UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UPlatformGameInstance Class Reference

#include <BlueprintPlatformLibrary.h>

+ Inheritance diagram for UPlatformGameInstance:

Public Member Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FPlatformDelegate)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FPlatformStartupArgumentsDelegate, const TArray< FString > &, StartupArguments)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FPlatformRegisteredForRemoteNotificationsDelegate, const TArray< uint8 > &, inArray)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FPlatformRegisteredForUserNotificationsDelegate, int32, inInt)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FPlatformFailedToRegisterForRemoteNotificationsDelegate, FString, inString)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FPlatformReceivedRemoteNotificationDelegate, FString, inString, EApplicationState::Type, inAppState)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams (FPlatformReceivedLocalNotificationDelegate, FString, inString, int32, inInt, EApplicationState::Type, inAppState)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FPlatformScreenOrientationChangedDelegate, EScreenOrientation::Type, inScreenOrientation)
 
virtual ENGINE_API void PostInitProperties () override
 
virtual ENGINE_API void BeginDestroy () override
 
- Public Member Functions inherited from UGameInstance
virtual ENGINE_API class UWorldGetWorld () const final
 
virtual ENGINE_API void FinishDestroy () override
 
virtual ENGINE_API void Init ()
 
ENGINE_API void ReceiveInit ()
 
virtual ENGINE_API void Shutdown ()
 
ENGINE_API void ReceiveShutdown ()
 
virtual ENGINE_API void HandleInputDeviceConnectionChange (EInputDeviceConnectionState NewConnectionState, FPlatformUserId PlatformUserId, FInputDeviceId InputDeviceId)
 
virtual ENGINE_API void HandleInputDevicePairingChange (FInputDeviceId InputDeviceId, FPlatformUserId NewUserPlatformId, FPlatformUserId OldUserPlatformId)
 
ENGINE_API void HandleNetworkError (ENetworkFailure::Type FailureType, bool bIsServer)
 
ENGINE_API void HandleTravelError (ETravelFailure::Type FailureType)
 
ENGINE_API void InitializeStandalone (const FName InWorldName=NAME_None, UPackage *InWorldPackage=nullptr)
 
ENGINE_API void InitializeForMinimalNetRPC (const FName InPackageName)
 
ENGINE_API class UEngineGetEngine () const
 
struct FWorldContextGetWorldContext () const
 
ENGINE_API class UGameViewportClientGetGameViewportClient () const
 
virtual ENGINE_API void OnWorldChanged (UWorld *OldWorld, UWorld *NewWorld)
 
virtual ENGINE_API void StartGameInstance ()
 
virtual bool JoinSession (ULocalPlayer *LocalPlayer, int32 SessionIndexInSearchResults)
 
virtual bool JoinSession (ULocalPlayer *LocalPlayer, const FOnlineSessionSearchResult &SearchResult)
 
virtual void LoadComplete (const float LoadTime, const FString &MapName)
 
virtual ENGINE_API void DebugCreatePlayer (int32 ControllerId)
 
virtual ENGINE_API void DebugRemovePlayer (int32 ControllerId)
 
virtual ENGINE_API ULocalPlayerCreateInitialPlayer (FString &OutError)
 
ENGINE_API ULocalPlayerCreateLocalPlayer (int32 ControllerId, FString &OutError, bool bSpawnPlayerController)
 
ENGINE_API ULocalPlayerCreateLocalPlayer (FPlatformUserId UserId, FString &OutError, bool bSpawnPlayerController)
 
virtual ENGINE_API int32 AddLocalPlayer (ULocalPlayer *NewPlayer, FPlatformUserId UserId)
 
virtual ENGINE_API bool RemoveLocalPlayer (ULocalPlayer *ExistingPlayer)
 
ENGINE_API int32 GetNumLocalPlayers () const
 
ENGINE_API ULocalPlayerGetLocalPlayerByIndex (const int32 Index) const
 
ENGINE_API ULocalPlayerGetFirstGamePlayer () const
 
ENGINE_API APlayerControllerGetFirstLocalPlayerController (const UWorld *World=nullptr) const
 
ENGINE_API ULocalPlayerFindLocalPlayerFromControllerId (const int32 ControllerId) const
 
ENGINE_API ULocalPlayerFindLocalPlayerFromPlatformUserId (const FPlatformUserId UserId) const
 
ENGINE_API ULocalPlayerFindLocalPlayerFromDeviceId (const FInputDeviceId DeviceID) const
 
ENGINE_API ULocalPlayerFindLocalPlayerFromUniqueNetId (FUniqueNetIdPtr UniqueNetId) const
 
ENGINE_API ULocalPlayerFindLocalPlayerFromUniqueNetId (const FUniqueNetId &UniqueNetId) const
 
ENGINE_API ULocalPlayerFindLocalPlayerFromUniqueNetId (const FUniqueNetIdRepl &UniqueNetId) const
 
ENGINE_API TArray< ULocalPlayer * >::TConstIterator GetLocalPlayerIterator () const
 
ENGINE_API const TArray< ULocalPlayer * > & GetLocalPlayers () const
 
ENGINE_API APlayerControllerGetPrimaryPlayerController (bool bRequiresValidUniqueId=true) const
 
ENGINE_API FUniqueNetIdRepl GetPrimaryPlayerUniqueIdRepl () const
 
ENGINE_API void CleanupGameViewport ()
 
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void HandleDemoPlaybackFailure (EDemoPlayFailure::Type FailureType, const FString &ErrorString=TEXT(""))
 
virtual PRAGMA_ENABLE_DEPRECATION_WARNINGS void HandleDemoPlaybackFailure (const UE::Net::TNetResult< EReplayResult > &Result)
 
virtual void HandleDemoRecordFailure (const UE::Net::TNetResult< EReplayResult > &Result)
 
virtual void OnSeamlessTravelDuringReplay ()
 
FTimerManagerGetTimerManager () const
 
FLatentActionManager & GetLatentActionManager () const
 
UGameInstanceSubsystemGetSubsystemBase (TSubclassOf< UGameInstanceSubsystem > SubsystemClass) const
 
template<typename TSubsystemClass >
TSubsystemClassGetSubsystem () const
 
template<typename TSubsystemClass >
TArray< TSubsystemClass * > GetSubsystemArrayCopy () const
 
template<typename TSubsystemClass >
void ForEachSubsystem (TFunctionRef< void(TSubsystemClass *)> Operation) const
 
virtual ENGINE_API void StartRecordingReplay (const FString &InName, const FString &FriendlyName, const TArray< FString > &AdditionalOptions=TArray< FString >(), TSharedPtr< IAnalyticsProvider > AnalyticsProvider=nullptr)
 
virtual ENGINE_API void StopRecordingReplay ()
 
virtual ENGINE_API bool PlayReplay (const FString &InName, UWorld *WorldOverride=nullptr, const TArray< FString > &AdditionalOptions=TArray< FString >())
 
virtual ENGINE_API bool IsReplayDeferred (const FString &ReplayName) const
 
ENGINE_API bool PlayReplayPlaylist (const struct FReplayPlaylistParams &PlaylistParams)
 
virtual ENGINE_API void AddUserToReplay (const FString &UserString)
 
virtual ENGINE_API bool EnableListenServer (bool bEnable, int32 PortOverride=0)
 
virtual void HandleGameNetControlMessage (class UNetConnection *Connection, uint8 MessageByte, const FString &MessageStr)
 
virtual ENGINE_API void ReceivedNetworkEncryptionToken (const FString &EncryptionToken, const FOnEncryptionKeyResponse &Delegate)
 
virtual ENGINE_API void ReceivedNetworkEncryptionAck (const FOnEncryptionKeyResponse &Delegate)
 
virtual ENGINE_API EEncryptionFailureAction ReceivedNetworkEncryptionFailure (UNetConnection *Connection)
 
virtual ENGINE_API void PreloadContentForURL (FURL InURL)
 
virtual ENGINE_API class AGameModeBase * CreateGameModeForURL (FURL InURL, UWorld *InWorld)
 
virtual ENGINE_API void SetPersistentTravelURL (FURL InURL)
 
virtual ENGINE_API TSubclassOf< AGameModeBase > OverrideGameModeClass (TSubclassOf< AGameModeBase > GameModeClass, const FString &MapName, const FString &Options, const FString &Portal) const
 
virtual void ModifyClientTravelLevelURL (FString &LevelName)
 
virtual bool DelayPendingNetGameTravel ()
 
virtual bool DelayCompletionOfPendingNetGameTravel ()
 
class UOnlineSessionGetOnlineSession () const
 
virtual ENGINE_API TSubclassOf< UOnlineSessionGetOnlineSessionClass ()
 
ENGINE_API bool IsDedicatedServerInstance () const
 
virtual ENGINE_API FName GetOnlinePlatformName () const
 
virtual ENGINE_API bool ClientTravelToSession (int32 ControllerId, FName InSessionName)
 
ENGINE_API void NotifyPreClientTravel (const FString &PendingURL, ETravelType TravelType, bool bIsSeamlessTravel)
 
FOnPreClientTravelOnNotifyPreClientTravel ()
 
FOnPawnControllerChangedGetOnPawnControllerChanged ()
 
virtual ENGINE_API void ReturnToMainMenu ()
 
virtual ENGINE_API void RegisterReferencedObject (UObject *ObjectToReference)
 
virtual ENGINE_API void UnregisterReferencedObject (UObject *ObjectToReference)
 
virtual ENGINE_API EReplicationSystem GetDesiredReplicationSystem (FName InNetDriverDefinition) const
 
virtual void OverrideIrisReplicationSystemConfig (FNetDriverReplicationSystemConfig &OutConfig, bool bIsServer) const
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoad ()
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FArchive &Ar)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Public Member Functions inherited from FExec
virtual CORE_API ~FExec ()
 
virtual CORE_API bool Exec (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 

Public Attributes

FPlatformDelegate ApplicationWillDeactivateDelegate
 
FPlatformDelegate ApplicationHasReactivatedDelegate
 
FPlatformDelegate ApplicationWillEnterBackgroundDelegate
 
FPlatformDelegate ApplicationHasEnteredForegroundDelegate
 
FPlatformDelegate ApplicationWillTerminateDelegate
 
FPlatformDelegate ApplicationShouldUnloadResourcesDelegate
 
FPlatformStartupArgumentsDelegate ApplicationReceivedStartupArgumentsDelegate
 
FPlatformRegisteredForRemoteNotificationsDelegate ApplicationRegisteredForRemoteNotificationsDelegate
 
FPlatformRegisteredForUserNotificationsDelegate ApplicationRegisteredForUserNotificationsDelegate
 
FPlatformFailedToRegisterForRemoteNotificationsDelegate ApplicationFailedToRegisterForRemoteNotificationsDelegate
 
FPlatformReceivedRemoteNotificationDelegate ApplicationReceivedRemoteNotificationDelegate
 
FPlatformReceivedLocalNotificationDelegate ApplicationReceivedLocalNotificationDelegate
 
FPlatformScreenOrientationChangedDelegate ApplicationReceivedScreenOrientationChangedNotificationDelegate
 
- Public Attributes inherited from UGameInstance
FString PIEMapName
 
FOnUserInputDeviceConnectionChange OnInputDeviceConnectionChange
 
FOnUserInputDevicePairingChange OnUserInputDevicePairingChange
 
FOnLocalPlayerEvent OnLocalPlayerAddedEvent
 
FOnLocalPlayerEvent OnLocalPlayerRemovedEvent
 
FTimerManagerTimerManager
 
FLatentActionManager * LatentActionManager
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Static Public Member Functions inherited from UGameInstance
static ENGINE_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static ENGINE_API void CreateMinimalNetRPCWorld (const FName InPackageName, UPackage *&OutWorldPackage, UWorld *&OutWorld)
 
template<typename TSubsystemClass >
static TSubsystemClassGetSubsystem (const UGameInstance *GameInstance)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Protected Member Functions inherited from UGameInstance
virtual ENGINE_API bool HandleOpenCommand (const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld)
 
virtual ENGINE_API bool HandleDisconnectCommand (const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld)
 
virtual ENGINE_API bool HandleReconnectCommand (const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld)
 
virtual ENGINE_API bool HandleTravelCommand (const TCHAR *Cmd, FOutputDevice &Ar, UWorld *InWorld)
 
ENGINE_API void OnPlayTogetherEventReceived (int32 UserIndex, const TArray< const FUniqueNetId & > &UserList)
 
ENGINE_API void OnConsoleInput (const FString &Command)
 
ENGINE_API void BroadcastOnStart ()
 
virtual ENGINE_API void OnStart ()
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 
- Protected Member Functions inherited from FExec
virtual bool Exec_Runtime (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 
virtual bool Exec_Dev (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 
virtual bool Exec_Editor (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 
- Static Protected Member Functions inherited from UGameInstance
static ENGINE_API bool GetMapOverrideName (const TCHAR *CmdLine, FString &OverrideMapName)
 
- Protected Attributes inherited from UGameInstance
struct FWorldContextWorldContext
 
TArray< TObjectPtr< ULocalPlayer > > LocalPlayers
 
TObjectPtr< class UOnlineSessionOnlineSession
 
TArray< TObjectPtr< UObject > > ReferencedObjects
 
FOnPreClientTravel NotifyPreClientTravelDelegates
 
FOnPawnControllerChanged OnPawnControllerChangedDelegates
 
FDelegateHandle OnPlayTogetherEventReceivedDelegateHandle
 

Detailed Description

UObject based class for handling mobile events. Having this object as an option gives the app lifetime access to these global delegates. The component UApplicationLifecycleComponent is destroyed at level loads

Member Function Documentation

◆ BeginDestroy()

void UPlatformGameInstance::BeginDestroy ( )
overridevirtual

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.

Reimplemented from UObject.

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()

UPlatformGameInstance::DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FPlatformDelegate  )

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/5]

UPlatformGameInstance::DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FPlatformFailedToRegisterForRemoteNotificationsDelegate  ,
FString  ,
inString   
)

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/5]

UPlatformGameInstance::DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FPlatformRegisteredForRemoteNotificationsDelegate  ,
const TArray< uint8 > &  ,
inArray   
)

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [3/5]

UPlatformGameInstance::DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FPlatformRegisteredForUserNotificationsDelegate  ,
int32  ,
inInt   
)

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [4/5]

UPlatformGameInstance::DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FPlatformScreenOrientationChangedDelegate  ,
EScreenOrientation::Type  ,
inScreenOrientation   
)

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [5/5]

UPlatformGameInstance::DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FPlatformStartupArgumentsDelegate  ,
const TArray< FString > &  ,
StartupArguments   
)

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams()

UPlatformGameInstance::DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams ( FPlatformReceivedLocalNotificationDelegate  ,
FString  ,
inString  ,
int32  ,
inInt  ,
EApplicationState::Type  ,
inAppState   
)

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams()

UPlatformGameInstance::DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams ( FPlatformReceivedRemoteNotificationDelegate  ,
FString  ,
inString  ,
EApplicationState::Type  ,
inAppState   
)

◆ PostInitProperties()

void UPlatformGameInstance::PostInitProperties ( )
overridevirtual

Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.

Reimplemented from UObject.

Member Data Documentation

◆ ApplicationFailedToRegisterForRemoteNotificationsDelegate

FPlatformFailedToRegisterForRemoteNotificationsDelegate UPlatformGameInstance::ApplicationFailedToRegisterForRemoteNotificationsDelegate

◆ ApplicationHasEnteredForegroundDelegate

FPlatformDelegate UPlatformGameInstance::ApplicationHasEnteredForegroundDelegate

◆ ApplicationHasReactivatedDelegate

FPlatformDelegate UPlatformGameInstance::ApplicationHasReactivatedDelegate

◆ ApplicationReceivedLocalNotificationDelegate

FPlatformReceivedLocalNotificationDelegate UPlatformGameInstance::ApplicationReceivedLocalNotificationDelegate

◆ ApplicationReceivedRemoteNotificationDelegate

FPlatformReceivedRemoteNotificationDelegate UPlatformGameInstance::ApplicationReceivedRemoteNotificationDelegate

◆ ApplicationReceivedScreenOrientationChangedNotificationDelegate

FPlatformScreenOrientationChangedDelegate UPlatformGameInstance::ApplicationReceivedScreenOrientationChangedNotificationDelegate

◆ ApplicationReceivedStartupArgumentsDelegate

FPlatformStartupArgumentsDelegate UPlatformGameInstance::ApplicationReceivedStartupArgumentsDelegate

◆ ApplicationRegisteredForRemoteNotificationsDelegate

FPlatformRegisteredForRemoteNotificationsDelegate UPlatformGameInstance::ApplicationRegisteredForRemoteNotificationsDelegate

◆ ApplicationRegisteredForUserNotificationsDelegate

FPlatformRegisteredForUserNotificationsDelegate UPlatformGameInstance::ApplicationRegisteredForUserNotificationsDelegate

◆ ApplicationShouldUnloadResourcesDelegate

FPlatformDelegate UPlatformGameInstance::ApplicationShouldUnloadResourcesDelegate

◆ ApplicationWillDeactivateDelegate

FPlatformDelegate UPlatformGameInstance::ApplicationWillDeactivateDelegate

◆ ApplicationWillEnterBackgroundDelegate

FPlatformDelegate UPlatformGameInstance::ApplicationWillEnterBackgroundDelegate

◆ ApplicationWillTerminateDelegate

FPlatformDelegate UPlatformGameInstance::ApplicationWillTerminateDelegate

The documentation for this class was generated from the following files: