#include <DestructibleHLODComponent.h>
◆ ApplyDamagedActorState()
| void UWorldPartitionDestructibleHLODComponent::ApplyDamagedActorState |
( |
int32 |
ActorIndex, |
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const uint8 |
ActorHealth |
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) |
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◆ DamageActor()
| void UWorldPartitionDestructibleHLODComponent::DamageActor |
( |
int32 |
ActorIndex, |
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float |
DamagePercent |
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) |
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◆ DestroyActor()
| void UWorldPartitionDestructibleHLODComponent::DestroyActor |
( |
int32 |
ActorIndex | ) |
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◆ GetDestructibleActors()
| const TArray< FName > & UWorldPartitionDestructibleHLODComponent::GetDestructibleActors |
( |
| ) |
const |
◆ OnDestructionStateUpdated()
| void UWorldPartitionDestructibleHLODComponent::OnDestructionStateUpdated |
( |
| ) |
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The documentation for this class was generated from the following files: