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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ParticleSystemSceneProxy.h>
Inheritance diagram for FParticleSystemSceneProxyDesc:| FParticleSystemSceneProxyDesc::FParticleSystemSceneProxyDesc | ( | ) |
| FParticleSystemSceneProxyDesc::FParticleSystemSceneProxyDesc | ( | UParticleSystemComponent & | Component, |
| FParticleDynamicData * | InDynamicData, | ||
| bool | InbCanBeOccluded | ||
| ) |
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overridevirtual |
Reimplemented from FPrimitiveSceneProxyDesc.
| uint8 FParticleSystemSceneProxyDesc::bAlwaysHasVelocity |
| uint8 FParticleSystemSceneProxyDesc::bCanBeOccluded |
| uint8 FParticleSystemSceneProxyDesc::bManagingSignificance |
| FParticleDynamicData* FParticleSystemSceneProxyDesc::DynamicData |
| int32 FParticleSystemSceneProxyDesc::LODMethod |
| FMaterialRelevance FParticleSystemSceneProxyDesc::MaterialRelevance |
| UParticleSystem* FParticleSystemSceneProxyDesc::SystemAsset |
| int32 FParticleSystemSceneProxyDesc::VisualizeLODIndex |