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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetDriver.h>
Used to configure the replication system default values
When true, allow subsystems to run parallel workloads, such as the PollAndCopy step running several asynchronous tasks to speed up game thread execution time. Only supported when bIsServer = true and bAllowObjectReplication = true
| uint32 FNetDriverReplicationSystemConfig::InitialNetObjectListCount = 0 |
Override the preallocated size of net object lists. If 0 use the default value.
| uint32 FNetDriverReplicationSystemConfig::MaxDeltaCompressedObjectCount = 0 |
Override the max compressed object count. If 0 use the default system value.
| uint32 FNetDriverReplicationSystemConfig::MaxNetObjectGroupCount = 0 |
Override the max group count. If 0 use the default system value.
| uint32 FNetDriverReplicationSystemConfig::MaxReplicatedObjectCount = 0 |
Override the max object count. If 0 use the default system value.
| uint32 FNetDriverReplicationSystemConfig::MaxReplicationWriterObjectCount = 0 |
Override the number of pre-allocated objects in FReplicationWriter.
| uint32 FNetDriverReplicationSystemConfig::NetObjectListGrowCount = 0 |
Override the amount to grow every net object list by when they hit the preallocated count. If 0 use the default system value.
| uint32 FNetDriverReplicationSystemConfig::PreAllocatedMemoryBuffersObjectCount = 0 |
Override the number of pre-allocated memory buffers that can hold up to the specified number of objects before they have to grow.