UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ShaderCompileWorkerError Namespace Reference

Functions

void HandleGeneralCrash (const TCHAR *ExceptionInfo, const TCHAR *Callstack)
 
void HandleBadShaderFormatVersion (const TCHAR *Data)
 
void HandleBadInputVersion (const TCHAR *Data)
 
void HandleBadSingleJobHeader (const TCHAR *Data)
 
void HandleBadPipelineJobHeader (const TCHAR *Data)
 
void HandleCantDeleteInputFile (const TCHAR *Data)
 
void HandleCantSaveOutputFile (const TCHAR *Data)
 
void HandleNoTargetShaderFormatsFound (const TCHAR *Data)
 
void HandleCantCompileForSpecificFormat (const TCHAR *Data)
 
void HandleOutputFileEmpty (const TCHAR *Filename)
 
void HandleOutputFileCorrupted (const TCHAR *Filename, int64 ExpectedSize, int64 ActualSize)
 
void HandleCrashInsidePlatformCompiler (const TCHAR *Data)
 
void HandleBadInputFile (const TCHAR *Data)
 
bool HandleOutOfMemory (const TCHAR *ExceptionInfo, const TCHAR *Hostname, const FPlatformMemoryStats &MemoryStats, const TArray< FShaderCommonCompileJobPtr > &QueuedJobs, bool bWillRetry)
 

Function Documentation

◆ HandleBadInputFile()

void ShaderCompileWorkerError::HandleBadInputFile ( const TCHAR Data)

◆ HandleBadInputVersion()

void ShaderCompileWorkerError::HandleBadInputVersion ( const TCHAR Data)

◆ HandleBadPipelineJobHeader()

void ShaderCompileWorkerError::HandleBadPipelineJobHeader ( const TCHAR Data)

◆ HandleBadShaderFormatVersion()

void ShaderCompileWorkerError::HandleBadShaderFormatVersion ( const TCHAR Data)

◆ HandleBadSingleJobHeader()

void ShaderCompileWorkerError::HandleBadSingleJobHeader ( const TCHAR Data)

◆ HandleCantCompileForSpecificFormat()

void ShaderCompileWorkerError::HandleCantCompileForSpecificFormat ( const TCHAR Data)

◆ HandleCantDeleteInputFile()

void ShaderCompileWorkerError::HandleCantDeleteInputFile ( const TCHAR Data)

◆ HandleCantSaveOutputFile()

void ShaderCompileWorkerError::HandleCantSaveOutputFile ( const TCHAR Data)

◆ HandleCrashInsidePlatformCompiler()

void ShaderCompileWorkerError::HandleCrashInsidePlatformCompiler ( const TCHAR Data)

◆ HandleGeneralCrash()

void ShaderCompileWorkerError::HandleGeneralCrash ( const TCHAR ExceptionInfo,
const TCHAR Callstack 
)

◆ HandleNoTargetShaderFormatsFound()

void ShaderCompileWorkerError::HandleNoTargetShaderFormatsFound ( const TCHAR Data)

◆ HandleOutOfMemory()

bool ShaderCompileWorkerError::HandleOutOfMemory ( const TCHAR ExceptionInfo,
const TCHAR Hostname,
const FPlatformMemoryStats MemoryStats,
const TArray< FShaderCommonCompileJobPtr > &  QueuedJobs,
bool  bWillRetry 
)

◆ HandleOutputFileCorrupted()

void ShaderCompileWorkerError::HandleOutputFileCorrupted ( const TCHAR Filename,
int64  ExpectedSize,
int64  ActualSize 
)

◆ HandleOutputFileEmpty()

void ShaderCompileWorkerError::HandleOutputFileEmpty ( const TCHAR Filename)