UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysicsReplicationCVars::ResimulationCVars Namespace Reference

Variables

int32 RedundantInputs = 2
 
int32 RedundantRemoteInputs = 1
 
int32 RedundantStates = 0
 
bool bDynamicInputScalingEnabled = true
 
float DynamicInputScalingMaxInputsPercent = 0.1f
 
int32 DynamicInputScalingMinInputs = 2
 
float DynamicInputScalingIncreaseAverageMultiplier = 0.2f
 
float DynamicInputScalingDecreaseAverageMultiplier = 0.1f
 
float DynamicInputScalingIncreaseTimeInterval = 2.0f
 
float DynamicInputScalingDecreaseTimeInterval = 10.0f
 
bool bAllowRewindToClosestState = true
 
bool bCompareStateToTriggerRewind = false
 
bool bCompareStateToTriggerRewindIncludeSimProxies = false
 
bool bCompareInputToTriggerRewind = false
 
bool bEnableUnreliableFlow = true
 
bool bEnableReliableFlow = false
 
bool bApplyDataInsteadOfMergeData = false
 
bool bAllowInputExtrapolation = true
 
bool bValidateDataOnGameThread = false
 
bool bApplySimProxyStateAtRuntime = false
 
bool bApplySimProxyInputAtRuntime = true
 
bool bTriggerResimOnInputReceive = false
 
bool bApplyInputDecayOverSetTime = false
 
float InputDecaySetTime = 0.15f
 
bool bEnableStatefulDeltaSerialization = true
 
bool bUseDefaultDeltaForDeltaSourceReplication = true
 
float TimeToSyncStatefulDeltaSource = 5.0f
 
bool bApplyPredictiveInterpolationWhenBehindServer = true
 
int32 SimProxyRepMode = -1
 
bool bRuntimeCorrectionEnabled = false
 
bool bRuntimeVelocityCorrection = false
 
bool bRuntimeCorrectConnectedBodies = true
 
bool bDisableReplicationOnInteraction = true
 
float PosStabilityMultiplier = 0.5f
 
float RotStabilityMultiplier = 1.0f
 
float VelStabilityMultiplier = 0.5f
 
float AngVelStabilityMultiplier = 0.5f
 
bool bDrawDebug = false
 
float LogOutOfBoundsTimeLimit = 5.0f
 
bool bApplyTargetsWhileResimulating = false
 

Variable Documentation

◆ AngVelStabilityMultiplier

float PhysicsReplicationCVars::ResimulationCVars::AngVelStabilityMultiplier = 0.5f

◆ bAllowInputExtrapolation

bool PhysicsReplicationCVars::ResimulationCVars::bAllowInputExtrapolation = true

◆ bAllowRewindToClosestState

bool PhysicsReplicationCVars::ResimulationCVars::bAllowRewindToClosestState = true

◆ bApplyDataInsteadOfMergeData

bool PhysicsReplicationCVars::ResimulationCVars::bApplyDataInsteadOfMergeData = false

◆ bApplyInputDecayOverSetTime

bool PhysicsReplicationCVars::ResimulationCVars::bApplyInputDecayOverSetTime = false

◆ bApplyPredictiveInterpolationWhenBehindServer

bool PhysicsReplicationCVars::ResimulationCVars::bApplyPredictiveInterpolationWhenBehindServer = true

◆ bApplySimProxyInputAtRuntime

bool PhysicsReplicationCVars::ResimulationCVars::bApplySimProxyInputAtRuntime = true

◆ bApplySimProxyStateAtRuntime

bool PhysicsReplicationCVars::ResimulationCVars::bApplySimProxyStateAtRuntime = false

◆ bApplyTargetsWhileResimulating

bool PhysicsReplicationCVars::ResimulationCVars::bApplyTargetsWhileResimulating = false

◆ bCompareInputToTriggerRewind

bool PhysicsReplicationCVars::ResimulationCVars::bCompareInputToTriggerRewind = false

◆ bCompareStateToTriggerRewind

bool PhysicsReplicationCVars::ResimulationCVars::bCompareStateToTriggerRewind = false

◆ bCompareStateToTriggerRewindIncludeSimProxies

bool PhysicsReplicationCVars::ResimulationCVars::bCompareStateToTriggerRewindIncludeSimProxies = false

◆ bDisableReplicationOnInteraction

bool PhysicsReplicationCVars::ResimulationCVars::bDisableReplicationOnInteraction = true

◆ bDrawDebug

bool PhysicsReplicationCVars::ResimulationCVars::bDrawDebug = false

◆ bDynamicInputScalingEnabled

bool PhysicsReplicationCVars::ResimulationCVars::bDynamicInputScalingEnabled = true

◆ bEnableReliableFlow

bool PhysicsReplicationCVars::ResimulationCVars::bEnableReliableFlow = false

◆ bEnableStatefulDeltaSerialization

bool PhysicsReplicationCVars::ResimulationCVars::bEnableStatefulDeltaSerialization = true

◆ bEnableUnreliableFlow

bool PhysicsReplicationCVars::ResimulationCVars::bEnableUnreliableFlow = true

◆ bRuntimeCorrectConnectedBodies

bool PhysicsReplicationCVars::ResimulationCVars::bRuntimeCorrectConnectedBodies = true

◆ bRuntimeCorrectionEnabled

bool PhysicsReplicationCVars::ResimulationCVars::bRuntimeCorrectionEnabled = false

◆ bRuntimeVelocityCorrection

bool PhysicsReplicationCVars::ResimulationCVars::bRuntimeVelocityCorrection = false

◆ bTriggerResimOnInputReceive

bool PhysicsReplicationCVars::ResimulationCVars::bTriggerResimOnInputReceive = false

◆ bUseDefaultDeltaForDeltaSourceReplication

bool PhysicsReplicationCVars::ResimulationCVars::bUseDefaultDeltaForDeltaSourceReplication = true

◆ bValidateDataOnGameThread

bool PhysicsReplicationCVars::ResimulationCVars::bValidateDataOnGameThread = false

◆ DynamicInputScalingDecreaseAverageMultiplier

float PhysicsReplicationCVars::ResimulationCVars::DynamicInputScalingDecreaseAverageMultiplier = 0.1f

◆ DynamicInputScalingDecreaseTimeInterval

float PhysicsReplicationCVars::ResimulationCVars::DynamicInputScalingDecreaseTimeInterval = 10.0f

◆ DynamicInputScalingIncreaseAverageMultiplier

float PhysicsReplicationCVars::ResimulationCVars::DynamicInputScalingIncreaseAverageMultiplier = 0.2f

◆ DynamicInputScalingIncreaseTimeInterval

float PhysicsReplicationCVars::ResimulationCVars::DynamicInputScalingIncreaseTimeInterval = 2.0f

◆ DynamicInputScalingMaxInputsPercent

float PhysicsReplicationCVars::ResimulationCVars::DynamicInputScalingMaxInputsPercent = 0.1f

◆ DynamicInputScalingMinInputs

int32 PhysicsReplicationCVars::ResimulationCVars::DynamicInputScalingMinInputs = 2

◆ InputDecaySetTime

float PhysicsReplicationCVars::ResimulationCVars::InputDecaySetTime = 0.15f

◆ LogOutOfBoundsTimeLimit

float PhysicsReplicationCVars::ResimulationCVars::LogOutOfBoundsTimeLimit = 5.0f

◆ PosStabilityMultiplier

float PhysicsReplicationCVars::ResimulationCVars::PosStabilityMultiplier = 0.5f

◆ RedundantInputs

int32 PhysicsReplicationCVars::ResimulationCVars::RedundantInputs = 2

◆ RedundantRemoteInputs

int32 PhysicsReplicationCVars::ResimulationCVars::RedundantRemoteInputs = 1

◆ RedundantStates

int32 PhysicsReplicationCVars::ResimulationCVars::RedundantStates = 0

◆ RotStabilityMultiplier

float PhysicsReplicationCVars::ResimulationCVars::RotStabilityMultiplier = 1.0f

◆ SimProxyRepMode

int32 PhysicsReplicationCVars::ResimulationCVars::SimProxyRepMode = -1

◆ TimeToSyncStatefulDeltaSource

float PhysicsReplicationCVars::ResimulationCVars::TimeToSyncStatefulDeltaSource = 5.0f

◆ VelStabilityMultiplier

float PhysicsReplicationCVars::ResimulationCVars::VelStabilityMultiplier = 0.5f