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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Allocator.h>
Classes | |
| class | ForElementType |
Public Types | |
| enum | { NeedsElementType = true } |
| enum | { RequireRangeCheck = true } |
| using | RawAllocatorType = typename SecondaryAllocator::RawAllocatorType |
| typedef void | ForAnyElementType |
The inline allocation policy allocates up to a specified number of elements in the same allocation as the container. Any allocation needed beyond that causes all data to be moved into an indirect allocation.
| typedef void uLang::TInlineElementAllocator< NumInlineElements, SecondaryAllocator, AllocatorArgsType >::ForAnyElementType |
| using uLang::TInlineElementAllocator< NumInlineElements, SecondaryAllocator, AllocatorArgsType >::RawAllocatorType = typename SecondaryAllocator::RawAllocatorType |
| anonymous enum |
| anonymous enum |