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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ParticleSystemSceneProxy.h"#include "InGamePerformanceTracker.h"#include "Materials/Material.h"#include "Materials/MaterialRenderProxy.h"#include "ParticleHelper.h"#include "Particles/ParticleSystemComponent.h"#include "PrimitiveUniformShaderParametersBuilder.h"#include "RenderCore.h"#include "SceneInterface.h"#include "SceneManagement.h"#include "SceneView.h"#include "UnrealEngine.h"Functions | |
| DECLARE_CYCLE_STAT (TEXT("ParticleSystemSceneProxy Create GT"), STAT_FParticleSystemSceneProxy_Create, STATGROUP_Particles) | |
| DECLARE_CYCLE_STAT (TEXT("ParticleSystemSceneProxy GetMeshElements RT"), STAT_FParticleSystemSceneProxy_GetMeshElements, STATGROUP_Particles) | |
Variables | |
| bool | GTrackParticleRenderingStats = false |
| bool | GbEnableGameThreadLODCalculation |
| int32 | GCascadePSOPrecachingTime |
| int32 | GEnableMacroUVDebugSpam = 1 |
| DECLARE_CYCLE_STAT | ( | TEXT("ParticleSystemSceneProxy Create GT") | , |
| STAT_FParticleSystemSceneProxy_Create | , | ||
| STATGROUP_Particles | |||
| ) |
| DECLARE_CYCLE_STAT | ( | TEXT("ParticleSystemSceneProxy GetMeshElements RT") | , |
| STAT_FParticleSystemSceneProxy_GetMeshElements | , | ||
| STATGROUP_Particles | |||
| ) |
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extern |
Whether to do LOD calculation on GameThread in game
Whether to calculate LOD on the GameThread in-game.
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extern |
When to precache Cascade systems' PSOs
| int32 GEnableMacroUVDebugSpam = 1 |