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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Interface to set and get the mesh paint visualization settings that are used whenever the SHOW_VertexColors show flag is set.
| ENGINE_API EVertexColorViewMode::Type MeshPaintVisualize::GetChannelMode | ( | ) |
| ENGINE_API FMaterialRenderProxy * MeshPaintVisualize::GetMaterialRenderProxy | ( | bool | bIsSelected, |
| bool | bIsHovered | ||
| ) |
Get the mesh paint visualization material proxy based on the current global settings.
| ENGINE_API EMeshPaintVisualizeShowMode::Type MeshPaintVisualize::GetShowMode | ( | ) |
| ENGINE_API FRHITexture * MeshPaintVisualize::GetTextureAsset_RenderThread | ( | ) |
| ENGINE_API int32 MeshPaintVisualize::GetTextureCoordinateIndex | ( | ) |
| ENGINE_API void MeshPaintVisualize::SetChannelMode | ( | EVertexColorViewMode::Type | ChannelMode | ) |
| ENGINE_API void MeshPaintVisualize::SetPaintMode | ( | EMeshPaintVisualizePaintMode::Type | PaintMode | ) |
| ENGINE_API void MeshPaintVisualize::SetShowMode | ( | EMeshPaintVisualizeShowMode::Type | ShowMode | ) |
| ENGINE_API void MeshPaintVisualize::SetTextureAsset | ( | TWeakObjectPtr< UTexture > | Texture | ) |
| ENGINE_API void MeshPaintVisualize::SetTextureCoordinateIndex | ( | int32 | Index | ) |