![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Enumerations | |
| enum | Type : int { Half = 0 UMETA(DisplayName = "Use Half-precision") , Full_MaterialExpressionOnly = 1 UMETA(DisplayName = "Use Full-precision for MaterialExpressions only") , Full = 2 UMETA(DisplayName = "Use Full-precision for every float") } |
The default float precision for material's pixel shaders on mobile devices