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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Functions | |
| void | HandleGeneralCrash (const TCHAR *ExceptionInfo, const TCHAR *Callstack) |
| void | HandleBadShaderFormatVersion (const TCHAR *Data) |
| void | HandleBadInputVersion (const TCHAR *Data) |
| void | HandleBadSingleJobHeader (const TCHAR *Data) |
| void | HandleBadPipelineJobHeader (const TCHAR *Data) |
| void | HandleCantDeleteInputFile (const TCHAR *Data) |
| void | HandleCantSaveOutputFile (const TCHAR *Data) |
| void | HandleNoTargetShaderFormatsFound (const TCHAR *Data) |
| void | HandleCantCompileForSpecificFormat (const TCHAR *Data) |
| void | HandleOutputFileEmpty (const TCHAR *Filename) |
| void | HandleOutputFileCorrupted (const TCHAR *Filename, int64 ExpectedSize, int64 ActualSize) |
| void | HandleCrashInsidePlatformCompiler (const TCHAR *Data) |
| void | HandleBadInputFile (const TCHAR *Data) |
| bool | HandleOutOfMemory (const TCHAR *ExceptionInfo, const TCHAR *Hostname, const FPlatformMemoryStats &MemoryStats, const TArray< FShaderCommonCompileJobPtr > &QueuedJobs, bool bWillRetry) |
| void ShaderCompileWorkerError::HandleGeneralCrash | ( | const TCHAR * | ExceptionInfo, |
| const TCHAR * | Callstack | ||
| ) |
| bool ShaderCompileWorkerError::HandleOutOfMemory | ( | const TCHAR * | ExceptionInfo, |
| const TCHAR * | Hostname, | ||
| const FPlatformMemoryStats & | MemoryStats, | ||
| const TArray< FShaderCommonCompileJobPtr > & | QueuedJobs, | ||
| bool | bWillRetry | ||
| ) |
| void ShaderCompileWorkerError::HandleOutputFileCorrupted | ( | const TCHAR * | Filename, |
| int64 | ExpectedSize, | ||
| int64 | ActualSize | ||
| ) |