UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimitiveSceneProxyDesc Struct Reference

#include <PrimitiveSceneProxyDesc.h>

+ Inheritance diagram for FPrimitiveSceneProxyDesc:

Public Member Functions

ENGINE_API FPrimitiveSceneProxyDesc ()
 
ENGINE_API FPrimitiveSceneProxyDesc (const UPrimitiveComponent *)
 
virtual ENGINE_API ~FPrimitiveSceneProxyDesc ()
 
ENGINE_API void InitializeFromPrimitiveComponent (const UPrimitiveComponent *)
 
bool IsVisible () const
 
bool IsVisibleEditor () const
 
bool ShouldRenderSelected () const
 
bool IsComponentIndividuallySelected () const
 
ESceneDepthPriorityGroup GetStaticDepthPriorityGroup () const
 
bool HasStaticLighting () const
 
bool IsCollisionEnabled () const
 
bool IsPrecomputedLightingValid () const
 
bool HasValidSettingsForStaticLighting () const
 
bool GetShadowIndirectOnly () const
 
bool GetLevelInstanceEditingState () const
 
bool IsHidden () const
 
bool IsOwnerEditorOnly () const
 
bool ShouldRenderProxyFallbackToDefaultMaterial () const
 
bool SupportsWorldPositionOffsetVelocity () const
 
bool IsFirstPersonRelevant () const
 
int32 GetRayTracingGroupId () const
 
FSceneInterfaceGetScene () const
 
const FCustomPrimitiveDataGetCustomPrimitiveData () const
 
TArrayView< URuntimeVirtualTexture * > GetRuntimeVirtualTextures () const
 
ERuntimeVirtualTextureMainPassType GetVirtualTextureRenderPassType () const
 
float GetVirtualTextureMainPassMaxDrawDistance () const
 
const UObjectAdditionalStatObject () const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
IPrimitiveComponentGetPrimitiveComponentInterface () const
 
UWorldGetWorld () const
 
FPrimitiveComponentId GetPrimitiveSceneId () const
 
UObjectGetOwner () const
 
template<class T >
T * GetOwner () const
 
ULevelGetLevel () const
 
FString GetPathName () const
 
FName GetMeshDrawCommandStatsCategory () const
 
virtual ENGINE_API void GetUsedMaterials (TArray< UMaterialInterface * > &OutMaterials, bool bGetDebugMaterials=false) const
 
bool IsStaticMeshFirstPersonRelevant () const
 
ULevelGetComponentLevel () const
 

Public Attributes

UObjectComponent = nullptr
 
UObjectOwner = nullptr
 
UWorldWorld = nullptr
 
TArrayView< URuntimeVirtualTexture * > RuntimeVirtualTextures
 
TArray< uint32ActorOwners
 
const FCustomPrimitiveDataCustomPrimitiveData = nullptr
 
FSceneInterfaceScene = nullptr
 
IPrimitiveComponentPrimitiveComponentInterface = nullptr
 
const UObjectAdditionalStatObjectPtr = nullptr
 
uint64 HiddenEditorViews = 0
 
TStatId StatId
 
uint32 CastShadow: 1
 
uint32 bReceivesDecals: 1
 
uint32 bOnlyOwnerSee: 1
 
uint32 bOwnerNoSee: 1
 
uint32 bLevelInstanceEditingState: 1
 
uint32 bUseViewOwnerDepthPriorityGroup: 1
 
uint32 bVisibleInReflectionCaptures: 1
 
uint32 bVisibleInRealTimeSkyCaptures: 1
 
uint32 bVisibleInRayTracing: 1
 
uint32 bRenderInDepthPass: 1
 
uint32 bRenderInMainPass: 1
 
uint32 bTreatAsBackgroundForOcclusion: 1
 
uint32 bCastDynamicShadow: 1
 
uint32 bCastStaticShadow: 1
 
uint32 bEmissiveLightSource: 1
 
uint32 bAffectDynamicIndirectLighting: 1
 
uint32 bAffectIndirectLightingWhileHidden: 1
 
uint32 bAffectDistanceFieldLighting: 1
 
uint32 bCastVolumetricTranslucentShadow: 1
 
uint32 bCastContactShadow: 1
 
uint32 bCastHiddenShadow: 1
 
uint32 bCastShadowAsTwoSided: 1
 
uint32 bSelfShadowOnly: 1
 
uint32 bCastInsetShadow: 1
 
uint32 bCastCinematicShadow: 1
 
uint32 bCastFarShadow: 1
 
uint32 bLightAttachmentsAsGroup: 1
 
uint32 bSingleSampleShadowFromStationaryLights: 1
 
uint32 bUseAsOccluder: 1
 
uint32 bSelectable: 1
 
uint32 bHasPerInstanceHitProxies: 1
 
uint32 bUseEditorCompositing: 1
 
uint32 bIsBeingMovedByEditor: 1
 
uint32 bReceiveMobileCSMShadows: 1
 
uint32 bRenderCustomDepth: 1
 
uint32 bVisibleInSceneCaptureOnly: 1
 
uint32 bHiddenInSceneCapture: 1
 
uint32 bForceMipStreaming: 1
 
uint32 bRayTracingFarField: 1
 
uint32 bHoldout: 1
 
uint32 bIsFirstPerson: 1
 
uint32 bIsFirstPersonWorldSpaceRepresentation: 1
 
uint32 bLumenHeightfield: 1
 
uint32 bIsVisible: 1
 
uint32 bIsVisibleEditor: 1
 
uint32 bSelected: 1
 
uint32 bIndividuallySelected: 1
 
uint32 bShouldRenderSelected: 1
 
uint32 bWantsEditorEffects: 1
 
uint32 bCollisionEnabled: 1
 
uint32 bIsHidden: 1
 
uint32 bIsHiddenEd: 1
 
uint32 bSupportsWorldPositionOffsetVelocity: 1
 
uint32 bIsOwnerEditorOnly: 1
 
uint32 bIsInstancedStaticMesh: 1
 
uint32 bHasStaticLighting: 1
 
uint32 bHasValidSettingsForStaticLighting: 1
 
uint32 bIsPrecomputedLightingValid: 1
 
uint32 bShadowIndirectOnly: 1
 
uint32 bShouldRenderProxyFallbackToDefaultMaterial:1
 
int32 TranslucencySortPriority = 0
 
float TranslucencySortDistanceOffset = 0.0f
 
int32 CustomDepthStencilValue = 0
 
FLightingChannels LightingChannels
 
ERayTracingGroupCullingPriority RayTracingGroupCullingPriority = ERayTracingGroupCullingPriority::CP_4_DEFAULT
 
EShadowCacheInvalidationBehavior ShadowCacheInvalidationBehavior = EShadowCacheInvalidationBehavior::Auto
 
TEnumAsByte< ESceneDepthPriorityGroupViewOwnerDepthPriorityGroup = ESceneDepthPriorityGroup::SDPG_World
 
TEnumAsByte< EComponentMobility::TypeMobility = EComponentMobility::Movable
 
TEnumAsByte< EIndirectLightingCacheQualityIndirectLightingCacheQuality = EIndirectLightingCacheQuality::ILCQ_Point
 
TEnumAsByte< ESceneDepthPriorityGroupDepthPriorityGroup = ESceneDepthPriorityGroup::SDPG_World
 
ELightmapType LightmapType = ELightmapType::Default
 
ERendererStencilMask CustomDepthStencilWriteMask = ERendererStencilMask::ERSM_Default
 
ERuntimeVirtualTextureMainPassType VirtualTextureRenderPassType = ERuntimeVirtualTextureMainPassType::Exclusive
 
int8 VirtualTextureLodBias = 0
 
int8 VirtualTextureMinCoverage = 0
 
int32 VirtualTextureCullMips = 0
 
float VirtualTextureMainPassMaxDrawDistance = 0.0f
 
FPrimitiveComponentId ComponentId
 
int32 VisibilityId = 0
 
float CachedMaxDrawDistance = 0.0f
 
float MinDrawDistance = 0.0f
 
float BoundsScale = 1.0f
 
int32 RayTracingGroupId = FPrimitiveSceneProxy::InvalidRayTracingGroupId
 
ERHIFeatureLevel::Type FeatureLevel
 
FName MeshDrawCommandStatsCategory
 

Constructor & Destructor Documentation

◆ FPrimitiveSceneProxyDesc() [1/2]

FPrimitiveSceneProxyDesc::FPrimitiveSceneProxyDesc ( )

◆ FPrimitiveSceneProxyDesc() [2/2]

FPrimitiveSceneProxyDesc::FPrimitiveSceneProxyDesc ( const UPrimitiveComponent *  InComponent)

◆ ~FPrimitiveSceneProxyDesc()

FPrimitiveSceneProxyDesc::~FPrimitiveSceneProxyDesc ( )
virtualdefault

Member Function Documentation

◆ AdditionalStatObject()

const UObject * FPrimitiveSceneProxyDesc::AdditionalStatObject ( ) const
inline

◆ GetComponentLevel()

ULevel * FPrimitiveSceneProxyDesc::GetComponentLevel ( ) const
inline

◆ GetCustomPrimitiveData()

const FCustomPrimitiveData & FPrimitiveSceneProxyDesc::GetCustomPrimitiveData ( ) const
inline

◆ GetLevel()

ULevel * FPrimitiveSceneProxyDesc::GetLevel ( ) const
inline

◆ GetLevelInstanceEditingState()

bool FPrimitiveSceneProxyDesc::GetLevelInstanceEditingState ( ) const
inline

◆ GetMeshDrawCommandStatsCategory()

FName FPrimitiveSceneProxyDesc::GetMeshDrawCommandStatsCategory ( ) const
inline

◆ GetOwner() [1/2]

UObject * FPrimitiveSceneProxyDesc::GetOwner ( ) const
inline

◆ GetOwner() [2/2]

template<class T >
T * FPrimitiveSceneProxyDesc::GetOwner ( ) const
inline

◆ GetPathName()

FString FPrimitiveSceneProxyDesc::GetPathName ( ) const
inline

◆ GetPrimitiveComponentInterface()

IPrimitiveComponent * FPrimitiveSceneProxyDesc::GetPrimitiveComponentInterface ( ) const
inline

◆ GetPrimitiveSceneId()

FPrimitiveComponentId FPrimitiveSceneProxyDesc::GetPrimitiveSceneId ( ) const
inline

◆ GetRayTracingGroupId()

int32 FPrimitiveSceneProxyDesc::GetRayTracingGroupId ( ) const
inline

◆ GetRuntimeVirtualTextures()

TArrayView< URuntimeVirtualTexture * > FPrimitiveSceneProxyDesc::GetRuntimeVirtualTextures ( ) const
inline

◆ GetScene()

FSceneInterface * FPrimitiveSceneProxyDesc::GetScene ( ) const
inline

◆ GetShadowIndirectOnly()

bool FPrimitiveSceneProxyDesc::GetShadowIndirectOnly ( ) const
inline

◆ GetStaticDepthPriorityGroup()

ESceneDepthPriorityGroup FPrimitiveSceneProxyDesc::GetStaticDepthPriorityGroup ( ) const
inline

◆ GetStatID()

TStatId FPrimitiveSceneProxyDesc::GetStatID ( bool  bForDeferredUse = false) const
inline

◆ GetUsedMaterials()

void FPrimitiveSceneProxyDesc::GetUsedMaterials ( TArray< UMaterialInterface * > &  OutMaterials,
bool  bGetDebugMaterials = false 
) const
virtual

◆ GetVirtualTextureMainPassMaxDrawDistance()

float FPrimitiveSceneProxyDesc::GetVirtualTextureMainPassMaxDrawDistance ( ) const
inline

◆ GetVirtualTextureRenderPassType()

ERuntimeVirtualTextureMainPassType FPrimitiveSceneProxyDesc::GetVirtualTextureRenderPassType ( ) const
inline

◆ GetWorld()

UWorld * FPrimitiveSceneProxyDesc::GetWorld ( ) const
inline

◆ HasStaticLighting()

bool FPrimitiveSceneProxyDesc::HasStaticLighting ( ) const
inline

◆ HasValidSettingsForStaticLighting()

bool FPrimitiveSceneProxyDesc::HasValidSettingsForStaticLighting ( ) const
inline

◆ InitializeFromPrimitiveComponent()

void FPrimitiveSceneProxyDesc::InitializeFromPrimitiveComponent ( const UPrimitiveComponent *  InComponent)

◆ IsCollisionEnabled()

bool FPrimitiveSceneProxyDesc::IsCollisionEnabled ( ) const
inline

◆ IsComponentIndividuallySelected()

bool FPrimitiveSceneProxyDesc::IsComponentIndividuallySelected ( ) const
inline

◆ IsFirstPersonRelevant()

bool FPrimitiveSceneProxyDesc::IsFirstPersonRelevant ( ) const
inline

◆ IsHidden()

bool FPrimitiveSceneProxyDesc::IsHidden ( ) const
inline

◆ IsOwnerEditorOnly()

bool FPrimitiveSceneProxyDesc::IsOwnerEditorOnly ( ) const
inline

◆ IsPrecomputedLightingValid()

bool FPrimitiveSceneProxyDesc::IsPrecomputedLightingValid ( ) const
inline

◆ IsStaticMeshFirstPersonRelevant()

bool FPrimitiveSceneProxyDesc::IsStaticMeshFirstPersonRelevant ( ) const
inline

◆ IsVisible()

bool FPrimitiveSceneProxyDesc::IsVisible ( ) const
inline

◆ IsVisibleEditor()

bool FPrimitiveSceneProxyDesc::IsVisibleEditor ( ) const
inline

◆ ShouldRenderProxyFallbackToDefaultMaterial()

bool FPrimitiveSceneProxyDesc::ShouldRenderProxyFallbackToDefaultMaterial ( ) const
inline

◆ ShouldRenderSelected()

bool FPrimitiveSceneProxyDesc::ShouldRenderSelected ( ) const
inline

◆ SupportsWorldPositionOffsetVelocity()

bool FPrimitiveSceneProxyDesc::SupportsWorldPositionOffsetVelocity ( ) const
inline

Member Data Documentation

◆ ActorOwners

TArray<uint32> FPrimitiveSceneProxyDesc::ActorOwners
mutable

◆ AdditionalStatObjectPtr

const UObject* FPrimitiveSceneProxyDesc::AdditionalStatObjectPtr = nullptr

◆ bAffectDistanceFieldLighting

uint32 FPrimitiveSceneProxyDesc::bAffectDistanceFieldLighting

◆ bAffectDynamicIndirectLighting

uint32 FPrimitiveSceneProxyDesc::bAffectDynamicIndirectLighting

◆ bAffectIndirectLightingWhileHidden

uint32 FPrimitiveSceneProxyDesc::bAffectIndirectLightingWhileHidden

◆ bCastCinematicShadow

uint32 FPrimitiveSceneProxyDesc::bCastCinematicShadow

◆ bCastContactShadow

uint32 FPrimitiveSceneProxyDesc::bCastContactShadow

◆ bCastDynamicShadow

uint32 FPrimitiveSceneProxyDesc::bCastDynamicShadow

◆ bCastFarShadow

uint32 FPrimitiveSceneProxyDesc::bCastFarShadow

◆ bCastHiddenShadow

uint32 FPrimitiveSceneProxyDesc::bCastHiddenShadow

◆ bCastInsetShadow

uint32 FPrimitiveSceneProxyDesc::bCastInsetShadow

◆ bCastShadowAsTwoSided

uint32 FPrimitiveSceneProxyDesc::bCastShadowAsTwoSided

◆ bCastStaticShadow

uint32 FPrimitiveSceneProxyDesc::bCastStaticShadow

◆ bCastVolumetricTranslucentShadow

uint32 FPrimitiveSceneProxyDesc::bCastVolumetricTranslucentShadow

◆ bCollisionEnabled

uint32 FPrimitiveSceneProxyDesc::bCollisionEnabled

◆ bEmissiveLightSource

uint32 FPrimitiveSceneProxyDesc::bEmissiveLightSource

◆ bForceMipStreaming

uint32 FPrimitiveSceneProxyDesc::bForceMipStreaming

◆ bHasPerInstanceHitProxies

uint32 FPrimitiveSceneProxyDesc::bHasPerInstanceHitProxies

◆ bHasStaticLighting

uint32 FPrimitiveSceneProxyDesc::bHasStaticLighting

◆ bHasValidSettingsForStaticLighting

uint32 FPrimitiveSceneProxyDesc::bHasValidSettingsForStaticLighting

◆ bHiddenInSceneCapture

uint32 FPrimitiveSceneProxyDesc::bHiddenInSceneCapture

◆ bHoldout

uint32 FPrimitiveSceneProxyDesc::bHoldout

◆ bIndividuallySelected

uint32 FPrimitiveSceneProxyDesc::bIndividuallySelected

◆ bIsBeingMovedByEditor

uint32 FPrimitiveSceneProxyDesc::bIsBeingMovedByEditor

◆ bIsFirstPerson

uint32 FPrimitiveSceneProxyDesc::bIsFirstPerson

◆ bIsFirstPersonWorldSpaceRepresentation

uint32 FPrimitiveSceneProxyDesc::bIsFirstPersonWorldSpaceRepresentation

◆ bIsHidden

uint32 FPrimitiveSceneProxyDesc::bIsHidden

◆ bIsHiddenEd

uint32 FPrimitiveSceneProxyDesc::bIsHiddenEd

◆ bIsInstancedStaticMesh

uint32 FPrimitiveSceneProxyDesc::bIsInstancedStaticMesh

◆ bIsOwnerEditorOnly

uint32 FPrimitiveSceneProxyDesc::bIsOwnerEditorOnly

◆ bIsPrecomputedLightingValid

uint32 FPrimitiveSceneProxyDesc::bIsPrecomputedLightingValid

◆ bIsVisible

uint32 FPrimitiveSceneProxyDesc::bIsVisible

◆ bIsVisibleEditor

uint32 FPrimitiveSceneProxyDesc::bIsVisibleEditor

◆ bLevelInstanceEditingState

uint32 FPrimitiveSceneProxyDesc::bLevelInstanceEditingState

◆ bLightAttachmentsAsGroup

uint32 FPrimitiveSceneProxyDesc::bLightAttachmentsAsGroup

◆ bLumenHeightfield

uint32 FPrimitiveSceneProxyDesc::bLumenHeightfield

◆ bOnlyOwnerSee

uint32 FPrimitiveSceneProxyDesc::bOnlyOwnerSee

◆ BoundsScale

float FPrimitiveSceneProxyDesc::BoundsScale = 1.0f

◆ bOwnerNoSee

uint32 FPrimitiveSceneProxyDesc::bOwnerNoSee

◆ bRayTracingFarField

uint32 FPrimitiveSceneProxyDesc::bRayTracingFarField

◆ bReceiveMobileCSMShadows

uint32 FPrimitiveSceneProxyDesc::bReceiveMobileCSMShadows

◆ bReceivesDecals

uint32 FPrimitiveSceneProxyDesc::bReceivesDecals

◆ bRenderCustomDepth

uint32 FPrimitiveSceneProxyDesc::bRenderCustomDepth

◆ bRenderInDepthPass

uint32 FPrimitiveSceneProxyDesc::bRenderInDepthPass

◆ bRenderInMainPass

uint32 FPrimitiveSceneProxyDesc::bRenderInMainPass

◆ bSelectable

uint32 FPrimitiveSceneProxyDesc::bSelectable

◆ bSelected

uint32 FPrimitiveSceneProxyDesc::bSelected

◆ bSelfShadowOnly

uint32 FPrimitiveSceneProxyDesc::bSelfShadowOnly

◆ bShadowIndirectOnly

uint32 FPrimitiveSceneProxyDesc::bShadowIndirectOnly

◆ bShouldRenderProxyFallbackToDefaultMaterial

uint32 FPrimitiveSceneProxyDesc::bShouldRenderProxyFallbackToDefaultMaterial

◆ bShouldRenderSelected

uint32 FPrimitiveSceneProxyDesc::bShouldRenderSelected

◆ bSingleSampleShadowFromStationaryLights

uint32 FPrimitiveSceneProxyDesc::bSingleSampleShadowFromStationaryLights

◆ bSupportsWorldPositionOffsetVelocity

uint32 FPrimitiveSceneProxyDesc::bSupportsWorldPositionOffsetVelocity

◆ bTreatAsBackgroundForOcclusion

uint32 FPrimitiveSceneProxyDesc::bTreatAsBackgroundForOcclusion

◆ bUseAsOccluder

uint32 FPrimitiveSceneProxyDesc::bUseAsOccluder

◆ bUseEditorCompositing

uint32 FPrimitiveSceneProxyDesc::bUseEditorCompositing

◆ bUseViewOwnerDepthPriorityGroup

uint32 FPrimitiveSceneProxyDesc::bUseViewOwnerDepthPriorityGroup

◆ bVisibleInRayTracing

uint32 FPrimitiveSceneProxyDesc::bVisibleInRayTracing

◆ bVisibleInRealTimeSkyCaptures

uint32 FPrimitiveSceneProxyDesc::bVisibleInRealTimeSkyCaptures

◆ bVisibleInReflectionCaptures

uint32 FPrimitiveSceneProxyDesc::bVisibleInReflectionCaptures

◆ bVisibleInSceneCaptureOnly

uint32 FPrimitiveSceneProxyDesc::bVisibleInSceneCaptureOnly

◆ bWantsEditorEffects

uint32 FPrimitiveSceneProxyDesc::bWantsEditorEffects

◆ CachedMaxDrawDistance

float FPrimitiveSceneProxyDesc::CachedMaxDrawDistance = 0.0f

◆ CastShadow

uint32 FPrimitiveSceneProxyDesc::CastShadow

◆ Component

UObject* FPrimitiveSceneProxyDesc::Component = nullptr

◆ ComponentId

FPrimitiveComponentId FPrimitiveSceneProxyDesc::ComponentId

◆ CustomDepthStencilValue

int32 FPrimitiveSceneProxyDesc::CustomDepthStencilValue = 0

◆ CustomDepthStencilWriteMask

ERendererStencilMask FPrimitiveSceneProxyDesc::CustomDepthStencilWriteMask = ERendererStencilMask::ERSM_Default

◆ CustomPrimitiveData

const FCustomPrimitiveData* FPrimitiveSceneProxyDesc::CustomPrimitiveData = nullptr

◆ DepthPriorityGroup

TEnumAsByte<ESceneDepthPriorityGroup> FPrimitiveSceneProxyDesc::DepthPriorityGroup = ESceneDepthPriorityGroup::SDPG_World

◆ FeatureLevel

ERHIFeatureLevel::Type FPrimitiveSceneProxyDesc::FeatureLevel

◆ HiddenEditorViews

uint64 FPrimitiveSceneProxyDesc::HiddenEditorViews = 0

◆ IndirectLightingCacheQuality

TEnumAsByte<EIndirectLightingCacheQuality> FPrimitiveSceneProxyDesc::IndirectLightingCacheQuality = EIndirectLightingCacheQuality::ILCQ_Point

◆ LightingChannels

FLightingChannels FPrimitiveSceneProxyDesc::LightingChannels

◆ LightmapType

ELightmapType FPrimitiveSceneProxyDesc::LightmapType = ELightmapType::Default

◆ MeshDrawCommandStatsCategory

FName FPrimitiveSceneProxyDesc::MeshDrawCommandStatsCategory

◆ MinDrawDistance

float FPrimitiveSceneProxyDesc::MinDrawDistance = 0.0f

◆ Mobility

TEnumAsByte<EComponentMobility::Type> FPrimitiveSceneProxyDesc::Mobility = EComponentMobility::Movable

◆ Owner

UObject* FPrimitiveSceneProxyDesc::Owner = nullptr

◆ PrimitiveComponentInterface

IPrimitiveComponent* FPrimitiveSceneProxyDesc::PrimitiveComponentInterface = nullptr

◆ RayTracingGroupCullingPriority

ERayTracingGroupCullingPriority FPrimitiveSceneProxyDesc::RayTracingGroupCullingPriority = ERayTracingGroupCullingPriority::CP_4_DEFAULT

◆ RayTracingGroupId

int32 FPrimitiveSceneProxyDesc::RayTracingGroupId = FPrimitiveSceneProxy::InvalidRayTracingGroupId

◆ RuntimeVirtualTextures

TArrayView<URuntimeVirtualTexture*> FPrimitiveSceneProxyDesc::RuntimeVirtualTextures

◆ Scene

FSceneInterface* FPrimitiveSceneProxyDesc::Scene = nullptr

◆ ShadowCacheInvalidationBehavior

EShadowCacheInvalidationBehavior FPrimitiveSceneProxyDesc::ShadowCacheInvalidationBehavior = EShadowCacheInvalidationBehavior::Auto

◆ StatId

TStatId FPrimitiveSceneProxyDesc::StatId

◆ TranslucencySortDistanceOffset

float FPrimitiveSceneProxyDesc::TranslucencySortDistanceOffset = 0.0f

◆ TranslucencySortPriority

int32 FPrimitiveSceneProxyDesc::TranslucencySortPriority = 0

◆ ViewOwnerDepthPriorityGroup

TEnumAsByte<ESceneDepthPriorityGroup> FPrimitiveSceneProxyDesc::ViewOwnerDepthPriorityGroup = ESceneDepthPriorityGroup::SDPG_World

◆ VirtualTextureCullMips

int32 FPrimitiveSceneProxyDesc::VirtualTextureCullMips = 0

◆ VirtualTextureLodBias

int8 FPrimitiveSceneProxyDesc::VirtualTextureLodBias = 0

◆ VirtualTextureMainPassMaxDrawDistance

float FPrimitiveSceneProxyDesc::VirtualTextureMainPassMaxDrawDistance = 0.0f

◆ VirtualTextureMinCoverage

int8 FPrimitiveSceneProxyDesc::VirtualTextureMinCoverage = 0

◆ VirtualTextureRenderPassType

ERuntimeVirtualTextureMainPassType FPrimitiveSceneProxyDesc::VirtualTextureRenderPassType = ERuntimeVirtualTextureMainPassType::Exclusive

◆ VisibilityId

int32 FPrimitiveSceneProxyDesc::VisibilityId = 0

◆ World

UWorld* FPrimitiveSceneProxyDesc::World = nullptr

The documentation for this struct was generated from the following files: