu() | UGameInstance | virtual |
| RootPackageHasAnyFlags(uint32 CheckFlagMask) const | UObjectBaseUtility | |
| SaveConfig(uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true) | UObject | |
| SaveConfig(const FSaveConfigContext &Context) | UObject | |
| Serialize(FArchive &Ar) | UObject | virtual |
| Serialize(FStructuredArchive::FRecord Record) | UObject | virtual |
| SerializeScriptProperties(FArchive &Ar) const | UObject | |
| SerializeScriptProperties(FStructuredArchive::FSlot Slot) const | UObject | |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | |
| SetFlags(EObjectFlags NewFlags) | UObjectBaseUtility | inline |
| SetFlagsTo(EObjectFlags NewFlags) | UObjectBase | inlineprotected |
| SetGarbageEliminationEnabled(bool bEnabled) | UObjectBaseUtility | inlinestatic |
| SetInternalFlags(EInternalObjectFlags FlagsToSet) const | UObjectBaseUtility | inline |
| SetLinker(FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false) | UObject | |
| SetPersistentTravelURL(FURL InURL) | UGameInstance | virtual |
| Shutdown() | UGameInstance | virtual |
| ShutdownAfterError() | UObject | inlinevirtual |
| SkipFunction(FFrame &Stack, RESULT_DECL, UFunction *Function) | UObject | |
| SourceFileTagName() | UObject | static |
| StartGameInstance() | UGameInstance | virtual |
| StartRecordingReplay(const FString &InName, const FString &FriendlyName, const TArray< FString > &AdditionalOptions=TArray< FString >(), TSharedPtr< IAnalyticsProvider > AnalyticsProvider=nullptr) | UGameInstance | virtual |
| StopRecordingReplay() | UGameInstance | virtual |
| TagSubobjects(EObjectFlags NewFlags) | UObject | virtual |
| ThisThreadAtomicallyClearedRFUnreachable() | UObjectBaseUtility | |
| TimerManager | UGameInstance | |
| TryUpdateDefaultConfigFile(const FString &SpecificFileLocation="", bool bWarnIfFail=true) | UObject | |
| UnMark(EObjectMark Marks) const | UObjectBaseUtility | inline |
| UnregisterReferencedObject(UObject *ObjectToReference) | UGameInstance | virtual |
| UObject() | UObject | |
| UObject(const FObjectInitializer &ObjectInitializer) | UObject | |
| UObject(EStaticConstructor, EObjectFlags InFlags) | UObject | |
| UObject(FVTableHelper &Helper) | UObject | |
| UObjectBase() | UObjectBase | inlineprotected |
| UObjectBase(EObjectFlags InFlags) | UObjectBase | protected |
| UObjectBase(UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId()) | UObjectBase | |
| UObjectBaseUtility() | UObjectBaseUtility | inline |
| UObjectBaseUtility(EObjectFlags InFlags) | UObjectBaseUtility | inline |
| UpdateClassesExcludedFromDedicatedClient(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames) | UObject | static |
| UpdateClassesExcludedFromDedicatedServer(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames) | UObject | static |
| UpdateDefaultConfigFile(const FString &SpecificFileLocation="") | UObject | |
| UpdateGlobalUserConfigFile() | UObject | |
| UpdateProjectUserConfigFile() | UObject | |
| UpdateSinglePropertyInConfigFile(const FProperty *InProperty, const FString &InConfigIniName) | UObject | |
| ValidateGeneratedRepEnums(const TArray< struct FRepRecord > &ClassReps) const | UObject | inlinevirtual |
| WithinClass typedef | UObject | |
| WorldContext | UGameInstance | protected |
| ~FExec() | FExec | virtual |
| ~UObjectBase() | UObjectBase | virtual |