UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ViewAdjustedStaticMeshGizmoComponentLocals::FViewAdjustedStaticMeshSceneProxyDesc Member List

This is the complete list of members for ViewAdjustedStaticMeshGizmoComponentLocals::FViewAdjustedStaticMeshSceneProxyDesc, including all inherited members.

ActorOwnersFPrimitiveSceneProxyDescmutable
AdditionalStatObject() constFPrimitiveSceneProxyDescinline
AdditionalStatObjectPtrFPrimitiveSceneProxyDesc
bAffectDistanceFieldLightingFPrimitiveSceneProxyDesc
bAffectDynamicIndirectLightingFPrimitiveSceneProxyDesc
bAffectIndirectLightingWhileHiddenFPrimitiveSceneProxyDesc
bCastCinematicShadowFPrimitiveSceneProxyDesc
bCastContactShadowFPrimitiveSceneProxyDesc
bCastDistanceFieldIndirectShadowFStaticMeshSceneProxyDesc
bCastDynamicShadowFPrimitiveSceneProxyDesc
bCastFarShadowFPrimitiveSceneProxyDesc
bCastHiddenShadowFPrimitiveSceneProxyDesc
bCastInsetShadowFPrimitiveSceneProxyDesc
bCastShadowAsTwoSidedFPrimitiveSceneProxyDesc
bCastStaticShadowFPrimitiveSceneProxyDesc
bCastVolumetricTranslucentShadowFPrimitiveSceneProxyDesc
bCollisionEnabledFPrimitiveSceneProxyDesc
bDisallowNaniteFStaticMeshSceneProxyDesc
bDisplayNaniteFallbackMeshFStaticMeshSceneProxyDesc
bEmissiveLightSourceFPrimitiveSceneProxyDesc
bEvaluateWorldPositionOffsetFStaticMeshSceneProxyDesc
bEvaluateWorldPositionOffsetInRayTracingFStaticMeshSceneProxyDesc
bForceDisableNaniteFStaticMeshSceneProxyDesc
bForceMipStreamingFPrimitiveSceneProxyDesc
bForceNaniteForMaskedFStaticMeshSceneProxyDesc
bHasPerInstanceHitProxiesFPrimitiveSceneProxyDesc
bHasStaticLightingFPrimitiveSceneProxyDesc
bHasValidSettingsForStaticLightingFPrimitiveSceneProxyDesc
bHiddenInSceneCaptureFPrimitiveSceneProxyDesc
bHoldoutFPrimitiveSceneProxyDesc
bIndividuallySelectedFPrimitiveSceneProxyDesc
bIsBeingMovedByEditorFPrimitiveSceneProxyDesc
bIsFirstPersonFPrimitiveSceneProxyDesc
bIsFirstPersonWorldSpaceRepresentationFPrimitiveSceneProxyDesc
bIsHiddenFPrimitiveSceneProxyDesc
bIsHiddenEdFPrimitiveSceneProxyDesc
bIsInstancedStaticMeshFPrimitiveSceneProxyDesc
bIsOwnerEditorOnlyFPrimitiveSceneProxyDesc
bIsPrecomputedLightingValidFPrimitiveSceneProxyDesc
bIsVisibleFPrimitiveSceneProxyDesc
bIsVisibleEditorFPrimitiveSceneProxyDesc
bLevelInstanceEditingStateFPrimitiveSceneProxyDesc
bLightAttachmentsAsGroupFPrimitiveSceneProxyDesc
bLumenHeightfieldFPrimitiveSceneProxyDesc
BodySetupFStaticMeshSceneProxyDesc
bOnlyOwnerSeeFPrimitiveSceneProxyDesc
BoundsScaleFPrimitiveSceneProxyDesc
bOverrideDistanceFieldSelfShadowBiasFStaticMeshSceneProxyDesc
bOverrideMinLODFStaticMeshSceneProxyDesc
bOwnerNoSeeFPrimitiveSceneProxyDesc
bRayTracingFarFieldFPrimitiveSceneProxyDesc
bReceiveMobileCSMShadowsFPrimitiveSceneProxyDesc
bReceivesDecalsFPrimitiveSceneProxyDesc
bRenderCustomDepthFPrimitiveSceneProxyDesc
bRenderInDepthPassFPrimitiveSceneProxyDesc
bRenderInMainPassFPrimitiveSceneProxyDesc
bReverseCullingFStaticMeshSceneProxyDesc
bSelectableFPrimitiveSceneProxyDesc
bSelectedFPrimitiveSceneProxyDesc
bSelfShadowOnlyFPrimitiveSceneProxyDesc
bShadowIndirectOnlyFPrimitiveSceneProxyDesc
bShouldRenderProxyFallbackToDefaultMaterialFPrimitiveSceneProxyDesc
bShouldRenderSelectedFPrimitiveSceneProxyDesc
bSingleSampleShadowFromStationaryLightsFPrimitiveSceneProxyDesc
bSortTrianglesFStaticMeshSceneProxyDesc
bSupportsWorldPositionOffsetVelocityFPrimitiveSceneProxyDesc
bTreatAsBackgroundForOcclusionFPrimitiveSceneProxyDesc
bUseAsOccluderFPrimitiveSceneProxyDesc
bUseEditorCompositingFPrimitiveSceneProxyDesc
bUseProvidedCollisionResponseContainerFStaticMeshSceneProxyDesc
bUseProvidedMaterialRelevanceFStaticMeshSceneProxyDesc
bUseViewOwnerDepthPriorityGroupFPrimitiveSceneProxyDesc
bVisibleInRayTracingFPrimitiveSceneProxyDesc
bVisibleInRealTimeSkyCapturesFPrimitiveSceneProxyDesc
bVisibleInReflectionCapturesFPrimitiveSceneProxyDesc
bVisibleInSceneCaptureOnlyFPrimitiveSceneProxyDesc
bWantsEditorEffectsFPrimitiveSceneProxyDesc
CachedMaxDrawDistanceFPrimitiveSceneProxyDesc
CastShadowFPrimitiveSceneProxyDesc
CollisionResponseContainerFStaticMeshSceneProxyDesc
ComponentFPrimitiveSceneProxyDesc
ComponentIdFPrimitiveSceneProxyDesc
CustomDepthStencilValueFPrimitiveSceneProxyDesc
CustomDepthStencilWriteMaskFPrimitiveSceneProxyDesc
CustomPrimitiveDataFPrimitiveSceneProxyDesc
DepthPriorityGroupFPrimitiveSceneProxyDesc
DistanceFieldIndirectShadowMinVisibilityFStaticMeshSceneProxyDesc
DistanceFieldSelfShadowBiasFStaticMeshSceneProxyDesc
FeatureLevelFPrimitiveSceneProxyDesc
ForcedLodModelFStaticMeshSceneProxyDesc
FPrimitiveSceneProxyDesc()FPrimitiveSceneProxyDesc
FPrimitiveSceneProxyDesc(const UPrimitiveComponent *)FPrimitiveSceneProxyDesc
FStaticMeshSceneProxyDesc()FStaticMeshSceneProxyDesc
FStaticMeshSceneProxyDesc(const UStaticMeshComponent *)FStaticMeshSceneProxyDesc
FViewAdjustedStaticMeshSceneProxyDesc(const UViewAdjustedStaticMeshGizmoComponent *Component)ViewAdjustedStaticMeshGizmoComponentLocals::FViewAdjustedStaticMeshSceneProxyDescinline
GetBodySetup() constFStaticMeshSceneProxyDesc
GetCollisionResponseToChannels() constFStaticMeshSceneProxyDesc
GetComponentLevel() constFPrimitiveSceneProxyDescinline
GetCustomPrimitiveData() constFPrimitiveSceneProxyDescinline
GetForcedLodModel() constFStaticMeshSceneProxyDescinline
GetLevel() constFPrimitiveSceneProxyDescinline
GetLevelInstanceEditingState() constFPrimitiveSceneProxyDescinline
GetLODParentPrimitive() constFStaticMeshSceneProxyDescinline
GetMaterial(int32 MaterialIndex, bool bDoingNaniteMaterialAudit=false, bool bIgnoreNaniteOverrideMaterials=false) constFStaticMeshSceneProxyDesc
GetMaterialRelevance(EShaderPlatform ShaderPlatform) constFStaticMeshSceneProxyDesc
GetMaterialRelevance(ERHIFeatureLevel::Type InFeatureLevel) constFStaticMeshSceneProxyDesc
GetMaterialSlotsOverlayMaterial(TArray< TObjectPtr< UMaterialInterface > > &OutMaterialSlotsOverlayMaterial) constFStaticMeshSceneProxyDesc
GetMeshDrawCommandStatsCategory() constFPrimitiveSceneProxyDescinline
GetMeshPaintTextureResource() constFStaticMeshSceneProxyDesc
GetNaniteAuditMaterial(int32 MaterialIndex) constFStaticMeshSceneProxyDesc
GetNaniteResources() constFStaticMeshSceneProxyDescinline
GetNumMaterials() constFStaticMeshSceneProxyDesc
GetObjectForPropertyColoration() constFStaticMeshSceneProxyDescinline
GetOverlayMaterial() constFStaticMeshSceneProxyDescinline
GetOverlayMaterialMaxDrawDistance() constFStaticMeshSceneProxyDescinline
GetOwner() constFPrimitiveSceneProxyDescinline
GetOwner() constFPrimitiveSceneProxyDescinline
GetPathName() constFPrimitiveSceneProxyDescinline
GetPrimitiveComponentInterface() constFPrimitiveSceneProxyDescinline
GetPrimitiveSceneId() constFPrimitiveSceneProxyDescinline
GetRayTracingGroupId() constFPrimitiveSceneProxyDescinline
GetRuntimeVirtualTextures() constFPrimitiveSceneProxyDescinline
GetScene() constFPrimitiveSceneProxyDescinline
GetShadowIndirectOnly() constFPrimitiveSceneProxyDescinline
GetStaticDepthPriorityGroup() constFPrimitiveSceneProxyDescinline
GetStaticLightMapResolution() constFStaticMeshSceneProxyDescinline
GetStaticMesh() constFStaticMeshSceneProxyDescinline
GetStatID(bool bForDeferredUse=false) constFPrimitiveSceneProxyDescinline
GetUsedMaterials(TArray< UMaterialInterface * > &OutMaterials, bool bGetDebugMaterials=false) const overrideViewAdjustedStaticMeshGizmoComponentLocals::FViewAdjustedStaticMeshSceneProxyDescinlinevirtual
GetUStaticMeshComponent() constFStaticMeshSceneProxyDesc
GetVirtualTextureMainPassMaxDrawDistance() constFPrimitiveSceneProxyDescinline
GetVirtualTextureRenderPassType() constFPrimitiveSceneProxyDescinline
GetWireframeColor() constFStaticMeshSceneProxyDescinline
GetWorld() constFPrimitiveSceneProxyDescinline
HasStaticLighting() constFPrimitiveSceneProxyDescinline
HasValidNaniteData() constFStaticMeshSceneProxyDesc
HasValidSettingsForStaticLighting() constFPrimitiveSceneProxyDescinline
HiddenEditorViewsFPrimitiveSceneProxyDesc
IndirectLightingCacheQualityFPrimitiveSceneProxyDesc
InitializeFromPrimitiveComponent(const UPrimitiveComponent *)FPrimitiveSceneProxyDesc
InitializeFromStaticMeshComponent(const UStaticMeshComponent *)FStaticMeshSceneProxyDesc
IsCollisionEnabled() constFPrimitiveSceneProxyDescinline
IsComponentIndividuallySelected() constFPrimitiveSceneProxyDescinline
IsDisallowNanite() constFStaticMeshSceneProxyDescinline
IsDisplayNaniteFallbackMesh() constFStaticMeshSceneProxyDescinline
IsFirstPersonRelevant() constFPrimitiveSceneProxyDescinline
IsForceDisableNanite() constFStaticMeshSceneProxyDescinline
IsForceNaniteForMasked() constFStaticMeshSceneProxyDescinline
IsHidden() constFPrimitiveSceneProxyDescinline
IsOwnerEditorOnly() constFPrimitiveSceneProxyDescinline
IsPrecomputedLightingValid() constFPrimitiveSceneProxyDescinline
IsReverseCulling() constFStaticMeshSceneProxyDescinline
IsStaticMeshFirstPersonRelevant() constFPrimitiveSceneProxyDescinline
IsVisible() constFPrimitiveSceneProxyDescinline
IsVisibleEditor() constFPrimitiveSceneProxyDescinline
LightingChannelsFPrimitiveSceneProxyDesc
LightmapTypeFStaticMeshSceneProxyDesc
LODDataFStaticMeshSceneProxyDesc
LODParentPrimitiveFStaticMeshSceneProxyDesc
MaterialCacheTextureCoordinateIndexFStaticMeshSceneProxyDesc
MaterialCacheTexturesFStaticMeshSceneProxyDesc
MaterialRelevanceFStaticMeshSceneProxyDesc
MaterialSlotsOverlayMaterialFStaticMeshSceneProxyDesc
MeshDrawCommandStatsCategoryFPrimitiveSceneProxyDesc
MeshPaintTextureFStaticMeshSceneProxyDesc
MeshPaintTextureCoordinateIndexFStaticMeshSceneProxyDesc
MinDrawDistanceFPrimitiveSceneProxyDesc
MinLODFStaticMeshSceneProxyDesc
MobilityFPrimitiveSceneProxyDesc
NanitePixelProgrammableDistanceFStaticMeshSceneProxyDesc
NaniteResourcesFStaticMeshSceneProxyDesc
OverlayMaterialFStaticMeshSceneProxyDesc
OverlayMaterialMaxDrawDistanceFStaticMeshSceneProxyDesc
OverrideMaterialsFStaticMeshSceneProxyDesc
OwnerFPrimitiveSceneProxyDesc
PrimitiveComponentInterfaceFPrimitiveSceneProxyDesc
RayTracingGroupCullingPriorityFPrimitiveSceneProxyDesc
RayTracingGroupIdFPrimitiveSceneProxyDesc
RuntimeVirtualTexturesFPrimitiveSceneProxyDesc
SceneFPrimitiveSceneProxyDesc
SetCollisionResponseToChannels(const FCollisionResponseContainer &InContainer)FStaticMeshSceneProxyDesc
SetMaterialRelevance(const FMaterialRelevance &InRelevance)FStaticMeshSceneProxyDesc
ShadowCacheInvalidationBehaviorFPrimitiveSceneProxyDesc
ShouldCreateMaterialCacheProxy() constFStaticMeshSceneProxyDesc
ShouldCreateNaniteProxy(Nanite::FMaterialAudit *OutNaniteMaterials=nullptr) constFStaticMeshSceneProxyDesc
ShouldRenderProxyFallbackToDefaultMaterial() constFPrimitiveSceneProxyDescinline
ShouldRenderSelected() constFPrimitiveSceneProxyDescinline
StaticLightMapResolutionFStaticMeshSceneProxyDesc
StaticMeshFStaticMeshSceneProxyDesc
StatIdFPrimitiveSceneProxyDesc
SupportsWorldPositionOffsetVelocity() constFPrimitiveSceneProxyDescinline
TranslucencySortDistanceOffsetFPrimitiveSceneProxyDesc
TranslucencySortPriorityFPrimitiveSceneProxyDesc
UseNaniteOverrideMaterials(bool bDoingMaterialAudit) constFStaticMeshSceneProxyDesc
ViewOwnerDepthPriorityGroupFPrimitiveSceneProxyDesc
VirtualTextureCullMipsFPrimitiveSceneProxyDesc
VirtualTextureLodBiasFPrimitiveSceneProxyDesc
VirtualTextureMainPassMaxDrawDistanceFPrimitiveSceneProxyDesc
VirtualTextureMinCoverageFPrimitiveSceneProxyDesc
VirtualTextureRenderPassTypeFPrimitiveSceneProxyDesc
VisibilityIdFPrimitiveSceneProxyDesc
WireframeColorFStaticMeshSceneProxyDesc
WorldFPrimitiveSceneProxyDesc
WorldPositionOffsetDisableDistanceFStaticMeshSceneProxyDesc
~FPrimitiveSceneProxyDesc()FPrimitiveSceneProxyDescvirtual
~FStaticMeshSceneProxyDesc()FStaticMeshSceneProxyDesc