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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UStaticMesh, including all inherited members.
| AbortInsideMemberFunction() const | UObject | |
| AddAssetUserData(UAssetUserData *InUserData) override | UStaticMesh | virtual |
| AddMaterial(UMaterialInterface *Material) | UStaticMesh | |
| AddRef() const | UObjectBase | |
| AddReferencedObjects(UObject *InThis, FReferenceCollector &Collector) | UObject | static |
| AddSocket(UStaticMeshSocket *Socket) | UStaticMesh | |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false) | UObjectBaseUtility | |
| AddToRoot() | UObjectBaseUtility | inline |
| AppendName(FString &ResultString) const | UObjectBaseUtility | inline |
| AreNativePropertiesIdenticalTo(UObject *Other) const | UObject | inlinevirtual |
| AreRenderingResourcesInitialized() const | UStaticMesh | inline |
| AssetUserData | UStaticMesh | protected |
| AtomicallyClearFlags(EObjectFlags FlagsToClear) | UObjectBase | inline |
| AtomicallyClearInternalFlags(EInternalObjectFlags FlagsToClear) const | UObjectBaseUtility | inline |
| AtomicallySetFlags(EObjectFlags FlagsToAdd) | UObjectBase | inline |
| bAllowCPUAccess | UStaticMesh | |
| BatchBuild(const TArray< UStaticMesh * > &InStaticMeshes, bool bInSilent, TFunction< bool(UStaticMesh *)> InProgressCallback=nullptr, TArray< FText > *OutErrors=nullptr) | UStaticMesh | static |
| BatchBuild(const TArray< UStaticMesh * > &InStaticMeshes, const FBuildParameters &BuildParameters=FBuildParameters(), TFunction< bool(UStaticMesh *)> InProgressCallback=nullptr) | UStaticMesh | static |
| bDoFastBuild | UStaticMesh | |
| BeginDestroy() override | UStaticMesh | virtual |
| BeginPostLoadInternal(FStaticMeshPostLoadContext &Context) | UStaticMesh | |
| bForceMiplevelsToBeResident | UStreamableRenderAsset | |
| bGenerateMeshDistanceField | UStaticMesh | |
| bGlobalForceMipLevelsToBeResident | UStreamableRenderAsset | |
| bHasNavigationData | UStaticMesh | |
| bHasStreamingUpdatePending | UStreamableRenderAsset | |
| bIgnoreStreamingMipBias | UStreamableRenderAsset | |
| bMarkAsEditorStreamingPool | UStreamableRenderAsset | |
| bRenderingResourcesInitialized | UStaticMesh | protected |
| bStripComplexCollisionForConsole_DEPRECATED | UStaticMesh | |
| bSupportGpuUniformlyDistributedSampling | UStaticMesh | |
| bSupportPhysicalMaterialMasks | UStaticMesh | |
| bSupportRayTracing | UStaticMesh | |
| bSupportUniformlyDistributedSampling | UStaticMesh | |
| Build(bool bInSilent, TArray< FText > *OutErrors=nullptr) | UStaticMesh | |
| Build(const FBuildParameters &BuildParameters=FBuildParameters()) | UStaticMesh | |
| BuildFromMeshDescription(const FMeshDescription &MeshDescription, FStaticMeshLODResources &LODResources) | UStaticMesh | |
| BuildFromMeshDescriptions(const TArray< const FMeshDescription * > &MeshDescriptions, const FBuildMeshDescriptionsParams &Params=FBuildMeshDescriptionsParams()) | UStaticMesh | |
| BuildFromStaticMeshDescriptions(const TArray< UStaticMeshDescription * > &StaticMeshDescriptions, bool bBuildSimpleCollision=false, bool bFastBuild=true) | UStaticMesh | |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const | UObject | virtual |
| bUseCinematicMipLevels | UStreamableRenderAsset | protected |
| CachedSRRState | UStreamableRenderAsset | protected |
| CalcCumulativeLODSize(int32 NumLODs) const final override | UStaticMesh | virtual |
| CalculateExtendedBounds() | UStaticMesh | |
| CallAddReferencedObjects(FReferenceCollector &Collector) | UObject | |
| CallFunction(FFrame &Stack, RESULT_DECL, UFunction *Function) | UObject | |
| CallFunctionByNameWithArguments(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false) | UObject | |
| CallRemoteFunction(UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack) | UObject | inlinevirtual |
| CanBeClusterRoot() const override | UStaticMesh | virtual |
| CanBeInCluster() const | UObjectBaseUtility | virtual |
| CancelAllPendingStreamingActions() | UStaticMesh | static |
| CancelPendingStreamingRequest() | UStreamableRenderAsset | |
| CanCheckDefaultSubObjects(bool bForceCheck, bool &bResult) const | UObject | protected |
| CanCreateInCurrentContext(UObject *Template) | UObject | static |
| CanMeshPaintTextureColors() const | UStaticMesh | |
| CheckDefaultSubobjects(bool bForceCheck=false) const | UObject | |
| CheckDefaultSubobjectsInternal() const | UObject | protectedvirtual |
| CheckLightMapUVs(UStaticMesh *InStaticMesh, TArray< FString > &InOutAssetsWithMissingUVSets, TArray< FString > &InOutAssetsWithBadUVSets, TArray< FString > &InOutAssetsWithValidUVSets, bool bInVerbose=true) | UStaticMesh | static |
| ClearFlags(EObjectFlags FlagsToClear) | UObjectBaseUtility | inline |
| ClearGarbage() | UObjectBaseUtility | inline |
| ClearInternalFlags(EInternalObjectFlags FlagsToClear) const | UObjectBaseUtility | inline |
| CollectDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const | UObject | |
| CollectSaveOverrides(FObjectCollectSaveOverridesContext SaveContext) | UObject | virtual |
| ComputeLODScreenSize(int32 LODIndex, float PreviousLODScreenSize=-1.0f) | UStaticMesh | static |
| ConditionalBeginDestroy() | UObject | |
| ConditionalFinishDestroy() | UObject | |
| ConditionalPostLoad() | UObject | |
| ConditionalPostLoadSubobjects(struct FObjectInstancingGraph *OuterInstanceGraph=NULL) | UObject | |
| ConditionalPreload() | UObject | |
| ContainsPhysicsTriMeshData(bool InUseAllTriData) const override | UStaticMesh | virtual |
| CreateBodySetup() | UStaticMesh | |
| CreateCluster() | UObjectBaseUtility | virtual |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | |
| CreateDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateEditorOnlyDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateNavCollision(const bool bIsUpdate=false) | UStaticMesh | |
| CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateOptionalDefaultSubobject(FName SubobjectName, bool bTransient=false) | UObject | inline |
| CreateStaticMeshDescription(UObject *Outer=nullptr) | UStaticMesh | static |
| DECLARE_FUNCTION(ProcessInternal) | UObject | |
| DECLARE_FUNCTION(execUndefined) | UObject | |
| DECLARE_FUNCTION(execLocalVariable) | UObject | |
| DECLARE_FUNCTION(execInstanceVariable) | UObject | |
| DECLARE_FUNCTION(execDefaultVariable) | UObject | |
| DECLARE_FUNCTION(execLocalOutVariable) | UObject | |
| DECLARE_FUNCTION(execInterfaceVariable) | UObject | |
| DECLARE_FUNCTION(execClassSparseDataVariable) | UObject | |
| DECLARE_FUNCTION(execInterfaceContext) | UObject | |
| DECLARE_FUNCTION(execArrayElement) | UObject | |
| DECLARE_FUNCTION(execBoolVariable) | UObject | |
| DECLARE_FUNCTION(execClassDefaultVariable) | UObject | |
| DECLARE_FUNCTION(execEndFunctionParms) | UObject | |
| DECLARE_FUNCTION(execNothing) | UObject | |
| DECLARE_FUNCTION(execNothingInt32) | UObject | |
| DECLARE_FUNCTION(execNothingOp4a) | UObject | |
| DECLARE_FUNCTION(execBreakpoint) | UObject | |
| DECLARE_FUNCTION(execTracepoint) | UObject | |
| DECLARE_FUNCTION(execWireTracepoint) | UObject | |
| DECLARE_FUNCTION(execInstrumentation) | UObject | |
| DECLARE_FUNCTION(execEndOfScript) | UObject | |
| DECLARE_FUNCTION(execReturnNothing) | UObject | |
| DECLARE_FUNCTION(execEmptyParmValue) | UObject | |
| DECLARE_FUNCTION(execJump) | UObject | |
| DECLARE_FUNCTION(execJumpIfNot) | UObject | |
| DECLARE_FUNCTION(execAssert) | UObject | |
| DECLARE_FUNCTION(execPushExecutionFlow) | UObject | |
| DECLARE_FUNCTION(execPopExecutionFlow) | UObject | |
| DECLARE_FUNCTION(execComputedJump) | UObject | |
| DECLARE_FUNCTION(execPopExecutionFlowIfNot) | UObject | |
| DECLARE_FUNCTION(execLet) | UObject | |
| DECLARE_FUNCTION(execLetObj) | UObject | |
| DECLARE_FUNCTION(execLetWeakObjPtr) | UObject | |
| DECLARE_FUNCTION(execLetBool) | UObject | |
| DECLARE_FUNCTION(execLetDelegate) | UObject | |
| DECLARE_FUNCTION(execLetMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execAddMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execClearMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execEatReturnValue) | UObject | |
| DECLARE_FUNCTION(execRemoveMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execSelf) | UObject | |
| DECLARE_FUNCTION(execContext) | UObject | |
| DECLARE_FUNCTION(execContext_FailSilent) | UObject | |
| DECLARE_FUNCTION(execStructMemberContext) | UObject | |
| DECLARE_FUNCTION(execVirtualFunction) | UObject | |
| DECLARE_FUNCTION(execFinalFunction) | UObject | |
| DECLARE_FUNCTION(execLocalVirtualFunction) | UObject | |
| DECLARE_FUNCTION(execLocalFinalFunction) | UObject | |
| DECLARE_FUNCTION(execStructCmpEq) | UObject | |
| DECLARE_FUNCTION(execStructCmpNe) | UObject | |
| DECLARE_FUNCTION(execStructMember) | UObject | |
| DECLARE_FUNCTION(execEqualEqual_DelegateDelegate) | UObject | |
| DECLARE_FUNCTION(execNotEqual_DelegateDelegate) | UObject | |
| DECLARE_FUNCTION(execEqualEqual_DelegateFunction) | UObject | |
| DECLARE_FUNCTION(execNotEqual_DelegateFunction) | UObject | |
| DECLARE_FUNCTION(execIntConst) | UObject | |
| DECLARE_FUNCTION(execInt64Const) | UObject | |
| DECLARE_FUNCTION(execUInt64Const) | UObject | |
| DECLARE_FUNCTION(execSkipOffsetConst) | UObject | |
| DECLARE_FUNCTION(execFloatConst) | UObject | |
| DECLARE_FUNCTION(execDoubleConst) | UObject | |
| DECLARE_FUNCTION(execStringConst) | UObject | |
| DECLARE_FUNCTION(execUnicodeStringConst) | UObject | |
| DECLARE_FUNCTION(execTextConst) | UObject | |
| DECLARE_FUNCTION(execPropertyConst) | UObject | |
| DECLARE_FUNCTION(execObjectConst) | UObject | |
| DECLARE_FUNCTION(execSoftObjectConst) | UObject | |
| DECLARE_FUNCTION(execFieldPathConst) | UObject | |
| DECLARE_FUNCTION(execInstanceDelegate) | UObject | |
| DECLARE_FUNCTION(execNameConst) | UObject | |
| DECLARE_FUNCTION(execByteConst) | UObject | |
| DECLARE_FUNCTION(execIntZero) | UObject | |
| DECLARE_FUNCTION(execIntOne) | UObject | |
| DECLARE_FUNCTION(execTrue) | UObject | |
| DECLARE_FUNCTION(execFalse) | UObject | |
| DECLARE_FUNCTION(execNoObject) | UObject | |
| DECLARE_FUNCTION(execNullInterface) | UObject | |
| DECLARE_FUNCTION(execIntConstByte) | UObject | |
| DECLARE_FUNCTION(execRotationConst) | UObject | |
| DECLARE_FUNCTION(execVectorConst) | UObject | |
| DECLARE_FUNCTION(execVector3fConst) | UObject | |
| DECLARE_FUNCTION(execTransformConst) | UObject | |
| DECLARE_FUNCTION(execStructConst) | UObject | |
| DECLARE_FUNCTION(execSetArray) | UObject | |
| DECLARE_FUNCTION(execSetSet) | UObject | |
| DECLARE_FUNCTION(execSetMap) | UObject | |
| DECLARE_FUNCTION(execArrayConst) | UObject | |
| DECLARE_FUNCTION(execSetConst) | UObject | |
| DECLARE_FUNCTION(execMapConst) | UObject | |
| DECLARE_FUNCTION(execBitFieldConst) | UObject | |
| DECLARE_FUNCTION(execNew) | UObject | |
| DECLARE_FUNCTION(execClassContext) | UObject | |
| DECLARE_FUNCTION(execNativeParm) | UObject | |
| DECLARE_FUNCTION(execCast) | UObject | |
| DECLARE_FUNCTION(execDynamicCast) | UObject | |
| DECLARE_FUNCTION(execMetaCast) | UObject | |
| DECLARE_FUNCTION(execInterfaceCast) | UObject | |
| DECLARE_FUNCTION(execDoubleToFloatCast) | UObject | |
| DECLARE_FUNCTION(execFloatToDoubleCast) | UObject | |
| DECLARE_FUNCTION(execObjectToBool) | UObject | |
| DECLARE_FUNCTION(execInterfaceToBool) | UObject | |
| DECLARE_FUNCTION(execObjectToInterface) | UObject | |
| DECLARE_FUNCTION(execInterfaceToInterface) | UObject | |
| DECLARE_FUNCTION(execInterfaceToObject) | UObject | |
| DECLARE_FUNCTION(execGetDynArrayElement) | UObject | |
| DECLARE_FUNCTION(execSetDynArrayElement) | UObject | |
| DECLARE_FUNCTION(execGetDynArrayLength) | UObject | |
| DECLARE_FUNCTION(execSetDynArrayLength) | UObject | |
| DECLARE_FUNCTION(execDynArrayInsert) | UObject | |
| DECLARE_FUNCTION(execDynArrayRemove) | UObject | |
| DECLARE_FUNCTION(execDynArrayFind) | UObject | |
| DECLARE_FUNCTION(execDynArrayFindStruct) | UObject | |
| DECLARE_FUNCTION(execDynArrayAdd) | UObject | |
| DECLARE_FUNCTION(execDynArrayAddItem) | UObject | |
| DECLARE_FUNCTION(execDynArrayInsertItem) | UObject | |
| DECLARE_FUNCTION(execDynArrayRemoveItem) | UObject | |
| DECLARE_FUNCTION(execDynArraySort) | UObject | |
| DECLARE_FUNCTION(execBindDelegate) | UObject | |
| DECLARE_FUNCTION(execCallMulticastDelegate) | UObject | |
| DECLARE_FUNCTION(execLetValueOnPersistentFrame) | UObject | |
| DECLARE_FUNCTION(execCallMathFunction) | UObject | |
| DECLARE_FUNCTION(execSwitchValue) | UObject | |
| DECLARE_FUNCTION(execArrayGetByRef) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmTransact) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmStopTransact) | UObject | |
| DECLARE_FUNCTION(execAutoRtfmAbortIfNot) | UObject | |
| Default | UStaticMesh | |
| DeferredRegister(UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protectedvirtual |
| DestroyNonNativeProperties() | UObject | |
| DetachExternalPackage() | UObjectBaseUtility | |
| DistanceFieldSelfShadowBias | UStaticMesh | |
| DoesMipDataExist(const int32 MipIndex) const final override | UStaticMesh | virtual |
| ElementToIgnoreForTexFactor | UStaticMesh | protected |
| ENetFields_Private enum name | UObject | |
| EnforceLightmapRestrictions(bool bUseRenderData=true) | UStaticMesh | |
| ExecutePostLoadInternal(FStaticMeshPostLoadContext &Context) | UStaticMesh | |
| ExecuteUbergraph(int32 EntryPoint) | UObject | |
| ExportCustomProperties(FOutputDevice &Out, uint32 Indent) | UObject | inlinevirtual |
| ExportStaticMeshLOD(const FStaticMeshLODResources &InLODResources, FMeshDescription &OutMeshDescription) const | UStaticMesh | |
| ExtendedBounds | UStaticMesh | |
| FindFunction(FName InName) const | UObject | |
| FindFunctionChecked(FName InName) const | UObject | |
| FindNearestCommonBaseClass(const UClass *TestClass) const | UObjectBaseUtility | |
| FindSocket(FName InSocketName) const | UStaticMesh | |
| FinishDestroy() | UObject | virtual |
| FinishPostLoadInternal(FStaticMeshPostLoadContext &Context) | UStaticMesh | |
| ForceMipLevelsToBeResidentTimestamp | UStreamableRenderAsset | protected |
| FStaticMeshAsyncBuildWorker | UStaticMesh | friend |
| FStaticMeshCompilingManager | UStaticMesh | friend |
| FStaticMeshUpdate | UStaticMesh | friend |
| FStaticMeshUpdateContext | UStaticMesh | friend |
| GetAllMarks() const | UObjectBaseUtility | inline |
| GetArchetype() const | UObject | |
| GetArchetypeFromRequiredInfo(const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags) | UObject | static |
| GetArchetypeInstances(TArray< UObject * > &Instances) | UObject | |
| GetAssetRegistryTags(FAssetRegistryTagsContext Context) const override | UStaticMesh | virtual |
| GetAssetRegistryTags(TArray< FAssetRegistryTag > &OutTags) const override | UStaticMesh | virtual |
| UStreamableRenderAsset::GetAssetRegistryTags(FAssetData &Out) const | UObject | |
| UStreamableRenderAsset::GetAssetRegistryTags(FAssetRegistryTagsContext Context, FAssetData &Out) const | UObject | |
| GetAssetUserDataArray() const override | UStaticMesh | virtual |
| GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) override | UStaticMesh | virtual |
| GetBodySetup() const | UStaticMesh | inline |
| GetBodySetupName() | UStaticMesh | inlinestatic |
| GetBoundingBox() const | UStaticMesh | |
| GetBounds() const | UStaticMesh | |
| GetCachedLODBias() const | UStreamableRenderAsset | inlinevirtual |
| GetClass() const | UObjectBase | inline |
| GetConfigOverridePlatform() const | UObject | inlinevirtual |
| GetCopyOfStaticMaterialsInfo() const | UStaticMesh | inline |
| GetCurrentNoRefStreamingLODBias() const | UStreamableRenderAsset | |
| GetDefaultConfigFilename() const | UObject | |
| GetDefaultMinLOD() const | UStaticMesh | |
| GetDefaultSubobjectByName(FName ToFind) | UObject | |
| GetDefaultSubobjects(TArray< UObject * > &OutDefaultSubobjects) | UObject | |
| GetDesc() override | UStaticMesh | virtual |
| GetDetailedInfo() const | UObject | |
| GetDetailedInfoInternal() const | UObject | inlineprotectedvirtual |
| GetExporterName(void) | UObject | inlinevirtual |
| GetExtendedBounds() const | UStaticMesh | inline |
| GetExternalPackage() const | UObjectBase | |
| GetExternalPackageInternal() const | UObjectBase | |
| GetFlags() const | UObjectBase | inline |
| GetFName() const | UObjectBase | inline |
| GetFNameForStatID() const | UObjectBase | virtual |
| GetFullGroupName(bool bStartWithOuter) const | UObjectBaseUtility | |
| GetFullName(const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetFullName(const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetFullName(FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const | UObjectBaseUtility | |
| GetFunctionCallspace(UFunction *Function, FFrame *Stack) | UObject | inlinevirtual |
| GetGlobalUserConfigFilename() const | UObject | |
| GetImplementingOuter() const | UObjectBaseUtility | inline |
| GetImplementingOuterObject(const UClass *InInterfaceClass) const | UObjectBaseUtility | |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | |
| GetInternalFlags() const | UObjectBaseUtility | inline |
| GetLastRenderTimeForStreaming() const | UStreamableRenderAsset | inlinevirtual |
| GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > &OutLifetimeProps) const | UObject | virtual |
| GetLightingGuid() const | UStaticMesh | inline |
| GetLightMapCoordinateIndex() const | UStaticMesh | inline |
| GetLightMapCoordinateIndexName() | UStaticMesh | inlinestatic |
| GetLightMapResolution() const | UStaticMesh | inline |
| GetLightMapResolutionName() | UStaticMesh | inlinestatic |
| GetLightmapUVDensity() const | UStaticMesh | inline |
| GetLinker() const | UObjectBaseUtility | |
| GetLinkerCustomVersion(FGuid CustomVersionKey) const | UObjectBaseUtility | |
| GetLinkerIndex() const | UObjectBaseUtility | |
| GetLinkerLicenseeUE4Version() const | UObjectBaseUtility | inline |
| GetLinkerLicenseeUEVersion() const | UObjectBaseUtility | |
| GetLinkerUE4Version() const | UObjectBaseUtility | inline |
| GetLinkerUEVersion() const | UObjectBaseUtility | |
| GetLODForExport(int32 LODIndex) const | UStaticMesh | |
| GetLODGroupForStreaming() const | UStreamableRenderAsset | inlinevirtual |
| GetLODPathName(const UStaticMesh *Mesh, int32 LODIndex) | UStaticMesh | static |
| GetMaskedFlags(EObjectFlags Mask=RF_AllFlags) const | UObjectBaseUtility | inline |
| GetMaterial(int32 MaterialIndex) const | UStaticMesh | |
| GetMaterialBox(int32 MaterialIndex, const FTransform &Transform) const | UStaticMesh | |
| GetMaterialIndex(FName MaterialSlotName) const | UStaticMesh | |
| GetMaterialIndexFromImportedMaterialSlotName(FName ImportedMaterialSlotName) const | UStaticMesh | |
| GetMeshId(FString &OutMeshId) override | UStaticMesh | virtual |
| GetMinimumLODForPlatform(const FName &PlatformName) const | UStaticMesh | inline |
| GetMinimumLODForPlatforms(TMap< FName, int32 > &PlatformMinimumLODs) const | UStaticMesh | inline |
| GetMinimumLODForQualityLevel(const FName &QualityLevel) const | UStaticMesh | inline |
| GetMinimumLODForQualityLevels(TMap< FName, int32 > &QualityLevelMinimumLODs) const | UStaticMesh | inline |
| GetMinLOD() const | UStaticMesh | inline |
| GetMipIoFilenameHash(const int32 MipIndex) const final override | UStaticMesh | virtual |
| GetName() const | UObjectBaseUtility | inline |
| GetName(FString &ResultString) const | UObjectBaseUtility | inline |
| GetNativeInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | |
| GetNativeInterfaceAddress(UClass *InterfaceClass) const | UObjectBaseUtility | inline |
| GetNativePropertyValues(TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const | UObject | inlinevirtual |
| GetNavCollision() const | UStaticMesh | |
| GetNavigationBounds(const FTransform &LocalToWorld) const | UStaticMesh | |
| GetNegativeBoundsExtension() const | UStaticMesh | inline |
| GetNegativeBoundsExtensionName() | UStaticMesh | inlinestatic |
| GetNetPushIdDynamic() const | UObject | inlinevirtual |
| GetNoRefStreamingLODBias() const | UStreamableRenderAsset | inline |
| GetNumLODs() const | UStaticMesh | |
| GetNumNaniteTriangles() const | UStaticMesh | |
| GetNumNaniteVertices() const | UStaticMesh | |
| GetNumSections(int32 InLOD) const | UStaticMesh | |
| GetNumSectionsWithCollision() const | UStaticMesh | |
| GetNumTexCoords(int32 LODIndex) const | UStaticMesh | |
| GetNumTriangles(int32 LODIndex) const | UStaticMesh | |
| GetNumUVChannels(int32 LODIndex) const | UStaticMesh | |
| GetNumVertices(int32 LODIndex) const | UStaticMesh | |
| GetOuter() const | UObjectBase | inline |
| GetOutermost() const | UObjectBaseUtility | |
| GetOutermostObject() const | UObjectBaseUtility | |
| GetPackage() const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter=NULL) const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter, FString &ResultString) const | UObjectBaseUtility | |
| GetPathName(const UObject *StopOuter, FStringBuilderBase &ResultString) const | UObjectBaseUtility | |
| GetPhysicsTriMeshData(struct FTriMeshCollisionData *CollisionData, bool InUseAllTriData) override | UStaticMesh | virtual |
| GetPositiveBoundsExtension() const | UStaticMesh | inline |
| GetPositiveBoundsExtensionName() | UStaticMesh | inlinestatic |
| GetPreloadDependencies(TArray< UObject * > &OutDeps) | UObject | virtual |
| GetPrestreamPackages(TArray< UObject * > &OutPrestream) | UObject | inlinevirtual |
| GetPrimaryAssetId() const | UObject | virtual |
| GetProjectUserConfigFilename() const | UObject | |
| GetQualityLevelMinLOD() const | UStaticMesh | inline |
| GetQualityLevelMinLODMemberName() | UStaticMesh | inlinestatic |
| GetRefCount() const | UObjectBaseUtility | inline |
| GetRenderAssetType() const final override | UStaticMesh | virtual |
| GetRenderData() | UStaticMesh | |
| GetRenderData() const | UStaticMesh | |
| GetReplicatedCustomConditionState(FCustomPropertyConditionState &OutActiveState) const | UObject | virtual |
| GetResourceSizeBytes(EResourceSizeMode::Type Mode) | UObject | inline |
| GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) override | UStaticMesh | virtual |
| GetRestoreForUObjectOverwrite() | UObject | inlinevirtual |
| GetSocketsByTag(const FString &InSocketTag) const | UStaticMesh | |
| GetSparseClassDataStruct() const | UObject | |
| GetStaticMaterials() | UStaticMesh | inline |
| GetStaticMaterials() const | UStaticMesh | inline |
| GetStaticMaterialsName() | UStaticMesh | inlinestatic |
| GetStaticMeshDescription(int32 LODIndex) | UStaticMesh | |
| GetStatID(bool bForDeferredUse=false) const | UObjectBaseUtility | inline |
| GetStreamableResourceState() const | UStreamableRenderAsset | inline |
| GetStreamingIndex() const | UStreamableRenderAsset | inline |
| GetSubobjectsWithStableNamesForNetworking(TArray< UObject * > &ObjList) | UObject | inlinevirtual |
| GetSupportRayTracingMemberName() | UStaticMesh | inlinestatic |
| GetTriMeshSizeEstimates(struct FTriMeshCollisionDataEstimates &OutTriMeshEstimates, bool bInUseAllTriData) const override | UStaticMesh | virtual |
| GetTypedOuter(UClass *Target) const | UObjectBaseUtility | |
| GetTypedOuter() const | UObjectBaseUtility | inline |
| GetUniqueID() const | UObjectBase | inline |
| GetUsedMaterials(TArray< UMaterialInterface * > &OutMaterials, TFunctionRef< UMaterialInterface *(int32)> OverrideMaterial) const | UStaticMesh | |
| GetUVChannelData(int32 MaterialIndex) const | UStaticMesh | |
| GetVersePath() const | UObjectBaseUtility | virtual |
| GetVertexColorData(TMap< FVector3f, FColor > &VertexColorData) | UStaticMesh | |
| HasAllFlags(EObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAllMarks(EObjectMark Marks) const | UObjectBaseUtility | inline |
| HasAnyDependenciesCompiling() const | UStaticMesh | inline |
| HasAnyFlags(EObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAnyInternalFlags(EInternalObjectFlags FlagsToCheck) const | UObjectBaseUtility | inline |
| HasAnyMarks(EObjectMark Marks) const | UObjectBaseUtility | inline |
| HasNaniteFallbackMesh(EShaderPlatform ShaderPlatform) const | UStaticMesh | |
| HasNonEditorOnlyReferences() const | UObject | inlinevirtual |
| HasPendingInitOrStreaming(bool bWaitForLODTransition=false) const | UStreamableRenderAsset | |
| HasPendingLODTransition() const | UStreamableRenderAsset | inlineprotectedvirtual |
| HasPendingRenderResourceInitialization() const final override | UStaticMesh | virtual |
| HasValidNaniteData() const | UStaticMesh | |
| HasValidRenderData(bool bCheckLODForVerts=true, int32 LODIndex=INDEX_NONE) const | UStaticMesh | |
| Implements() const | UObject | inline |
| ImportCustomProperties(const TCHAR *SourceText, FFeedbackContext *Warn) | UObject | inlinevirtual |
| ImportStaticMaterialsInfo(const FString &InData) | UStaticMesh | static |
| InitResources() | UStaticMesh | virtual |
| InstanceSubobjectTemplates(struct FObjectInstancingGraph *InstanceGraph=NULL) | UObject | |
| InvalidateLastRenderTimeForStreaming() | UStreamableRenderAsset | inlinevirtual |
| IsA(OtherClassType SomeBase) const | UObjectBaseUtility | inline |
| IsA() const | UObjectBaseUtility | inline |
| IsAsset() const | UObject | virtual |
| IsBasedOnArchetype(const UObject *const SomeObject) const | UObject | inline |
| IsBuiltAtRuntime() const | UStaticMesh | inline |
| IsCapturingAsRootObjectForTransaction() const | UObject | inline |
| IsCompiling() const | UStaticMesh | inlinevirtual |
| IsDefaultSubobject() const | UObjectBaseUtility | |
| IsDestructionThreadSafe() const | UObject | virtual |
| IsEditorOnly() const | UObject | inlinevirtual |
| IsFullNameStableForNetworking() const | UObject | virtual |
| IsFullyStreamedIn() | UStreamableRenderAsset | |
| IsGarbageEliminationEnabled() | UObjectBaseUtility | inlinestatic |
| IsIn(const UObject *SomeOuter) const | UObjectBaseUtility | |
| IsIn(const UPackage *SomePackage) const | UObjectBaseUtility | |
| IsInA(const UClass *SomeBaseClass) const | UObjectBaseUtility | |
| IsInBlueprint() const | UObject | |
| IsInOuter(const UObject *SomeOuter) const | UObjectBaseUtility | |
| IsInPackage(const UPackage *SomePackage) const | UObjectBaseUtility | |
| IsLocalizedResource() const | UObject | virtual |
| IsMinLodQualityLevelEnable() const | UStaticMesh | |
| IsNameStableForNetworking() const | UObject | virtual |
| IsNaniteLandscape() const | UStaticMesh | inline |
| IsNative() const | UObjectBaseUtility | inline |
| IsNavigationRelevant() const | UStaticMesh | |
| IsPackageExternal() const | UObjectBaseUtility | |
| IsPendingKillEnabled() | UObjectBaseUtility | inlinestatic |
| IsPendingStreamingRequestLocked() const | UStreamableRenderAsset | |
| IsPostLoadThreadSafe() const override | UStaticMesh | virtual |
| IsReadyForAsyncPostLoad() const | UObject | inlinevirtual |
| IsReadyForFinishDestroy() override | UStaticMesh | virtual |
| IsRooted() const | UObjectBaseUtility | inline |
| IsSafeForRootSet() const | UObject | virtual |
| IsSelected() const | UObject | |
| IsStreamable() const | UStreamableRenderAsset | inline |
| IsSupportedForNetworking() const | UObject | virtual |
| IsTemplate(EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const | UObjectBaseUtility | |
| IsTemplateForSubobjects(EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const | UObjectBaseUtility | |
| IsUnreachable() const | UObjectBaseUtility | inline |
| IsValidLowLevel() const | UObjectBase | |
| IsValidLowLevelFast(bool bRecursive=true) const | UObjectBase | |
| LinkStreaming() | UStreamableRenderAsset | |
| LoadConfig(UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr) | UObject | |
| LODForCollision | UStaticMesh | |
| LowLevelRename(FName NewName, UObject *NewOuter=NULL) | UObjectBase | protected |
| Mark(EObjectMark Marks) const | UObjectBaseUtility | inline |
| MarkAsEditorOnlySubobject() | UObject | inlinevirtual |
| MarkAsGarbage() | UObjectBaseUtility | inline |
| MarkAsNotHavingNavigationData() | UStaticMesh | |
| MarkAsReachable() const | UObjectBase | |
| MarkPackageDirty() const | UObjectBaseUtility | |
| MeshPaintTextureCoordinateIndex | UStaticMesh | |
| MeshPaintTextureResolution | UStaticMesh | |
| MinQualityLevelLOD | UStaticMesh | |
| MipChangeCallbacks | UStreamableRenderAsset | protected |
| Modify(bool bAlwaysMarkDirty=true) | UObject | inline |
| NamePrivate | UObjectBase | |
| NeedsLoadForClient() const | UObject | virtual |
| NeedsLoadForEditorGame() const | UObject | inlinevirtual |
| NeedsLoadForServer() const | UObject | virtual |
| NeedsLoadForTargetPlatform(const class ITargetPlatform *TargetPlatform) const | UObject | virtual |
| NegativeBoundsExtension | UStaticMesh | |
| NeverStream | UStreamableRenderAsset | |
| NoRefStreamingLODBias | UStreamableRenderAsset | protected |
| NumCinematicMipLevels | UStreamableRenderAsset | |
| OnClusterMarkedAsPendingKill() | UObjectBaseUtility | inlinevirtual |
| OnLodStrippingQualityLevelChanged(IConsoleVariable *Variable) | UStaticMesh | static |
| operator<(const UObjectBaseUtility &Other) const | UObjectBaseUtility | inline |
| OutputReferencers(FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL) | UObject | |
| OverrideConfigSection(FString &SectionName) | UObject | inlinevirtual |
| OverridePerObjectConfigSection(FString &SectionName) | UObject | inlinevirtual |
| ParseParms(const TCHAR *Parms) | UObject | |
| PendingUpdate | UStreamableRenderAsset | protected |
| PollAsyncPhysicsTriMeshData(bool InUseAllTriData) const override | UStaticMesh | virtual |
| PositiveBoundsExtension | UStaticMesh | |
| PostCDOContruct() | UObject | inlinevirtual |
| PostDuplicate(bool bDuplicateForPIE) | UObject | inlinevirtual |
| PostDuplicate(EDuplicateMode::Type DuplicateMode) | UObject | inlinevirtual |
| PostEditImport() | UObject | inlinevirtual |
| PostInitProperties() override | UStaticMesh | virtual |
| PostInterpChange(FProperty *PropertyThatChanged) | UObject | inlinevirtual |
| PostLoad() override | UStaticMesh | virtual |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | virtual |
| PostNetReceive() | UObject | virtual |
| PostReinitProperties() | UObject | virtual |
| PostReloadConfig(class FProperty *PropertyThatWasLoaded) | UObject | inlinevirtual |
| PostRename(UObject *OldOuter, const FName OldName) | UObject | virtual |
| PostRepNotifies() | UObject | inlinevirtual |
| PostSaveRoot(FObjectPostSaveRootContext ObjectSaveContext) | UObject | virtual |
| PreDestroyFromReplication() | UObject | virtual |
| PreDuplicate(FObjectDuplicationParameters &DupParams) | UObject | inlinevirtual |
| PrefetchClass(UObject *Object) | UObjectBase | inlinestatic |
| PrefetchOuter(UObject *Object) | UObjectBase | inlinestatic |
| PreNetReceive() | UObject | virtual |
| PreSave(FObjectPreSaveContext SaveContext) | UObject | virtual |
| PreSaveRoot(FObjectPreSaveRootContext ObjectSaveContext) | UObject | virtual |
| ProcessConsoleExec(const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor) | UObject | inlinevirtual |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | virtual |
| QualityLevelMinimumLODs | UStaticMesh | |
| ReattachExternalPackage() | UObjectBaseUtility | |
| RecreateNavCollision() | UStaticMesh | |
| RegenerateClass(UClass *ClassToRegenerate, UObject *PreviousCDO) | UObject | inlinevirtual |
| Register(class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protected |
| Register(const TCHAR *PackageName, const TCHAR *Name) | UObjectBase | protected |
| RegisterDependencies() | UObjectBase | inlineprotectedvirtual |
| RegisterMeshAttributes(FMeshDescription &MeshDescription) | UStaticMesh | static |
| RegisterMipLevelChangeCallback(UPrimitiveComponent *Component, int32 LODIdx, float TimeoutSecs, bool bOnStreamIn, FLODStreamingCallback &&Callback) | UStreamableRenderAsset | |
| RegisterMipLevelChangeCallback(UPrimitiveComponent *Component, float TimeoutStartSecs, FLODStreamingCallback &&CallbackStreamingStart, float TimeoutDoneSecs, FLODStreamingCallback &&CallbackStreamingDone) | UStreamableRenderAsset | |
| RegisterReplicationFragments(UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags) | UObject | virtual |
| ReinitializeProperties(UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL) | UObject | |
| ReleaseRef() const | UObjectBase | |
| ReleaseResources() | UStaticMesh | virtual |
| ReleaseResourcesFence | UStaticMesh | |
| ReloadConfig(UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL) | UObject | |
| ReloadObjectsFromModifiedConfigSections(const class FConfigModificationTracker *ChangeTracker) | UObjectBaseUtility | static |
| RemoveAllMipLevelChangeCallbacks() | UStreamableRenderAsset | |
| RemoveClassPrefix(const TCHAR *ClassName) | UObjectBase | static |
| RemoveFromRoot() | UObjectBaseUtility | inline |
| RemoveMipLevelChangeCallback(UPrimitiveComponent *Component) | UStreamableRenderAsset | |
| RemoveSocket(UStaticMeshSocket *Socket) | UStaticMesh | |
| RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) override | UStaticMesh | virtual |
| RemoveVertexColors() | UStaticMesh | |
| Rename(const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None) | UObject | virtual |
| RenderResourceSupportsStreaming() const | UStreamableRenderAsset | inline |
| RequestUpdateCachedRenderState() const | UStaticMesh | |
| ResolveSubobject(const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists) | UObject | inlinevirtual |
| RetrieveReferencers(TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers) | UObject | |
| RootPackageHasAnyFlags(uint32 CheckFlagMask) const | UObjectBaseUtility | |
| SaveConfig(uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true) | UObject | |
| SaveConfig(const FSaveConfigContext &Context) | UObject | |
| Serialize(FArchive &Ar) override | UStaticMesh | virtual |
| UStreamableRenderAsset::Serialize(FStructuredArchive::FRecord Record) | UObject | virtual |
| SerializeScriptProperties(FArchive &Ar) const | UObject | |
| SerializeScriptProperties(FStructuredArchive::FSlot Slot) const | UObject | |
| SetBodySetup(UBodySetup *InBodySetup) | UStaticMesh | inline |
| SetExtendedBounds(const FBoxSphereBounds &InExtendedBounds) | UStaticMesh | inline |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | |
| SetFlags(EObjectFlags NewFlags) | UObjectBaseUtility | inline |
| SetFlagsTo(EObjectFlags NewFlags) | UObjectBase | inlineprotected |
| SetForceMipLevelsToBeResident(float Seconds, int32 CinematicLODGroupMask=0) | UStreamableRenderAsset | |
| SetGarbageEliminationEnabled(bool bEnabled) | UObjectBaseUtility | inlinestatic |
| SetInternalFlags(EInternalObjectFlags FlagsToSet) const | UObjectBaseUtility | inline |
| SetIsBuiltAtRuntime(bool InIsBuiltAtRuntime) | UStaticMesh | inline |
| SetLightingGuid(const FGuid &InLightingGuid=FGuid::NewGuid()) | UStaticMesh | inline |
| SetLightMapCoordinateIndex(int32 InLightMapCoordinateIndex) | UStaticMesh | inline |
| SetLightMapResolution(int32 InLightMapResolution) | UStaticMesh | inline |
| SetLightmapUVDensity(float InLightmapUVDensity) | UStaticMesh | inline |
| SetLinker(FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false) | UObject | |
| SetMinimumLODForPlatform(const FName &PlatformName, int32 InMinLOD) | UStaticMesh | inline |
| SetMinimumLODForPlatforms(const TMap< FName, int32 > &PlatformMinimumLODs) | UStaticMesh | inline |
| SetMinLOD(FPerPlatformInt InMinLOD) | UStaticMesh | inline |
| SetMinLODIdx(int32 InMinLOD) | UStaticMesh | |
| SetNavCollision(UNavCollisionBase *) | UStaticMesh | |
| SetNegativeBoundsExtension(FVector InNegativeBoundsExtension) | UStaticMesh | inline |
| SetNoRefStreamingLODBias(FPerQualityLevelInt NewValue) | UStreamableRenderAsset | inline |
| SetPositiveBoundsExtension(FVector InPositiveBoundsExtension) | UStaticMesh | inline |
| SetQualityLevelMinLOD(FPerQualityLevelInt InMinLOD) | UStaticMesh | inline |
| SetRenderData(TUniquePtr< class FStaticMeshRenderData > &&InRenderData) | UStaticMesh | |
| SetStaticMaterials(const TArray< FStaticMaterial > &InStaticMaterials) | UStaticMesh | inline |
| SetVertexColorData(const TMap< FVector3f, FColor > &VertexColorData) | UStaticMesh | |
| ShouldMipLevelsBeForcedResident() const | UStreamableRenderAsset | inlinevirtual |
| ShutdownAfterError() | UObject | inlinevirtual |
| SimpleStreamableAssetManagerIndex | UStreamableRenderAsset | protected |
| SkipFunction(FFrame &Stack, RESULT_DECL, UFunction *Function) | UObject | |
| Sockets | UStaticMesh | |
| SourceFileTagName() | UObject | static |
| SpeedTreeWind | UStaticMesh | |
| StaticMeshPaintSupport | UStaticMesh | |
| StreamIn(int32 NewMipCount, bool bHighPrio) final override | UStaticMesh | virtual |
| StreamingIndex | UStreamableRenderAsset | protected |
| StreamOut(int32 NewMipCount) final override | UStaticMesh | virtual |
| TagSubobjects(EObjectFlags NewFlags) | UObject | virtual |
| ThisThreadAtomicallyClearedRFUnreachable() | UObjectBaseUtility | |
| TickMipLevelChangeCallbacks(TArray< UStreamableRenderAsset * > *DeferredTickCBAssets) | UStreamableRenderAsset | |
| TickStreaming(bool bSendCompletionEvents=false, TArray< UStreamableRenderAsset * > *DeferredTickCBAssets=nullptr) | UStreamableRenderAsset | |
| TryUpdateDefaultConfigFile(const FString &SpecificFileLocation="", bool bWarnIfFail=true) | UObject | |
| UE_DEPRECATED(4.27, "Please do not access this member directly; use UStaticMesh::GetMinLOD() or UStaticMesh::SetMinLOD().") FPerPlatformInt MinLOD | UStaticMesh | |
| UE_DEPRECATED(4.27, "Please do not access this member directly; use UStaticMesh::GetLightMapResolution() or UStaticMesh::SetLightMapResolution().") int32 LightMapResolution | UStaticMesh | |
| UE_DEPRECATED(4.27, "Please do not access this member directly; use UStaticMesh::GetLightMapCoordinateIndex() or UStaticMesh::SetLightMapCoordinateIndex().") int32 LightMapCoordinateIndex | UStaticMesh | |
| UFUNCTION(BlueprintCallable, Category=StaticMesh, Meta=(ToolTip="Allow to override min lod quality levels on a staticMesh and it Default value (-1 value for Default dont override its value).")) void SetMinLODForQualityLevels(const TMap< EPerQualityLevels | UStaticMesh | |
| UnlinkStreaming() | UStreamableRenderAsset | |
| UnMark(EObjectMark Marks) const | UObjectBaseUtility | inline |
| UObject() | UObject | |
| UObject(const FObjectInitializer &ObjectInitializer) | UObject | |
| UObject(EStaticConstructor, EObjectFlags InFlags) | UObject | |
| UObject(FVTableHelper &Helper) | UObject | |
| UObjectBase() | UObjectBase | inlineprotected |
| UObjectBase(EObjectFlags InFlags) | UObjectBase | protected |
| UObjectBase(UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId()) | UObjectBase | |
| UObjectBaseUtility() | UObjectBaseUtility | inline |
| UObjectBaseUtility(EObjectFlags InFlags) | UObjectBaseUtility | inline |
| UpdateClassesExcludedFromDedicatedClient(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames) | UObject | static |
| UpdateClassesExcludedFromDedicatedServer(const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames) | UObject | static |
| UpdateDefaultConfigFile(const FString &SpecificFileLocation="") | UObject | |
| UpdateGlobalUserConfigFile() | UObject | |
| UpdateProjectUserConfigFile() | UObject | |
| UpdateSinglePropertyInConfigFile(const FProperty *InProperty, const FString &InConfigIniName) | UObject | |
| UpdateUVChannelData(bool bRebuildAll) | UStaticMesh | |
| UStaticMesh(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | UStaticMesh | |
| ValidateGeneratedRepEnums(const TArray< struct FRepRecord > &ClassReps) const | UObject | inlinevirtual |
| WaitForPendingInitOrStreaming(bool bWaitForLODTransition=false, bool bSendCompletionEvents=false) | UStreamableRenderAsset | |
| WaitForStreaming(bool bWaitForLODTransition=false, bool bSendCompletionEvents=false) | UStreamableRenderAsset | |
| WantsNegXTriMesh() override | UStaticMesh | inlinevirtual |
| WithinClass typedef | UObject | |
| ~UObjectBase() | UObjectBase | virtual |
| ~UStaticMesh() | UStaticMesh | |
| ~UStreamableRenderAsset() | UStreamableRenderAsset | virtual |