UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::ChannelMapPrivate Namespace Reference

Functions

bool Create2DGenericInputChannelMap (int32 InNumInputChannels, int32 InNumOutputChannels, TArray< float > &OutChannelMap)
 
bool Create2DMonoInputChannelMap (int32 InNumOutputChannels, EChannelMapMonoUpmixMethod InMonoChannelUpmixMethod, bool bInIsCenterChannelOnly, TArray< float > &OutChannelMap)
 
bool Create2DQuadInputChannelMap (int32 InNumOutputChannels, TArray< float > &OutChannelMap)
 
bool EnsureValidChannelCounts (int32 InNumInputChannels, int32 InNumOutputChannels)
 
void TransposeOutputMajorOrderToInputMajorOrder (int32 InNumInputChannels, int32 InNumOutputChannels, TArray< float > &OutChannelMap)
 

Function Documentation

◆ Create2DGenericInputChannelMap()

bool Audio::ChannelMapPrivate::Create2DGenericInputChannelMap ( int32  InNumInputChannels,
int32  InNumOutputChannels,
TArray< float > &  OutChannelMap 
)

◆ Create2DMonoInputChannelMap()

bool Audio::ChannelMapPrivate::Create2DMonoInputChannelMap ( int32  InNumOutputChannels,
EChannelMapMonoUpmixMethod  InMonoChannelUpmixMethod,
bool  bInIsCenterChannelOnly,
TArray< float > &  OutChannelMap 
)

◆ Create2DQuadInputChannelMap()

bool Audio::ChannelMapPrivate::Create2DQuadInputChannelMap ( int32  InNumOutputChannels,
TArray< float > &  OutChannelMap 
)

◆ EnsureValidChannelCounts()

bool Audio::ChannelMapPrivate::EnsureValidChannelCounts ( int32  InNumInputChannels,
int32  InNumOutputChannels 
)

◆ TransposeOutputMajorOrderToInputMajorOrder()

void Audio::ChannelMapPrivate::TransposeOutputMajorOrderToInputMajorOrder ( int32  InNumInputChannels,
int32  InNumOutputChannels,
TArray< float > &  OutChannelMap 
)