UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ELocalizationTargetDescriptorLoadingPolicy Namespace Reference

Enumerations

enum  Type {
  Never , Always , Editor , Game ,
  PropertyNames , ToolTips , Max
}
 

Functions

PROJECTS_API ELocalizationTargetDescriptorLoadingPolicy::Type FromString (const TCHAR *Text)
 
PROJECTS_API const TCHARToString (const ELocalizationTargetDescriptorLoadingPolicy::Type Value)
 

Detailed Description

Policy by which the localization data associated with a target should be loaded.

Enumeration Type Documentation

◆ Type

Enumerator
Never 

The localization data will never be loaded automatically.

Always 

The localization data will always be loaded automatically.

Editor 

The localization data will only be loaded when running the editor. Use if the target localizes the editor.

Game 

The localization data will only be loaded when running the game. Use if the target localizes your game.

PropertyNames 

The localization data will only be loaded if the editor is displaying localized property names.

ToolTips 

The localization data will only be loaded if the editor is displaying localized tool tips.

Max 

NOTE: If you add a new value, make sure to update the ToString() method below!.

Function Documentation

◆ FromString()

ELocalizationTargetDescriptorLoadingPolicy::Type ELocalizationTargetDescriptorLoadingPolicy::FromString ( const TCHAR Text)

Converts a string to a ELocalizationTargetDescriptorLoadingPolicy::Type value

Parameters
Thestring to convert to a value
Returns
The corresponding value, or 'Max' if the string is not valid.

◆ ToString()

const TCHAR * ELocalizationTargetDescriptorLoadingPolicy::ToString ( const ELocalizationTargetDescriptorLoadingPolicy::Type  Value)

Returns the name of a localization loading policy.

Parameters
Thevalue to convert to a string
Returns
The string representation of this enum value