UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
voro::c_loop_all Class Reference

Class for looping over all of the particles in a container. More...

#include <c_loops.hh>

+ Inheritance diagram for voro::c_loop_all:

Public Member Functions

template<class c_class >
 c_loop_all (c_class &con)
 
bool start ()
 
bool inc ()
 
- Public Member Functions inherited from voro::c_loop_base
template<class c_class >
 c_loop_base (c_class &con)
 
void pos (double &x, double &y, double &z)
 
void pos (int &pid, double &x, double &y, double &z, double &r)
 
double x ()
 
double y ()
 
double z ()
 
int pid ()
 

Additional Inherited Members

- Public Attributes inherited from voro::c_loop_base
const int nx
 
const int ny
 
const int nz
 
const int nxy
 
const int nxyz
 
const int ps
 
double ** p
 
int ** id
 
int * co
 
int i
 
int j
 
int k
 
int ijk
 
int q
 

Detailed Description

Class for looping over all of the particles in a container.

This is one of the simplest loop classes, that scans the computational blocks in order, and scans all the particles within each block in order.

Constructor & Destructor Documentation

◆ c_loop_all()

template<class c_class >
voro::c_loop_all::c_loop_all ( c_class con)
inline

The constructor copies several necessary constants from the base container class.

Parameters
[in]conthe container class to use.

Member Function Documentation

◆ inc()

bool voro::c_loop_all::inc ( )
inline

Finds the next particle to test.

Returns
True if there is another particle, false if no more particles are available.

◆ start()

bool voro::c_loop_all::start ( )
inline

Sets the class to consider the first particle.

Returns
True if there is any particle to consider, false otherwise.

The documentation for this class was generated from the following file: