UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LumenSceneDirectLighting Namespace Reference

Functions

bool UseFarField (const FSceneViewFamily &ViewFamily)
 
bool IsForceTwoSided ()
 
float GetMeshSDFShadowRayBias ()
 
float GetHeightfieldShadowRayBias ()
 
float GetGlobalSDFShadowRayBias ()
 
float GetHardwareRayTracingShadowRayBias ()
 
bool UseStochasticLighting (const FSceneViewFamily &ViewFamily)
 
bool UseLightTilesPerLightType ()
 

Variables

constexpr uint32 NumBatchableLightTypes = 3
 

Function Documentation

◆ GetGlobalSDFShadowRayBias()

float LumenSceneDirectLighting::GetGlobalSDFShadowRayBias ( )

◆ GetHardwareRayTracingShadowRayBias()

float LumenSceneDirectLighting::GetHardwareRayTracingShadowRayBias ( )

◆ GetHeightfieldShadowRayBias()

float LumenSceneDirectLighting::GetHeightfieldShadowRayBias ( )

◆ GetMeshSDFShadowRayBias()

float LumenSceneDirectLighting::GetMeshSDFShadowRayBias ( )

◆ IsForceTwoSided()

bool LumenSceneDirectLighting::IsForceTwoSided ( )

◆ UseFarField()

bool LumenSceneDirectLighting::UseFarField ( const FSceneViewFamily ViewFamily)

◆ UseLightTilesPerLightType()

bool LumenSceneDirectLighting::UseLightTilesPerLightType ( )

◆ UseStochasticLighting()

bool LumenSceneDirectLighting::UseStochasticLighting ( const FSceneViewFamily ViewFamily)

Variable Documentation

◆ NumBatchableLightTypes

constexpr uint32 LumenSceneDirectLighting::NumBatchableLightTypes = 3
constexpr