UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3DX12Residency Namespace Reference

Functions

bool IsInitialized (FD3D12ResidencyHandle &Object)
 
bool IsInitialized (FD3D12ResidencyHandle *pObject)
 
void BeginTrackingObject (ResidencyManager &ResidencyManager, FD3D12ResidencyHandle &Object)
 
void EndTrackingObject (ResidencyManager &ResidencyManager, FD3D12ResidencyHandle &Object)
 
void DestroyResidencyManager (ResidencyManager &ResidencyManager)
 
ResidencySet * CreateResidencySet (ResidencyManager &ResidencyManager)
 
void DestroyResidencySet (ResidencyManager &ResidencyManager, ResidencySet *pSet)
 
void Open (ResidencySet *pSet)
 
void Close (ResidencySet *pSet)
 
void Insert (ResidencySet &Set, FD3D12ResidencyHandle &Object)
 
void Insert (ResidencySet &Set, FD3D12ResidencyHandle *pObject)
 

Function Documentation

◆ BeginTrackingObject()

void D3DX12Residency::BeginTrackingObject ( ResidencyManager &  ResidencyManager,
FD3D12ResidencyHandle Object 
)
inline

◆ Close()

void D3DX12Residency::Close ( ResidencySet *  pSet)
inline

◆ CreateResidencySet()

ResidencySet * D3DX12Residency::CreateResidencySet ( ResidencyManager &  ResidencyManager)
inline

◆ DestroyResidencyManager()

void D3DX12Residency::DestroyResidencyManager ( ResidencyManager &  ResidencyManager)
inline

◆ DestroyResidencySet()

void D3DX12Residency::DestroyResidencySet ( ResidencyManager &  ResidencyManager,
ResidencySet *  pSet 
)
inline

◆ EndTrackingObject()

void D3DX12Residency::EndTrackingObject ( ResidencyManager &  ResidencyManager,
FD3D12ResidencyHandle Object 
)
inline

◆ Insert() [1/2]

void D3DX12Residency::Insert ( ResidencySet &  Set,
FD3D12ResidencyHandle Object 
)
inline

◆ Insert() [2/2]

void D3DX12Residency::Insert ( ResidencySet &  Set,
FD3D12ResidencyHandle pObject 
)
inline

◆ IsInitialized() [1/2]

bool D3DX12Residency::IsInitialized ( FD3D12ResidencyHandle Object)
inline

◆ IsInitialized() [2/2]

bool D3DX12Residency::IsInitialized ( FD3D12ResidencyHandle pObject)
inline

◆ Open()

void D3DX12Residency::Open ( ResidencySet *  pSet)
inline