UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EShaderCompressionFormat Namespace Reference

Enumerations

enum  Type : int { None = 0 UMETA(DisplayName = "Do not compress", ToolTip = "Fastest, but disk and memory footprint will be large") , LZ4 = 1 UMETA(DisplayName = "LZ4", ToolTip = "Compressing using LZ4") , Oodle = 2 UMETA(DisplayName = "Oodle", ToolTip = "Compressing using Oodle (default)") , Zlib = 3 UMETA(DisplayName = "ZLib", ToolTip = "Compressing using Zlib") }
 

Detailed Description

Enumerates supported shader compression formats.

Enumeration Type Documentation

◆ Type

Enumerator
None 
LZ4 
Oodle 
Zlib