UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MediaTextureResourceHelpers Namespace Reference

Functions

EPixelFormat GetPixelFormat (const TSharedPtr< IMediaTextureSample, ESPMode::ThreadSafe > &Sample)
 
EPixelFormat GetConvertedPixelFormat (const TSharedPtr< IMediaTextureSample, ESPMode::ThreadSafe > &Sample)
 
bool RequiresSrgbTexture (const TSharedPtr< IMediaTextureSample, ESPMode::ThreadSafe > &Sample)
 
bool RequiresUAVTexture (const TSharedPtr< IMediaTextureSample, ESPMode::ThreadSafe > &Sample, uint8 NumMips)
 
bool RequiresSrgbInputTexture (const TSharedPtr< IMediaTextureSample, ESPMode::ThreadSafe > &Sample)
 

Function Documentation

◆ GetConvertedPixelFormat()

EPixelFormat MediaTextureResourceHelpers::GetConvertedPixelFormat ( const TSharedPtr< IMediaTextureSample, ESPMode::ThreadSafe > &  Sample)

◆ GetPixelFormat()

EPixelFormat MediaTextureResourceHelpers::GetPixelFormat ( const TSharedPtr< IMediaTextureSample, ESPMode::ThreadSafe > &  Sample)

Get the pixel format for a given sample.

Parameters
SampleThe sample.
Returns
The sample's pixel format.

◆ RequiresSrgbInputTexture()

bool MediaTextureResourceHelpers::RequiresSrgbInputTexture ( const TSharedPtr< IMediaTextureSample, ESPMode::ThreadSafe > &  Sample)

◆ RequiresSrgbTexture()

bool MediaTextureResourceHelpers::RequiresSrgbTexture ( const TSharedPtr< IMediaTextureSample, ESPMode::ThreadSafe > &  Sample)

◆ RequiresUAVTexture()

bool MediaTextureResourceHelpers::RequiresUAVTexture ( const TSharedPtr< IMediaTextureSample, ESPMode::ThreadSafe > &  Sample,
uint8  NumMips 
)