UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ERecastPathFlags Namespace Reference

Variables

const int32 SkipStringPulling = (1 << 0)
 
const int32 GenerateCorridor = (1 << 1)
 
const uint8 FirstAvailableFlag = 2
 

Variable Documentation

◆ FirstAvailableFlag

const uint8 ERecastPathFlags::FirstAvailableFlag = 2
inline

Make your game-specific flags start at this index

◆ GenerateCorridor

const int32 ERecastPathFlags::GenerateCorridor = (1 << 1)
inline

If set, path will contain navigation corridor.

◆ SkipStringPulling

const int32 ERecastPathFlags::SkipStringPulling = (1 << 0)
inline

If set, path won't be post processed.