UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EShadowMapMethod Namespace Reference

Enumerations

enum  Type : int { UMETA =(DisplayName = "Shadow Maps") , UMETA =(DisplayName = "Shadow Maps") }
 

Enumeration Type Documentation

◆ Type

Enumerator
UMETA 

Render geometry into shadow depth maps for shadowing. Requires manual setup of shadowing distances and only culls per-component, causing poor performance with high poly scenes. Required to enable stationary baked shadows (but which is incompatible with Nanite geometry).

Render geometry into virtualized shadow depth maps for shadowing. Provides high-quality shadows for next-gen projects with simplified setup. High efficiency culling when used with Nanite.

UMETA 

Render geometry into shadow depth maps for shadowing. Requires manual setup of shadowing distances and only culls per-component, causing poor performance with high poly scenes. Required to enable stationary baked shadows (but which is incompatible with Nanite geometry).

Render geometry into virtualized shadow depth maps for shadowing. Provides high-quality shadows for next-gen projects with simplified setup. High efficiency culling when used with Nanite.