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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Typedefs | |
| using | FFrame3d = UE::Geometry::FFrame3d |
Functions | |
| template<class TriangleMeshType > | |
| void | Translate (TriangleMeshType &Mesh, const FVector3d &Translation) |
| template<class TriangleMeshType > | |
| void | WorldToFrameCoords (TriangleMeshType &Mesh, const FFrame3d &Frame) |
| template<class TriangleMeshType > | |
| void | FrameCoordsToWorld (TriangleMeshType &Mesh, const FFrame3d &Frame) |
| template<class TriangleMeshType > | |
| void | ApplyTransform (TriangleMeshType &Mesh, const FTransformSRT3d &Transform) |
| template<class TriangleMeshType > | |
| void | ApplyTransformInverse (TriangleMeshType &Mesh, const FTransformSRT3d &Transform) |
| template<class TriangleMeshType > | |
| void | ApplyTransform (TriangleMeshType &Mesh, TFunctionRef< FVector3d(const FVector3d &)> PositionTransform, TFunctionRef< FVector3f(const FVector3f &)> NormalTransform) |
A variant of DynamicMesh module's MeshTransforms that is generalized for MeshAdapter-based meshes Unlike a lot of MeshAdapter-based functions, most of these require Set* and *Normal functions to exist on the Adapter Specifically, these apply to any mesh class that implements GetVertex, SetVertex, GetNormal, SetNormal, IsVertex, IsNormal, MaxVertexID, MaxNormalID
Note that unlike a lot of MeshAdapter things, FDynamicMesh3 will need to be wrapped by an adapter too for anything that changes normals, because the FDynamicMesh3 interface for normals a little too involved to make it the access pattern for the adapter. For now, will leave the FDynamicMesh3 specific version inside the DynamicMesh module (TODO: consider reworking it to just create a tiny shim and call these functions?)
| void MeshAdapterTransforms::ApplyTransform | ( | TriangleMeshType & | Mesh, |
| const FTransformSRT3d & | Transform | ||
| ) |
Apply given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays
| void MeshAdapterTransforms::ApplyTransform | ( | TriangleMeshType & | Mesh, |
| TFunctionRef< FVector3d(const FVector3d &)> | PositionTransform, | ||
| TFunctionRef< FVector3f(const FVector3f &)> | NormalTransform | ||
| ) |
Apply given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays
| void MeshAdapterTransforms::ApplyTransformInverse | ( | TriangleMeshType & | Mesh, |
| const FTransformSRT3d & | Transform | ||
| ) |
Apply inverse of given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays
| void MeshAdapterTransforms::FrameCoordsToWorld | ( | TriangleMeshType & | Mesh, |
| const FFrame3d & | Frame | ||
| ) |
Transform Mesh out of local coordinates of Frame
| void MeshAdapterTransforms::Translate | ( | TriangleMeshType & | Mesh, |
| const FVector3d & | Translation | ||
| ) |
Apply Translation to vertex positions of Mesh. Does not modify any other attributes.
| void MeshAdapterTransforms::WorldToFrameCoords | ( | TriangleMeshType & | Mesh, |
| const FFrame3d & | Frame | ||
| ) |
Transform Mesh into local coordinates of Frame