UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimitiveSceneProxyDesc Member List

This is the complete list of members for FPrimitiveSceneProxyDesc, including all inherited members.

ActorOwnersFPrimitiveSceneProxyDescmutable
AdditionalStatObject() constFPrimitiveSceneProxyDescinline
AdditionalStatObjectPtrFPrimitiveSceneProxyDesc
bAffectDistanceFieldLightingFPrimitiveSceneProxyDesc
bAffectDynamicIndirectLightingFPrimitiveSceneProxyDesc
bAffectIndirectLightingWhileHiddenFPrimitiveSceneProxyDesc
bCastCinematicShadowFPrimitiveSceneProxyDesc
bCastContactShadowFPrimitiveSceneProxyDesc
bCastDynamicShadowFPrimitiveSceneProxyDesc
bCastFarShadowFPrimitiveSceneProxyDesc
bCastHiddenShadowFPrimitiveSceneProxyDesc
bCastInsetShadowFPrimitiveSceneProxyDesc
bCastShadowAsTwoSidedFPrimitiveSceneProxyDesc
bCastStaticShadowFPrimitiveSceneProxyDesc
bCastVolumetricTranslucentShadowFPrimitiveSceneProxyDesc
bCollisionEnabledFPrimitiveSceneProxyDesc
bEmissiveLightSourceFPrimitiveSceneProxyDesc
bForceMipStreamingFPrimitiveSceneProxyDesc
bHasPerInstanceHitProxiesFPrimitiveSceneProxyDesc
bHasStaticLightingFPrimitiveSceneProxyDesc
bHasValidSettingsForStaticLightingFPrimitiveSceneProxyDesc
bHiddenInSceneCaptureFPrimitiveSceneProxyDesc
bHoldoutFPrimitiveSceneProxyDesc
bIndividuallySelectedFPrimitiveSceneProxyDesc
bIsBeingMovedByEditorFPrimitiveSceneProxyDesc
bIsFirstPersonFPrimitiveSceneProxyDesc
bIsFirstPersonWorldSpaceRepresentationFPrimitiveSceneProxyDesc
bIsHiddenFPrimitiveSceneProxyDesc
bIsHiddenEdFPrimitiveSceneProxyDesc
bIsInstancedStaticMeshFPrimitiveSceneProxyDesc
bIsOwnerEditorOnlyFPrimitiveSceneProxyDesc
bIsPrecomputedLightingValidFPrimitiveSceneProxyDesc
bIsVisibleFPrimitiveSceneProxyDesc
bIsVisibleEditorFPrimitiveSceneProxyDesc
bLevelInstanceEditingStateFPrimitiveSceneProxyDesc
bLightAttachmentsAsGroupFPrimitiveSceneProxyDesc
bLumenHeightfieldFPrimitiveSceneProxyDesc
bOnlyOwnerSeeFPrimitiveSceneProxyDesc
BoundsScaleFPrimitiveSceneProxyDesc
bOwnerNoSeeFPrimitiveSceneProxyDesc
bRayTracingFarFieldFPrimitiveSceneProxyDesc
bReceiveMobileCSMShadowsFPrimitiveSceneProxyDesc
bReceivesDecalsFPrimitiveSceneProxyDesc
bRenderCustomDepthFPrimitiveSceneProxyDesc
bRenderInDepthPassFPrimitiveSceneProxyDesc
bRenderInMainPassFPrimitiveSceneProxyDesc
bSelectableFPrimitiveSceneProxyDesc
bSelectedFPrimitiveSceneProxyDesc
bSelfShadowOnlyFPrimitiveSceneProxyDesc
bShadowIndirectOnlyFPrimitiveSceneProxyDesc
bShouldRenderProxyFallbackToDefaultMaterialFPrimitiveSceneProxyDesc
bShouldRenderSelectedFPrimitiveSceneProxyDesc
bSingleSampleShadowFromStationaryLightsFPrimitiveSceneProxyDesc
bSupportsWorldPositionOffsetVelocityFPrimitiveSceneProxyDesc
bTreatAsBackgroundForOcclusionFPrimitiveSceneProxyDesc
bUseAsOccluderFPrimitiveSceneProxyDesc
bUseEditorCompositingFPrimitiveSceneProxyDesc
bUseViewOwnerDepthPriorityGroupFPrimitiveSceneProxyDesc
bVisibleInRayTracingFPrimitiveSceneProxyDesc
bVisibleInRealTimeSkyCapturesFPrimitiveSceneProxyDesc
bVisibleInReflectionCapturesFPrimitiveSceneProxyDesc
bVisibleInSceneCaptureOnlyFPrimitiveSceneProxyDesc
bWantsEditorEffectsFPrimitiveSceneProxyDesc
CachedMaxDrawDistanceFPrimitiveSceneProxyDesc
CastShadowFPrimitiveSceneProxyDesc
ComponentFPrimitiveSceneProxyDesc
ComponentIdFPrimitiveSceneProxyDesc
CustomDepthStencilValueFPrimitiveSceneProxyDesc
CustomDepthStencilWriteMaskFPrimitiveSceneProxyDesc
CustomPrimitiveDataFPrimitiveSceneProxyDesc
DepthPriorityGroupFPrimitiveSceneProxyDesc
FeatureLevelFPrimitiveSceneProxyDesc
FPrimitiveSceneProxyDesc()FPrimitiveSceneProxyDesc
FPrimitiveSceneProxyDesc(const UPrimitiveComponent *)FPrimitiveSceneProxyDesc
GetComponentLevel() constFPrimitiveSceneProxyDescinline
GetCustomPrimitiveData() constFPrimitiveSceneProxyDescinline
GetLevel() constFPrimitiveSceneProxyDescinline
GetLevelInstanceEditingState() constFPrimitiveSceneProxyDescinline
GetMeshDrawCommandStatsCategory() constFPrimitiveSceneProxyDescinline
GetOwner() constFPrimitiveSceneProxyDescinline
GetOwner() constFPrimitiveSceneProxyDescinline
GetPathName() constFPrimitiveSceneProxyDescinline
GetPrimitiveComponentInterface() constFPrimitiveSceneProxyDescinline
GetPrimitiveSceneId() constFPrimitiveSceneProxyDescinline
GetRayTracingGroupId() constFPrimitiveSceneProxyDescinline
GetRuntimeVirtualTextures() constFPrimitiveSceneProxyDescinline
GetScene() constFPrimitiveSceneProxyDescinline
GetShadowIndirectOnly() constFPrimitiveSceneProxyDescinline
GetStaticDepthPriorityGroup() constFPrimitiveSceneProxyDescinline
GetStatID(bool bForDeferredUse=false) constFPrimitiveSceneProxyDescinline
GetUsedMaterials(TArray< UMaterialInterface * > &OutMaterials, bool bGetDebugMaterials=false) constFPrimitiveSceneProxyDescvirtual
GetVirtualTextureMainPassMaxDrawDistance() constFPrimitiveSceneProxyDescinline
GetVirtualTextureRenderPassType() constFPrimitiveSceneProxyDescinline
GetWorld() constFPrimitiveSceneProxyDescinline
HasStaticLighting() constFPrimitiveSceneProxyDescinline
HasValidSettingsForStaticLighting() constFPrimitiveSceneProxyDescinline
HiddenEditorViewsFPrimitiveSceneProxyDesc
IndirectLightingCacheQualityFPrimitiveSceneProxyDesc
InitializeFromPrimitiveComponent(const UPrimitiveComponent *)FPrimitiveSceneProxyDesc
IsCollisionEnabled() constFPrimitiveSceneProxyDescinline
IsComponentIndividuallySelected() constFPrimitiveSceneProxyDescinline
IsFirstPersonRelevant() constFPrimitiveSceneProxyDescinline
IsHidden() constFPrimitiveSceneProxyDescinline
IsOwnerEditorOnly() constFPrimitiveSceneProxyDescinline
IsPrecomputedLightingValid() constFPrimitiveSceneProxyDescinline
IsStaticMeshFirstPersonRelevant() constFPrimitiveSceneProxyDescinline
IsVisible() constFPrimitiveSceneProxyDescinline
IsVisibleEditor() constFPrimitiveSceneProxyDescinline
LightingChannelsFPrimitiveSceneProxyDesc
LightmapTypeFPrimitiveSceneProxyDesc
MeshDrawCommandStatsCategoryFPrimitiveSceneProxyDesc
MinDrawDistanceFPrimitiveSceneProxyDesc
MobilityFPrimitiveSceneProxyDesc
OwnerFPrimitiveSceneProxyDesc
PrimitiveComponentInterfaceFPrimitiveSceneProxyDesc
RayTracingGroupCullingPriorityFPrimitiveSceneProxyDesc
RayTracingGroupIdFPrimitiveSceneProxyDesc
RuntimeVirtualTexturesFPrimitiveSceneProxyDesc
SceneFPrimitiveSceneProxyDesc
ShadowCacheInvalidationBehaviorFPrimitiveSceneProxyDesc
ShouldRenderProxyFallbackToDefaultMaterial() constFPrimitiveSceneProxyDescinline
ShouldRenderSelected() constFPrimitiveSceneProxyDescinline
StatIdFPrimitiveSceneProxyDesc
SupportsWorldPositionOffsetVelocity() constFPrimitiveSceneProxyDescinline
TranslucencySortDistanceOffsetFPrimitiveSceneProxyDesc
TranslucencySortPriorityFPrimitiveSceneProxyDesc
ViewOwnerDepthPriorityGroupFPrimitiveSceneProxyDesc
VirtualTextureCullMipsFPrimitiveSceneProxyDesc
VirtualTextureLodBiasFPrimitiveSceneProxyDesc
VirtualTextureMainPassMaxDrawDistanceFPrimitiveSceneProxyDesc
VirtualTextureMinCoverageFPrimitiveSceneProxyDesc
VirtualTextureRenderPassTypeFPrimitiveSceneProxyDesc
VisibilityIdFPrimitiveSceneProxyDesc
WorldFPrimitiveSceneProxyDesc
~FPrimitiveSceneProxyDesc()FPrimitiveSceneProxyDescvirtual