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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Functions | |
| ENGINE_API void | ConfigureAsHinge (FConstraintInstance &ConstraintInstance, bool bOverwriteLimits=true) |
| ENGINE_API bool | IsHinge (const FConstraintInstance &ConstraintInstance) |
| ENGINE_API void | ConfigureAsPrismatic (FConstraintInstance &ConstraintInstance, bool bOverwriteLimits=true) |
| ENGINE_API bool | IsPrismatic (const FConstraintInstance &ConstraintInstance) |
| ENGINE_API void | ConfigureAsSkelJoint (FConstraintInstance &ConstraintInstance, bool bOverwriteLimits=true) |
| ENGINE_API bool | IsSkelJoint (const FConstraintInstance &ConstraintInstance) |
| ENGINE_API void | ConfigureAsBallAndSocket (FConstraintInstance &ConstraintInstance, bool bOverwriteLimits=true) |
| ENGINE_API bool | IsBallAndSocket (const FConstraintInstance &ConstraintInstance) |
| void ConstraintUtils::ConfigureAsBallAndSocket | ( | FConstraintInstance & | ConstraintInstance, |
| bool | bOverwriteLimits = true |
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| ) |
| void ConstraintUtils::ConfigureAsHinge | ( | FConstraintInstance & | ConstraintInstance, |
| bool | bOverwriteLimits = true |
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| ) |
| void ConstraintUtils::ConfigureAsPrismatic | ( | FConstraintInstance & | ConstraintInstance, |
| bool | bOverwriteLimits = true |
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| ) |
| void ConstraintUtils::ConfigureAsSkelJoint | ( | FConstraintInstance & | ConstraintInstance, |
| bool | bOverwriteLimits = true |
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| ) |
| bool ConstraintUtils::IsBallAndSocket | ( | const FConstraintInstance & | ConstraintInstance | ) |
| bool ConstraintUtils::IsHinge | ( | const FConstraintInstance & | ConstraintInstance | ) |
| bool ConstraintUtils::IsPrismatic | ( | const FConstraintInstance & | ConstraintInstance | ) |
| bool ConstraintUtils::IsSkelJoint | ( | const FConstraintInstance & | ConstraintInstance | ) |