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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Symbol representing a text string with an associated id. More...
#include <Symbol.h>
Public Member Functions | |
| ULANG_FORCEINLINE | CSymbol () |
| ULANG_FORCEINLINE SymbolId | GetId () const |
| ULANG_FORCEINLINE bool | IsNull () const |
| ULANG_FORCEINLINE bool | IsGenerated () const |
| ULANG_FORCEINLINE CUTF8String | AsString () const |
| ULANG_FORCEINLINE CUTF8StringView | AsStringView () const |
| ULANG_FORCEINLINE const char * | AsCString () const |
| ULANG_FORCEINLINE UTF8Char | FirstByte () const |
| ULANG_FORCEINLINE EEquate | Compare (const CSymbol &Other) const |
| ULANG_FORCEINLINE bool | operator== (const CSymbol &Other) const |
| ULANG_FORCEINLINE bool | operator!= (const CSymbol &Other) const |
| ULANG_FORCEINLINE bool | operator<= (const CSymbol &Other) const |
| ULANG_FORCEINLINE bool | operator>= (const CSymbol &Other) const |
| ULANG_FORCEINLINE bool | operator< (const CSymbol &Other) const |
| ULANG_FORCEINLINE bool | operator> (const CSymbol &Other) const |
Friends | |
| class | CSymbolTable |
| ULANG_FORCEINLINE friend uint32_t | GetTypeHash (CSymbol Symbol) |
| Hash function for maps, sets. | |
Symbol representing a text string with an associated id.
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Hash function for maps, sets.