UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimitiveSceneProxyDesc Member List
This is the complete list of members for
FPrimitiveSceneProxyDesc
, including all inherited members.
ActorOwners
FPrimitiveSceneProxyDesc
mutable
AdditionalStatObject
() const
FPrimitiveSceneProxyDesc
inline
AdditionalStatObjectPtr
FPrimitiveSceneProxyDesc
bAffectDistanceFieldLighting
FPrimitiveSceneProxyDesc
bAffectDynamicIndirectLighting
FPrimitiveSceneProxyDesc
bAffectIndirectLightingWhileHidden
FPrimitiveSceneProxyDesc
bCastCinematicShadow
FPrimitiveSceneProxyDesc
bCastContactShadow
FPrimitiveSceneProxyDesc
bCastDynamicShadow
FPrimitiveSceneProxyDesc
bCastFarShadow
FPrimitiveSceneProxyDesc
bCastHiddenShadow
FPrimitiveSceneProxyDesc
bCastInsetShadow
FPrimitiveSceneProxyDesc
bCastShadowAsTwoSided
FPrimitiveSceneProxyDesc
bCastStaticShadow
FPrimitiveSceneProxyDesc
bCastVolumetricTranslucentShadow
FPrimitiveSceneProxyDesc
bCollisionEnabled
FPrimitiveSceneProxyDesc
bEmissiveLightSource
FPrimitiveSceneProxyDesc
bForceMipStreaming
FPrimitiveSceneProxyDesc
bHasPerInstanceHitProxies
FPrimitiveSceneProxyDesc
bHasStaticLighting
FPrimitiveSceneProxyDesc
bHasValidSettingsForStaticLighting
FPrimitiveSceneProxyDesc
bHiddenInSceneCapture
FPrimitiveSceneProxyDesc
bHoldout
FPrimitiveSceneProxyDesc
bIndividuallySelected
FPrimitiveSceneProxyDesc
bIsBeingMovedByEditor
FPrimitiveSceneProxyDesc
bIsFirstPerson
FPrimitiveSceneProxyDesc
bIsFirstPersonWorldSpaceRepresentation
FPrimitiveSceneProxyDesc
bIsHidden
FPrimitiveSceneProxyDesc
bIsHiddenEd
FPrimitiveSceneProxyDesc
bIsInstancedStaticMesh
FPrimitiveSceneProxyDesc
bIsOwnerEditorOnly
FPrimitiveSceneProxyDesc
bIsPrecomputedLightingValid
FPrimitiveSceneProxyDesc
bIsVisible
FPrimitiveSceneProxyDesc
bIsVisibleEditor
FPrimitiveSceneProxyDesc
bLevelInstanceEditingState
FPrimitiveSceneProxyDesc
bLightAttachmentsAsGroup
FPrimitiveSceneProxyDesc
bLumenHeightfield
FPrimitiveSceneProxyDesc
bOnlyOwnerSee
FPrimitiveSceneProxyDesc
BoundsScale
FPrimitiveSceneProxyDesc
bOwnerNoSee
FPrimitiveSceneProxyDesc
bRayTracingFarField
FPrimitiveSceneProxyDesc
bReceiveMobileCSMShadows
FPrimitiveSceneProxyDesc
bReceivesDecals
FPrimitiveSceneProxyDesc
bRenderCustomDepth
FPrimitiveSceneProxyDesc
bRenderInDepthPass
FPrimitiveSceneProxyDesc
bRenderInMainPass
FPrimitiveSceneProxyDesc
bSelectable
FPrimitiveSceneProxyDesc
bSelected
FPrimitiveSceneProxyDesc
bSelfShadowOnly
FPrimitiveSceneProxyDesc
bShadowIndirectOnly
FPrimitiveSceneProxyDesc
bShouldRenderProxyFallbackToDefaultMaterial
FPrimitiveSceneProxyDesc
bShouldRenderSelected
FPrimitiveSceneProxyDesc
bSingleSampleShadowFromStationaryLights
FPrimitiveSceneProxyDesc
bSupportsWorldPositionOffsetVelocity
FPrimitiveSceneProxyDesc
bTreatAsBackgroundForOcclusion
FPrimitiveSceneProxyDesc
bUseAsOccluder
FPrimitiveSceneProxyDesc
bUseEditorCompositing
FPrimitiveSceneProxyDesc
bUseViewOwnerDepthPriorityGroup
FPrimitiveSceneProxyDesc
bVisibleInRayTracing
FPrimitiveSceneProxyDesc
bVisibleInRealTimeSkyCaptures
FPrimitiveSceneProxyDesc
bVisibleInReflectionCaptures
FPrimitiveSceneProxyDesc
bVisibleInSceneCaptureOnly
FPrimitiveSceneProxyDesc
bWantsEditorEffects
FPrimitiveSceneProxyDesc
CachedMaxDrawDistance
FPrimitiveSceneProxyDesc
CastShadow
FPrimitiveSceneProxyDesc
Component
FPrimitiveSceneProxyDesc
ComponentId
FPrimitiveSceneProxyDesc
CustomDepthStencilValue
FPrimitiveSceneProxyDesc
CustomDepthStencilWriteMask
FPrimitiveSceneProxyDesc
CustomPrimitiveData
FPrimitiveSceneProxyDesc
DepthPriorityGroup
FPrimitiveSceneProxyDesc
FeatureLevel
FPrimitiveSceneProxyDesc
FPrimitiveSceneProxyDesc
()
FPrimitiveSceneProxyDesc
FPrimitiveSceneProxyDesc
(const UPrimitiveComponent *)
FPrimitiveSceneProxyDesc
GetComponentLevel
() const
FPrimitiveSceneProxyDesc
inline
GetCustomPrimitiveData
() const
FPrimitiveSceneProxyDesc
inline
GetLevel
() const
FPrimitiveSceneProxyDesc
inline
GetLevelInstanceEditingState
() const
FPrimitiveSceneProxyDesc
inline
GetMeshDrawCommandStatsCategory
() const
FPrimitiveSceneProxyDesc
inline
GetOwner
() const
FPrimitiveSceneProxyDesc
inline
GetOwner
() const
FPrimitiveSceneProxyDesc
inline
GetPathName
() const
FPrimitiveSceneProxyDesc
inline
GetPrimitiveComponentInterface
() const
FPrimitiveSceneProxyDesc
inline
GetPrimitiveSceneId
() const
FPrimitiveSceneProxyDesc
inline
GetRayTracingGroupId
() const
FPrimitiveSceneProxyDesc
inline
GetRuntimeVirtualTextures
() const
FPrimitiveSceneProxyDesc
inline
GetScene
() const
FPrimitiveSceneProxyDesc
inline
GetShadowIndirectOnly
() const
FPrimitiveSceneProxyDesc
inline
GetStaticDepthPriorityGroup
() const
FPrimitiveSceneProxyDesc
inline
GetStatID
(bool bForDeferredUse=false) const
FPrimitiveSceneProxyDesc
inline
GetUsedMaterials
(TArray< UMaterialInterface * > &OutMaterials, bool bGetDebugMaterials=false) const
FPrimitiveSceneProxyDesc
virtual
GetVirtualTextureMainPassMaxDrawDistance
() const
FPrimitiveSceneProxyDesc
inline
GetVirtualTextureRenderPassType
() const
FPrimitiveSceneProxyDesc
inline
GetWorld
() const
FPrimitiveSceneProxyDesc
inline
HasStaticLighting
() const
FPrimitiveSceneProxyDesc
inline
HasValidSettingsForStaticLighting
() const
FPrimitiveSceneProxyDesc
inline
HiddenEditorViews
FPrimitiveSceneProxyDesc
IndirectLightingCacheQuality
FPrimitiveSceneProxyDesc
InitializeFromPrimitiveComponent
(const UPrimitiveComponent *)
FPrimitiveSceneProxyDesc
IsCollisionEnabled
() const
FPrimitiveSceneProxyDesc
inline
IsComponentIndividuallySelected
() const
FPrimitiveSceneProxyDesc
inline
IsFirstPersonRelevant
() const
FPrimitiveSceneProxyDesc
inline
IsHidden
() const
FPrimitiveSceneProxyDesc
inline
IsOwnerEditorOnly
() const
FPrimitiveSceneProxyDesc
inline
IsPrecomputedLightingValid
() const
FPrimitiveSceneProxyDesc
inline
IsStaticMeshFirstPersonRelevant
() const
FPrimitiveSceneProxyDesc
inline
IsVisible
() const
FPrimitiveSceneProxyDesc
inline
IsVisibleEditor
() const
FPrimitiveSceneProxyDesc
inline
LightingChannels
FPrimitiveSceneProxyDesc
LightmapType
FPrimitiveSceneProxyDesc
MeshDrawCommandStatsCategory
FPrimitiveSceneProxyDesc
MinDrawDistance
FPrimitiveSceneProxyDesc
Mobility
FPrimitiveSceneProxyDesc
Owner
FPrimitiveSceneProxyDesc
PrimitiveComponentInterface
FPrimitiveSceneProxyDesc
RayTracingGroupCullingPriority
FPrimitiveSceneProxyDesc
RayTracingGroupId
FPrimitiveSceneProxyDesc
RuntimeVirtualTextures
FPrimitiveSceneProxyDesc
Scene
FPrimitiveSceneProxyDesc
ShadowCacheInvalidationBehavior
FPrimitiveSceneProxyDesc
ShouldRenderProxyFallbackToDefaultMaterial
() const
FPrimitiveSceneProxyDesc
inline
ShouldRenderSelected
() const
FPrimitiveSceneProxyDesc
inline
StatId
FPrimitiveSceneProxyDesc
SupportsWorldPositionOffsetVelocity
() const
FPrimitiveSceneProxyDesc
inline
TranslucencySortDistanceOffset
FPrimitiveSceneProxyDesc
TranslucencySortPriority
FPrimitiveSceneProxyDesc
ViewOwnerDepthPriorityGroup
FPrimitiveSceneProxyDesc
VirtualTextureCullMips
FPrimitiveSceneProxyDesc
VirtualTextureLodBias
FPrimitiveSceneProxyDesc
VirtualTextureMainPassMaxDrawDistance
FPrimitiveSceneProxyDesc
VirtualTextureMinCoverage
FPrimitiveSceneProxyDesc
VirtualTextureRenderPassType
FPrimitiveSceneProxyDesc
VisibilityId
FPrimitiveSceneProxyDesc
World
FPrimitiveSceneProxyDesc
~FPrimitiveSceneProxyDesc
()
FPrimitiveSceneProxyDesc
virtual
Generated by
1.9.8