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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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| FLinearColor AxisDisplayInfo::GetAxisColor | ( | EAxisList::Type | Axis | ) |
Gets the color to use for the given axis.
The return value may be driven by the config system and therefore it should not be cached until the editor has finished loading.
| Axis | The axis whose color you are requesting |
| EAxisList::Type AxisDisplayInfo::GetAxisDisplayCoordinateSystem | ( | ) |
Gets the axis display coordinate system to use.
The return value may be driven by the config system and therefore it should not be cached until the editor has finished loading.
| FText AxisDisplayInfo::GetAxisDisplayName | ( | EAxisList::Type | Axis | ) |
Gets the display name to use for the given axis.
The return value may be driven by the config system and therefore it should not be cached until the editor has finished loading.
| Axis | The axis whose display name you are requesting |
| FText AxisDisplayInfo::GetAxisDisplayNameShort | ( | EAxisList::Type | Axis | ) |
Gets the short display name to use for the given axis.
The return value may be driven by the config system and therefore it should not be cached until the editor has finished loading.
| Axis | The axis whose short display name you are requesting |
| FText AxisDisplayInfo::GetAxisToolTip | ( | EAxisList::Type | Axis | ) |
| CORE_API FText AxisDisplayInfo::GetRotationAxisName | ( | EAxisList::Type | Axis | ) |
| FText AxisDisplayInfo::GetRotationAxisNameShort | ( | EAxisList::Type | Axis | ) |
| FText AxisDisplayInfo::GetRotationAxisToolTip | ( | EAxisList::Type | Axis | ) |
| FIntVector4 AxisDisplayInfo::GetTransformAxisSwizzle | ( | ) |
Default swizzle for displaying axis in transform displays Swizzle maps from the default X, Y, Z, W positions to new position { 1, 2, 0, 3 } would map position 0 to fetch Y, position 1 to fetch Z, etc
| bool AxisDisplayInfo::UseForwardRightUpDisplayNames | ( | ) |
Gets whether or not the engine uses forward/right/up nomenclature for display names.
The return value may be driven by the config system and therefore it should not be cached until the editor has finished loading.