UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EDynamicGlobalIlluminationMethod Namespace Reference

Enumerations

enum  Type : int { None , Lumen , UMETA =(DisplayName="Screen Space (Beta)") , UMETA =(DisplayName="Screen Space (Beta)") }
 

Enumeration Type Documentation

◆ Type

Enumerator
None 

No dynamic Global Illumination method will be used. Global Illumination can still be baked into lightmaps.

Lumen 

Use Lumen Global Illumination for all lights, emissive materials casting light and SkyLight Occlusion. Requires 'Generate Mesh Distance Fields' enabled for Software Ray Tracing and 'Support Hardware Ray Tracing' enabled for Hardware Ray Tracing.

UMETA 

Standalone Screen Space Global Illumination. Low cost, but limited by screen space information.

Use a plugin for Global Illumination

UMETA 

Standalone Screen Space Global Illumination. Low cost, but limited by screen space information.

Use a plugin for Global Illumination