UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EMaxConcurrentResolutionRule Namespace Reference

Enumerations

enum  Type : int {
  PreventNew , StopOldest , StopFarthestThenPreventNew , StopFarthestThenOldest ,
  StopLowestPriority , StopQuietest , StopLowestPriorityThenPreventNew , UMETA =(Hidden)
}
 

Enumeration Type Documentation

◆ Type

Enumerator
PreventNew 

When Max Concurrent sounds are active do not start a new sound.

StopOldest 

When Max Concurrent sounds are active stop the oldest and start a new one.

StopFarthestThenPreventNew 

When Max Concurrent sounds are active stop the furthest sound. If all sounds are the same distance then do not start a new sound.

StopFarthestThenOldest 

When Max Concurrent sounds are active stop the furthest sound. If all sounds are the same distance then stop the oldest.

StopLowestPriority 

Stop the lowest priority sound in the group. If all sounds are the same priority, then it will stop the oldest sound in the group.

StopQuietest 

Stop the sound that is quietest in the group.

StopLowestPriorityThenPreventNew 

Stop the lowest priority sound in the group. If all sounds are the same priority, then it won't play a new sound.

UMETA