UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::VisualDebugger::Utils Namespace Reference

Functions

FGeometryParticleGetPayloadForExternalThread (const Chaos::FAccelerationStructureHandle &Payload)
 
FBox GetGeometricGTParticleBounds (const FGeometryParticle *GeometryParticle)
 
FBox GetPayloadBounds (const FAccelerationStructureHandle &Payload)
 
template<typename InType , typename OutType , int32 Size, typename TransformT >
void TransformStaticArray (const InType(&In)[Size], OutType(&Out)[Size], TransformT Trans)
 
template<typename InType , typename OutType , int32 Size>
void CopyStaticArray (const InType(&In)[Size], OutType(&Out)[Size])
 
FTransform ConvertToFTransform (const FRigidTransform3 &InChaosTransform)
 

Function Documentation

◆ ConvertToFTransform()

FTransform Chaos::VisualDebugger::Utils::ConvertToFTransform ( const FRigidTransform3 InChaosTransform)
inline

◆ CopyStaticArray()

template<typename InType , typename OutType , int32 Size>
void Chaos::VisualDebugger::Utils::CopyStaticArray ( const InType(&)  In[Size],
OutType(&)  Out[Size] 
)

◆ GetGeometricGTParticleBounds()

FBox Chaos::VisualDebugger::Utils::GetGeometricGTParticleBounds ( const FGeometryParticle GeometryParticle)

Calculates and returns the current Game Thread bounds for the provided particle

◆ GetPayloadBounds()

FBox Chaos::VisualDebugger::Utils::GetPayloadBounds ( const FAccelerationStructureHandle Payload)

◆ GetPayloadForExternalThread()

FGeometryParticle * Chaos::VisualDebugger::Utils::GetPayloadForExternalThread ( const Chaos::FAccelerationStructureHandle Payload)

◆ TransformStaticArray()

void Chaos::VisualDebugger::Utils::TransformStaticArray ( const InType(&)  In[Size],
OutType(&)  Out[Size],
TransformT  Trans 
)