UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UWorldPartitionDestructibleHLODComponent Class Reference

#include <DestructibleHLODComponent.h>

+ Inheritance diagram for UWorldPartitionDestructibleHLODComponent:

Public Member Functions

ENGINE_API const TArray< FName > & GetDestructibleActors () const
 
ENGINE_API void DestroyActor (int32 ActorIndex)
 
ENGINE_API void DamageActor (int32 ActorIndex, float DamagePercent)
 
ENGINE_API void ApplyDamagedActorState (int32 ActorIndex, const uint8 ActorHealth)
 
ENGINE_API void OnDestructionStateUpdated ()
 

Member Function Documentation

◆ ApplyDamagedActorState()

void UWorldPartitionDestructibleHLODComponent::ApplyDamagedActorState ( int32  ActorIndex,
const uint8  ActorHealth 
)

◆ DamageActor()

void UWorldPartitionDestructibleHLODComponent::DamageActor ( int32  ActorIndex,
float  DamagePercent 
)

◆ DestroyActor()

void UWorldPartitionDestructibleHLODComponent::DestroyActor ( int32  ActorIndex)

◆ GetDestructibleActors()

const TArray< FName > & UWorldPartitionDestructibleHLODComponent::GetDestructibleActors ( ) const

◆ OnDestructionStateUpdated()

void UWorldPartitionDestructibleHLODComponent::OnDestructionStateUpdated ( )

The documentation for this class was generated from the following files: