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| template GEOMETRYCORE_API void | TriangulateSimplePolygon< float > (const TArray< TVector2< float > > &VertexPositions, TArray< FIndex3i > &OutTriangles, bool bOrientAsHoleFill) |
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| template GEOMETRYCORE_API void | TriangulateSimplePolygon< double > (const TArray< TVector2< double > > &VertexPositions, TArray< FIndex3i > &OutTriangles, bool bOrientAsHoleFill) |
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| template GEOMETRYCORE_API void | ComputePolygonPlane< float > (const TArray< TVector< float > > &VertexPositions, TVector< float > &NormalOut, TVector< float > &PlanePointOut) |
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| template GEOMETRYCORE_API void | ComputePolygonPlane< double > (const TArray< TVector< double > > &VertexPositions, TVector< double > &NormalOut, TVector< double > &PlanePointOut) |
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| template GEOMETRYCORE_API void | TriangulateSimplePolygon< float > (const TArray< TVector< float > > &VertexPositions, TArray< FIndex3i > &OutTriangles, bool bOrientAsHoleFill) |
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| template GEOMETRYCORE_API void | TriangulateSimplePolygon< double > (const TArray< TVector< double > > &VertexPositions, TArray< FIndex3i > &OutTriangles, bool bOrientAsHoleFill) |
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| template<typename RealType > |
| void GEOMETRYCORE_API | TriangulateSimplePolygon (const TArray< TVector2< RealType > > &VertexPositions, TArray< FIndex3i > &OutTriangles, bool bOrientAsHoleFill=true) |
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| template<typename RealType > |
| void GEOMETRYCORE_API | ComputePolygonPlane (const TArray< TVector< RealType > > &VertexPositions, TVector< RealType > &PlaneNormalOut, TVector< RealType > &PlanePointOut) |
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| template<typename RealType > |
| void GEOMETRYCORE_API | TriangulateSimplePolygon (const TArray< TVector< RealType > > &VertexPositions, TArray< FIndex3i > &OutTriangles, bool bOrientAsHoleFill=true) |
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